So after playing Magicka and Stamina Necro i can only say this: Man this Class is trash.
Summoners Armor:
12% Cost Reduction on Skills that are not even a spammable and where we already get 50% cost rection from passive. Compared all the ones from other classes thats by far the weakest.
Beckoning Armor:
Pull is nice for PvE i guess but thats literally it. Some uses in PvP but mostly it just gives uncontrollable CC.
Scythe:
For PvP really low damage. Good luck killing any decent player....
Bone Totem:
What is this even supposed to be? The Class CC wich has a delay of 2 Seconds where every player with a brain will simply walk out of the AoE...
Colossus:
While the Damage is good and a good Ultimate for PvE its simply to easy to counter in PvP. You can dodge the damage even tho its an aoe. The Delay on the first damage tick gives players a huge window to simply walk or dodge out of it. The Frozen Ones CC at the End is also really useless since you already want to CC your target on the first hit so the CC from the Ult will hardly have any use....
Flame Skull
Slow Projectile and really awkward to weave light attack between. Have a Dev even tried to weave in a light attack?
Blastbones
Ooooh boi.... You already heared a lot about this skill. How useless it is. Standing next to its target for seconds, simply despawning next to his target... The Magicka one cant even reach its full damage potential when it WORKS! For PvE, when you have good positioning the Blastbone will explode right after it finished spawning unable to "chase" its target and increase its damage. That Skill need to be deleted and replaced with something reliable to burst someone.
Boneyard:
Huge cost, hard to use in mobile fights and taking use of the 50% damage increase... Also the Synergy fails often! You just use it and it deals no damage at all.
Pets in General:
Since Necro has a lot of targatable Pets its so annyoing to fight one. Even when you tab target the necro many skills will always hit his pets and give him so much damage mitigation.
Siphons:
When used on a dead player the Siphon will break as soon as the player respawns. The beam breaks on LOS wich always happens in PvP. Also its clunky to use the beam to damage/heal someone. Just get rid of the beam and make an Aura on the Necro and the Corpse.
Render Flesh:
The Heal Value is good but who on earth was thinking that putting a defile on yourself is a good idea? Everytime i use this skill i struggle cause i know, this will give me Minor Defile. Its only Minor, i know but the feeling that i will debuff my healing in the moment i need to the most (when i am low and targeted) is not satisfying at all.
I dont know, i was so hyped for Necro. So much Potential. The "leaked" concept Arts looked so good. Bone Spikes summoned from the ground but now we have an ugly bone yard instead... That Class could be really good but you failed to make it reliable and usefull in many aspects of the game. While some visuals indeed look good some are just awfull. A white glowing Scythe doesnt fit a dark themed Necro. NO ZOMBIES?! Blastbones would fit perfectly for a "brainless" zombie since we already have a skeleton as an archer/mage and a Ghost but we dont get Zombies as a Necromancer..... wtf??!
Such a wasted Oppotunity, you had soo much time and even after 6 Months on being on live its still weak and not working in many aspect. I am simply disappointed, i tried necro, gave it many tries on many different ways but its simply disappointing to play....