Has been said many times, overland Battle spirit, personal debuf.
No interference with instances or new players.
ZOS doesn't care about it. Deal with it.
Has been said many times, overland Battle spirit, personal debuf.
No interference with instances or new players.
ZOS doesn't care about it. Deal with it.
Has been said many times, overland Battle spirit, personal debuf.
No interference with instances or new players.
ZOS doesn't care about it. Deal with it.
Has been said many times, overland Battle spirit, personal debuf.
No interference with instances or new players.
ZOS doesn't care about it. Deal with it.
It would not be battle spirit if it is something that is personal. Battle Sprit effects every player while they are in PvP. It is not selective. In other words, it is not as easy as the comment makes it out to be leaving the only reason we do not have it is because Zos does not think it is worth the effort in the business sense. Likely because interest is way to low. There is probably a reason why the overland difficulty of older MMORPGs is not common today.
play naked, yeah, i waited that advice. "Kill world bosses with bare hands" - advanced version of play naked xdRemove your CP, or remove your CP and only use weapon skills, or remove CP, only use weapon skills and only wear white armour.... start the zone naked
lolAnd ZOS doesn’t implement this because first, the demand while there is way, way too low
Siohwenoeht wrote: »In principle there's nothing wrong with that option, but I'd wager it would need to be a separate instance from everyone else due to the way ESO is structured. Could end up being a very empty experience.
Another option that had been suggested by someone was to introduce a "debuff" food/drink that you could use to essentially gimp your toon to make things harder.
wild_kmacdb16_ESO wrote: »Would prefer the already resource starved dev team not allocate resources on this, when there are already methods to do what you want.
Wear white tier gear
Unallocate CP
Remove attribute points
Don't eat food
Dont use enchantments
Etc.
There are lots of handicaps you can give yourself to make the experience more challenging
wild_kmacdb16_ESO wrote: »Would prefer the already resource starved dev team not allocate resources on this, when there are already methods to do what you want.
Wear white tier gear
Unallocate CP
Remove attribute points
Don't eat food
Dont use enchantments
Etc.
There are lots of handicaps you can give yourself to make the experience more challenging
Rather than individually picking a hard/normal mode on every quest you do, I would prefer to see a general 'Hardmode' option available for all overland content which shards you in with other people who have the same option enabled.
Overland content has gotten so easy I've resorted to creating specific overland content builds designed to be weak so that I feel challenged when I do quests, though even that is often not enough. We truly do need some structural aid from ZOS.
I am doing Elsweyr main quest and I am sorry but you can't have something interesting if there is no challenge. When everything dies so easily it cannot be interesting. I know this is not a new complaint but the devs really need to do something about that. And main quest enemies are even easier to defeat than normal quests enemies.
So let's have a hard mode for quests ? When the quest starts, you have a choice to start it in hard mode or normal mode. In hard mode, enemies should have more health and deal more damage and even have their skills rearranged to offer a greater challenge(let's say 4men dungeon life and damage). There could also be a hardcore mode where if you die just once after starting the quest, the quest resets and you have to start over from the beginning. And of course there could be many new achievements linked to that hard mode. Rewards could be rearranged too.
It's so sad to see all these quests and being forced to play "very easy" mode all the time. Make it a DLC if you want and I would buy it.
AgaTheGreat wrote: »If you're looking for challenge there's veteran maelstrom arena and veteran dungeons and trials.
Has been said many times, overland Battle spirit, personal debuf.
No interference with instances or new players.
ZOS doesn't care about it. Deal with it.
It would not be battle spirit if it is something that is personal. Battle Sprit effects every player while they are in PvP. It is not selective. In other words, it is not as easy as the comment makes it out to be leaving the only reason we do not have it is because Zos does not think it is worth the effort in the business sense. Likely because interest is way to low. There is probably a reason why the overland difficulty of older MMORPGs is not common today.
You could argue that the total failure of Craglorn as a ‘vet questing’ zone is why ZOS is unlikely to move in this direction again. It’s a load of extra work for no discernible benefit with a ton of additional failure points.
It emphasises the difference between single and multiplayer games in terms of the ability to have multiple levels of difficulty.
stefan.gustavsonb16_ESO wrote: »AgaTheGreat wrote: »If you're looking for challenge there's veteran maelstrom arena and veteran dungeons and trials.
Except for a few of the DLC dungeons, veteran dungeons are not really much of a greater challenge. I have taken groups of "vet virgins" on non-DLC vet dungeon runs, guildies who consider themselves "casual players" (which is really all there is, this is certainly not a job to any of us), and they mostly react to their first vet run with "Was that the fabled veteran difficulty? Really? That's it? Wow."
What you are referring to is a few vet DLC dungeons, a few vet trials and one solo vet arena. The really challenging content in ESO amounts to a total of a few hours of repetitive, narrowly combat-focused gameplay, and it gets old very quickly.
The quests, in comparison, are hundreds of hours of fun and well designed content with lots of variation and often great storytelling. I am not asking for the game to be more difficult for other people, many of which have not played it for hundreds of hours and found builds and strategies that make their characters "powerful", like I have. I am just asking for some challenge to make me enjoy the quests in newly released zones, and repeat the old quests with new characters.
I cannot unlearn how to play. Specifically not using a good strategy when playing means ignoring my experience with the game, and that is not enjoyable. Just give me a hassle-free, no-reward and no-cost toggle, or difficulty slider, or something, to face a somewhat greater challenge when I do quests. Then I would enjoy the questing part of the game again, and I would suddenly have tons of fun stuff to do.
I've recently went back to SWTOR and found a well hidden symbol in the right lower corner of the screen that offered me different difficult settings. When I selected the highest I actually had one boss bringing my HP down to around 20%, which was a really fun fight.
I'm assuming they adjust my characters stats as I haven't been put in a different instance. It was actually quite nice to be able to choose your settings instead of find ways to gimp your character yourself.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
redgreensunset wrote: »If it’s so logistically difficult to do we could just up the difficulty for all! The naysayers here are actually insulting new players - do they not have the same capacity as the rest of us to learn and improve? This decade has seen a whole lot of games launched with full-on hand-holding and golden breadcrumb trails, but also the soulsborne games and their ilk, which nicely demonstrates my point that something being more difficult is not in fact niche or unappealing to a broad market.
All the newer eso (non dungeon/trial) content is completely unmemorable because you can just blast through it with your eyes shut. Quest bosses don’t even finish their trash talking before they die!
No. And it's nothing to do with that. Some of us prefer that quest/story content not be difficult as we do that for the story itself and not for having difficult battles. It's memorable for the story, that's what I want it to be. If I want memorable battles I go do some content that have that, such as dungeons or trials. I do not want it in my stories.
So no, just no.
And I am one of those new players.
Siohwenoeht wrote: »In principle there's nothing wrong with that option, but I'd wager it would need to be a separate instance from everyone else due to the way ESO is structured. Could end up being a very empty experience.
Another option that had been suggested by someone was to introduce a "debuff" food/drink that you could use to essentially gimp your toon to make things harder.
oxygen_thief wrote: »you have a misconception about what is a quest. quest is a story and decisions which affect it's flow not a trial of your combat skills. from the other side if quest is badly written people skip dialogues and search for a fightI am doing Elsweyr main quest and I am sorry but you can't have something interesting if there is no challenge.
Has been said many times, overland Battle spirit, personal debuf.
No interference with instances or new players.
ZOS doesn't care about it. Deal with it.
And ZOS doesn’t implement this because first, the demand while there is way, way too low, and second, because it is far, far easier for the player to do it themselves.
You want to make it harder, just make it harder. And you can make it exactly as hard as you want. Remove your CP, or remove your CP and only use weapon skills, or remove CP, only use weapon skills and only wear white armour.... start the zone naked with a new character and only use what you can find. You can customise it to be exactly what you want in a way that ZOS could never do. Take responsibility for your experience rather than insisting ZOS mummys you through everything. And that surely would be far more fun than any ‘one size fits all’ thing ZOS could come up with.
DaveMoeDee wrote: »Do you need a book to be hard to understand to enjoy it?
stefan.gustavsonb16_ESO wrote: »AgaTheGreat wrote: »If you're looking for challenge there's veteran maelstrom arena and veteran dungeons and trials.
I cannot unlearn how to play.