MartiniDaniels wrote: »MartiniDaniels wrote: »imagine defending onslaught
Ok, maybe I'm wrong. Maybe I don't know something. Without irony - can you share stamina kill combo without onslaught with burst high enough to kill typical 30k resistances S&B/2H nord running around Cyrodiil and who can break free fast, keeps heals up, knows how to roll-dodge and when to block?
Play stamden/stamplar. Bugs, Dizzy, Off Balance stun, DB, Execute. For plar, PotL, Javelin (maybe), DB, Jabs. Results may vary, but these are incredibly deadly combos when timed right. Sarcasm/irony/whathaveyou aside, Stam has an incredibly strong kit baseline unless you're something like a nightblade in which case gl lmao
Stamden problem is that all that powerful combo is easily dodgeable. Yes, when somebody else cc'd you and then shalk train arrive from backside warden doesn't need onslaught. But in 1v1 all those DBoS wardens... I see how those DBoS just hit ground. Or DBoS lands but dizzy miss.. or shalks miss. And to put average modern PVP-er to execute zone you need to land all 3 - shalks, dizzy and DBoS. While in case of onslaught shalks+onslaught might be enough.
Stamplar doesn't have access to major fracture. At all. So onslaught imo is best for stamplar for all cases with exception of killing squishes where cheap instant empowering sweep can be better.
Maybe necro next patch with all his pet dots and major defile will be able to kill without onslaught, we'll see.
Some ballista builds can be deadly... but they are cheezy.
MartiniDaniels wrote: »MartiniDaniels wrote: »imagine defending onslaught
Ok, maybe I'm wrong. Maybe I don't know something. Without irony - can you share stamina kill combo without onslaught with burst high enough to kill typical 30k resistances S&B/2H nord running around Cyrodiil and who can break free fast, keeps heals up, knows how to roll-dodge and when to block?
Play stamden/stamplar. Bugs, Dizzy, Off Balance stun, DB, Execute. For plar, PotL, Javelin (maybe), DB, Jabs. Results may vary, but these are incredibly deadly combos when timed right. Sarcasm/irony/whathaveyou aside, Stam has an incredibly strong kit baseline unless you're something like a nightblade in which case gl lmao
Stamden problem is that all that powerful combo is easily dodgeable. Yes, when somebody else cc'd you and then shalk train arrive from backside warden doesn't need onslaught. But in 1v1 all those DBoS wardens... I see how those DBoS just hit ground. Or DBoS lands but dizzy miss.. or shalks miss. And to put average modern PVP-er to execute zone you need to land all 3 - shalks, dizzy and DBoS. While in case of onslaught shalks+onslaught might be enough.
Stamplar doesn't have access to major fracture. At all. So onslaught imo is best for stamplar for all cases with exception of killing squishes where cheap instant empowering sweep can be better.
Maybe necro next patch with all his pet dots and major defile will be able to kill without onslaught, we'll see.
Some ballista builds can be deadly... but they are cheezy.
DB and bugs are both not dodgeable, but they are prone to bad aiming.
Regardless, I don't see the logic in "but it can be dodged" when onslaught is much more easily dodged (due to long pre-cast time and obvious animation).
MartiniDaniels wrote: »EtTuBrutus wrote: »Onslaught is broken and EASILY adds easy more than 2k to my burst combos. You're nuts if u think anything should be brought to these levels.
And what's your burst? I played in medium with 25k resistances last 30 hours and died in 1v1 one time to a glass cannon magsorc. All the mighty onslaught swingers usually left you at 30-40% HP which is more then enough to recover back to full HP if you use one of the numerous burst protection tools. Block/heal with S&B allows to survive onslaught follow-up. Mist+pot/rally or cc on mist exit cancels it. BRP DW with solid uptime will leave you at even higher HP after onslaught... Sorcs can spam shield / streak out. Onslaught kills only if target can't break free fast enough. So it should be some lag spike or unbreakable fear. Break free from common stuns is instant when game runs more or less ok.
I think Onslaught is alright now but many other ultis are weaker. So it looks logical to buff them, instead of reducing damage.
MartiniDaniels wrote: »imagine defending onslaught
Ok, maybe I'm wrong. Maybe I don't know something. Without irony - can you share stamina kill combo without onslaught with burst high enough to kill typical 30k resistances S&B/2H nord running around Cyrodiil and who can break free fast, keeps heals up, knows how to roll-dodge and when to block?
EtTuBrutus wrote: »MartiniDaniels wrote: »imagine defending onslaught
Ok, maybe I'm wrong. Maybe I don't know something. Without irony - can you share stamina kill combo without onslaught with burst high enough to kill typical 30k resistances S&B/2H nord running around Cyrodiil and who can break free fast, keeps heals up, knows how to roll-dodge and when to block?
Y do keep talking about resistances when onslaught causes you to ignore youre enemies resistances
MartiniDaniels wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »imagine defending onslaught
Ok, maybe I'm wrong. Maybe I don't know something. Without irony - can you share stamina kill combo without onslaught with burst high enough to kill typical 30k resistances S&B/2H nord running around Cyrodiil and who can break free fast, keeps heals up, knows how to roll-dodge and when to block?
Play stamden/stamplar. Bugs, Dizzy, Off Balance stun, DB, Execute. For plar, PotL, Javelin (maybe), DB, Jabs. Results may vary, but these are incredibly deadly combos when timed right. Sarcasm/irony/whathaveyou aside, Stam has an incredibly strong kit baseline unless you're something like a nightblade in which case gl lmao
Stamden problem is that all that powerful combo is easily dodgeable. Yes, when somebody else cc'd you and then shalk train arrive from backside warden doesn't need onslaught. But in 1v1 all those DBoS wardens... I see how those DBoS just hit ground. Or DBoS lands but dizzy miss.. or shalks miss. And to put average modern PVP-er to execute zone you need to land all 3 - shalks, dizzy and DBoS. While in case of onslaught shalks+onslaught might be enough.
Stamplar doesn't have access to major fracture. At all. So onslaught imo is best for stamplar for all cases with exception of killing squishes where cheap instant empowering sweep can be better.
Maybe necro next patch with all his pet dots and major defile will be able to kill without onslaught, we'll see.
Some ballista builds can be deadly... but they are cheezy.
DB and bugs are both not dodgeable, but they are prone to bad aiming.
Regardless, I don't see the logic in "but it can be dodged" when onslaught is much more easily dodged (due to long pre-cast time and obvious animation).
What do you mean not dodgeable? I avoid them in majority of cases by roll-dodge. How do you aim them? Maybe if you'll duel with somebody for long, you can predict his pattern of movement.. but in Cyro with random opponents - no way. Difference of DBoS vs Onslaught is that DBoS doesn't provide deadly follow-up in nearest GCD before target break free. And of course you need to stun (even better to fear) target before onslaught.
After this nerf though, DBoS may be good option again... but question is if average PVP build will be able to kill comparable build at all without onslaught.
MartiniDaniels wrote: »EtTuBrutus wrote: »MartiniDaniels wrote: »imagine defending onslaught
Ok, maybe I'm wrong. Maybe I don't know something. Without irony - can you share stamina kill combo without onslaught with burst high enough to kill typical 30k resistances S&B/2H nord running around Cyrodiil and who can break free fast, keeps heals up, knows how to roll-dodge and when to block?
Y do keep talking about resistances when onslaught causes you to ignore youre enemies resistances
But as you mentioned in previous post, you first need to put target to 60-70% HP to have any success with burst. With healing up, with roll-dodges of your dizzies/jabs/shalks, with block of your cc, with BRP DW spam this is not that easy to put to those 60-70% HP consistently. Against as you said "scrubs" of course, dizzy-dizzy-HA-onslaught-execute. Against any experienced player one of those dizzies will be dodged and one that hit will be outhealed by hanging HoT+recovery in 2 seconds...
So if you finally managed to combine putting to 60-70% HP and some hard long cc like fear.. you need onslaught to finish the deal to have a chance to finish. If this is DBoS or something from class ultimates, follow-up will be too weak. You need full pen executioner to kill somebody with meta tanky-bursty build. And of course don't forget about undeath, about pariah, about accelerated growth, about 60%+ mitigation of S&B block, about 75%+ mitigation of mist... I think if you regularly play Cyrodiil, you know this warden guys with S&B, who are literally immortal if onslaught doesn't drops them to 10% HP or less. At 20% HP they will easily block heal through full pen 6k WD executioner spam. Because undeath+s&b block+permanent major mending multiply to crazy ratio of mitigation and healing.
MartiniDaniels wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »imagine defending onslaught
Ok, maybe I'm wrong. Maybe I don't know something. Without irony - can you share stamina kill combo without onslaught with burst high enough to kill typical 30k resistances S&B/2H nord running around Cyrodiil and who can break free fast, keeps heals up, knows how to roll-dodge and when to block?
Play stamden/stamplar. Bugs, Dizzy, Off Balance stun, DB, Execute. For plar, PotL, Javelin (maybe), DB, Jabs. Results may vary, but these are incredibly deadly combos when timed right. Sarcasm/irony/whathaveyou aside, Stam has an incredibly strong kit baseline unless you're something like a nightblade in which case gl lmao
Stamden problem is that all that powerful combo is easily dodgeable. Yes, when somebody else cc'd you and then shalk train arrive from backside warden doesn't need onslaught. But in 1v1 all those DBoS wardens... I see how those DBoS just hit ground. Or DBoS lands but dizzy miss.. or shalks miss. And to put average modern PVP-er to execute zone you need to land all 3 - shalks, dizzy and DBoS. While in case of onslaught shalks+onslaught might be enough.
Stamplar doesn't have access to major fracture. At all. So onslaught imo is best for stamplar for all cases with exception of killing squishes where cheap instant empowering sweep can be better.
Maybe necro next patch with all his pet dots and major defile will be able to kill without onslaught, we'll see.
Some ballista builds can be deadly... but they are cheezy.
DB and bugs are both not dodgeable, but they are prone to bad aiming.
Regardless, I don't see the logic in "but it can be dodged" when onslaught is much more easily dodged (due to long pre-cast time and obvious animation).
What do you mean not dodgeable? I avoid them in majority of cases by roll-dodge. How do you aim them? Maybe if you'll duel with somebody for long, you can predict his pattern of movement.. but in Cyro with random opponents - no way. Difference of DBoS vs Onslaught is that DBoS doesn't provide deadly follow-up in nearest GCD before target break free. And of course you need to stun (even better to fear) target before onslaught.
After this nerf though, DBoS may be good option again... but question is if average PVP build will be able to kill comparable build at all without onslaught.
You can't roll dodge AoEs like Sub Assault and DBoS and Jabs. It's impossible due to the way the game works; it'll go right through. However, you could avoid them due to movement skills like Streak or Shadow Image or just really fast movement (even roll dodging, though unlikely), or block them.
You aim the skills with your mouse. The direction your character is facing at the current moment is the direction they shoot out, and you can adjust it on the fly and compensate for movement as long as server latency is willing. I've about-faced a few DBs in my time.
Anyway, against anyone competent your first burst combo probably won't be a OHK, so there's no reason to doom-and-gloom over a bit of damage on an already overperforming ultimate. The deadly follow up that you mention in my example is Sub (warden) and PotL (Plar) but Onslaught will still have its armor ignoring after the patch if it launches as-is now.
EtTuBrutus wrote: »MartiniDaniels wrote: »EtTuBrutus wrote: »MartiniDaniels wrote: »imagine defending onslaught
Ok, maybe I'm wrong. Maybe I don't know something. Without irony - can you share stamina kill combo without onslaught with burst high enough to kill typical 30k resistances S&B/2H nord running around Cyrodiil and who can break free fast, keeps heals up, knows how to roll-dodge and when to block?
Y do keep talking about resistances when onslaught causes you to ignore youre enemies resistances
But as you mentioned in previous post, you first need to put target to 60-70% HP to have any success with burst. With healing up, with roll-dodges of your dizzies/jabs/shalks, with block of your cc, with BRP DW spam this is not that easy to put to those 60-70% HP consistently. Against as you said "scrubs" of course, dizzy-dizzy-HA-onslaught-execute. Against any experienced player one of those dizzies will be dodged and one that hit will be outhealed by hanging HoT+recovery in 2 seconds...
So if you finally managed to combine putting to 60-70% HP and some hard long cc like fear.. you need onslaught to finish the deal to have a chance to finish. If this is DBoS or something from class ultimates, follow-up will be too weak. You need full pen executioner to kill somebody with meta tanky-bursty build. And of course don't forget about undeath, about pariah, about accelerated growth, about 60%+ mitigation of S&B block, about 75%+ mitigation of mist... I think if you regularly play Cyrodiil, you know this warden guys with S&B, who are literally immortal if onslaught doesn't drops them to 10% HP or less. At 20% HP they will easily block heal through full pen 6k WD executioner spam. Because undeath+s&b block+permanent major mending multiply to crazy ratio of mitigation and healing.
Permanent major mending? That's literally 1 class. Either way, if you're bringing the conversation to the subject of healing/ block/ dodge as a counter to being killed... duh.
I'd argue that the real problem isn't healing and active defense but the lack of skills that force pressure (like dots buffed bc they were weak then buffed to be worse than when they needed a buff, I'm sure you remember) like defile and dots were absolutely gutted in the process of buffing healing and damage. But it certainly doesn't mean things like dawnbreaker should be brought up to onslaughts level.
Mag wardens are tough to kill when they stack vines, lotus and rapid, absolutely. They're dedicating 3 skills to helping thier survivability. You want a 2 or 3 button win from full hp vs everyone using 3 skills, dodge roll and block???
MartiniDaniels wrote: »EtTuBrutus wrote: »MartiniDaniels wrote: »EtTuBrutus wrote: »MartiniDaniels wrote: »imagine defending onslaught
Ok, maybe I'm wrong. Maybe I don't know something. Without irony - can you share stamina kill combo without onslaught with burst high enough to kill typical 30k resistances S&B/2H nord running around Cyrodiil and who can break free fast, keeps heals up, knows how to roll-dodge and when to block?
Y do keep talking about resistances when onslaught causes you to ignore youre enemies resistances
But as you mentioned in previous post, you first need to put target to 60-70% HP to have any success with burst. With healing up, with roll-dodges of your dizzies/jabs/shalks, with block of your cc, with BRP DW spam this is not that easy to put to those 60-70% HP consistently. Against as you said "scrubs" of course, dizzy-dizzy-HA-onslaught-execute. Against any experienced player one of those dizzies will be dodged and one that hit will be outhealed by hanging HoT+recovery in 2 seconds...
So if you finally managed to combine putting to 60-70% HP and some hard long cc like fear.. you need onslaught to finish the deal to have a chance to finish. If this is DBoS or something from class ultimates, follow-up will be too weak. You need full pen executioner to kill somebody with meta tanky-bursty build. And of course don't forget about undeath, about pariah, about accelerated growth, about 60%+ mitigation of S&B block, about 75%+ mitigation of mist... I think if you regularly play Cyrodiil, you know this warden guys with S&B, who are literally immortal if onslaught doesn't drops them to 10% HP or less. At 20% HP they will easily block heal through full pen 6k WD executioner spam. Because undeath+s&b block+permanent major mending multiply to crazy ratio of mitigation and healing.
Permanent major mending? That's literally 1 class. Either way, if you're bringing the conversation to the subject of healing/ block/ dodge as a counter to being killed... duh.
I'd argue that the real problem isn't healing and active defense but the lack of skills that force pressure (like dots buffed bc they were weak then buffed to be worse than when they needed a buff, I'm sure you remember) like defile and dots were absolutely gutted in the process of buffing healing and damage. But it certainly doesn't mean things like dawnbreaker should be brought up to onslaughts level.
Mag wardens are tough to kill when they stack vines, lotus and rapid, absolutely. They're dedicating 3 skills to helping thier survivability. You want a 2 or 3 button win from full hp vs everyone using 3 skills, dodge roll and block???
I'm totally fine if bleeds, dots and defile will return or healing just adjusted, after that onslaught can be nerfed. But I don't see any movements to limit healing (other then fixing blastbones) and in the same time onslaught and off-balance are already nerfed.
EtTuBrutus wrote: »MartiniDaniels wrote: »EtTuBrutus wrote: »MartiniDaniels wrote: »EtTuBrutus wrote: »MartiniDaniels wrote: »imagine defending onslaught
Ok, maybe I'm wrong. Maybe I don't know something. Without irony - can you share stamina kill combo without onslaught with burst high enough to kill typical 30k resistances S&B/2H nord running around Cyrodiil and who can break free fast, keeps heals up, knows how to roll-dodge and when to block?
Y do keep talking about resistances when onslaught causes you to ignore youre enemies resistances
But as you mentioned in previous post, you first need to put target to 60-70% HP to have any success with burst. With healing up, with roll-dodges of your dizzies/jabs/shalks, with block of your cc, with BRP DW spam this is not that easy to put to those 60-70% HP consistently. Against as you said "scrubs" of course, dizzy-dizzy-HA-onslaught-execute. Against any experienced player one of those dizzies will be dodged and one that hit will be outhealed by hanging HoT+recovery in 2 seconds...
So if you finally managed to combine putting to 60-70% HP and some hard long cc like fear.. you need onslaught to finish the deal to have a chance to finish. If this is DBoS or something from class ultimates, follow-up will be too weak. You need full pen executioner to kill somebody with meta tanky-bursty build. And of course don't forget about undeath, about pariah, about accelerated growth, about 60%+ mitigation of S&B block, about 75%+ mitigation of mist... I think if you regularly play Cyrodiil, you know this warden guys with S&B, who are literally immortal if onslaught doesn't drops them to 10% HP or less. At 20% HP they will easily block heal through full pen 6k WD executioner spam. Because undeath+s&b block+permanent major mending multiply to crazy ratio of mitigation and healing.
Permanent major mending? That's literally 1 class. Either way, if you're bringing the conversation to the subject of healing/ block/ dodge as a counter to being killed... duh.
I'd argue that the real problem isn't healing and active defense but the lack of skills that force pressure (like dots buffed bc they were weak then buffed to be worse than when they needed a buff, I'm sure you remember) like defile and dots were absolutely gutted in the process of buffing healing and damage. But it certainly doesn't mean things like dawnbreaker should be brought up to onslaughts level.
Mag wardens are tough to kill when they stack vines, lotus and rapid, absolutely. They're dedicating 3 skills to helping thier survivability. You want a 2 or 3 button win from full hp vs everyone using 3 skills, dodge roll and block???
I'm totally fine if bleeds, dots and defile will return or healing just adjusted, after that onslaught can be nerfed. But I don't see any movements to limit healing (other then fixing blastbones) and in the same time onslaught and off-balance are already nerfed.
We can both agree with a lot needs tweaking. I don't think this game isn't balanced around competitive 1v1s, so it's all moot any way.
Nooooo, damn it was too good to be true...sigh, I just got back after a 7 month hiatus... I used it to oneshot PVE mobs while farming at times on my NB. I loved the always up feature lol.
Fur_like_snow wrote: »Reasonable alternatives must exist for players to choose different setups. Look at the DW ultimate when was the last time you saw that on your death recap? Just nerfing the only stam ultimate that can end certain fights in CP doesn’t make the other stam ultimates more appealing ZeniMax. Smh
MartiniDaniels wrote: »I agree that Onslaught now is most popular and effective stam ultimate. But given all the options for burst follow-up protection (S&B block/heal, mist, BRP DW, defensive ultimates etc) taking another 1.5-2k from burst damage will do nothing good.
Maybe instead of nerfing onslaught, we can buff DBoS, Incap, Meteor?
MartiniDaniels wrote: »Some ballista builds can be deadly... but they are cheezy.
MartiniDaniels wrote: »I agree that Onslaught now is most popular and effective stam ultimate. But given all the options for burst follow-up protection (S&B block/heal, mist, BRP DW, defensive ultimates etc) taking another 1.5-2k from burst damage will do nothing good.
Maybe instead of nerfing onslaught, we can buff DBoS, Incap, Meteor?
Can DK Leap gets a buff too?
Moonsorrow wrote: »MartiniDaniels wrote: »Some ballista builds can be deadly... but they are cheezy.
"Whatever happened to bludgeoning someone to death with a wheel of cheese?" -Uncle Sheo
Like Sheogorath, i love all sorts of cheese every now and then. Sometimes needs to secure the kills.
And.. whatever you use to kill someone, they call anything you use cheesy anyways. Any ultimate, Dizzy, execute skills, Leap, anything.. people die and they whisper you use cheese. If they kill you with the same thing on same build, then it`s "OK META BUILD", so.. i guess only way to kill anyone without being cheezy would be doing Unarmed fist fight until they die. I bet someone would still call even that cheesy. *shrugs*
Miloscpolski wrote: »MartiniDaniels wrote: »I agree that Onslaught now is most popular and effective stam ultimate. But given all the options for burst follow-up protection (S&B block/heal, mist, BRP DW, defensive ultimates etc) taking another 1.5-2k from burst damage will do nothing good.
Maybe instead of nerfing onslaught, we can buff DBoS, Incap, Meteor?
incap is op
MartiniDaniels wrote: »MartiniDaniels wrote: »I agree that Onslaught now is most popular and effective stam ultimate. But given all the options for burst follow-up protection (S&B block/heal, mist, BRP DW, defensive ultimates etc) taking another 1.5-2k from burst damage will do nothing good.
Maybe instead of nerfing onslaught, we can buff DBoS, Incap, Meteor?
Can DK Leap gets a buff too?
It is old thread, returning player necroed it