No. Last thing magicka needs is more healing.
Long Durations HoTs basically work as passive defense, increasing your offensive windows. There is a reason Lingering Health pots got nerfed. Your idea is actually a buff over even the original skill as it will let classes like Magplar get Major Sorcery before combat while currently they have to waste 1 GCD during combat and needs a target too.
relentless_turnip wrote: »Long Durations HoTs basically work as passive defense, increasing your offensive windows. There is a reason Lingering Health pots got nerfed. Your idea is actually a buff over even the original skill as it will let classes like Magplar get Major Sorcery before combat while currently they have to waste 1 GCD during combat and needs a target too.
You make a really good point.
Nerf the magplars is a separate issue that many have beaten me too
(I am joking btw for anyone triggered by that)
I can definitely see a magplar benefiting from this, but not many builds will drop the DOT for a HOT.
I myself would be torn...
As you said in your original reply mag already has access to a lot of heals and better HOT's.
You could benefit from a freed up skill slot, but at the loss of the strongest DOT in the game(in terms of damage).
I think it boils down to choice, something I love and hate about this game.
relentless_turnip wrote: »Long Durations HoTs basically work as passive defense, increasing your offensive windows. There is a reason Lingering Health pots got nerfed. Your idea is actually a buff over even the original skill as it will let classes like Magplar get Major Sorcery before combat while currently they have to waste 1 GCD during combat and needs a target too.
You make a really good point.
Nerf the magplars is a separate issue that many have beaten me too
(I am joking btw for anyone triggered by that)
I can definitely see a magplar benefiting from this, but not many builds will drop the DOT for a HOT.
I myself would be torn...
As you said in your original reply mag already has access to a lot of heals and better HOT's.
You could benefit from a freed up skill slot, but at the loss of the strongest DOT in the game(in terms of damage).
I think it boils down to choice, something I love and hate about this game.
Ever seen someone drop Vigor for a DoT?
Structured Entropy is already a HoT, albeit a pretty weak one, but it also does damage. It's somewhat equivalent to Blood Craze on stamina, since the tool tips are about the same, on similar stats. I don't see the problem here. Magicka already has a plenty of healing because you either are a class with plenty of heals of your own (Templar, Warden) so you can invest in mitigation running 1H+S on back bar, or you are not and you run resto, preferably Black Rose back bar and you have Ward, Regeneration, Light's Champion for that.
relentless_turnip wrote: »Long Durations HoTs basically work as passive defense, increasing your offensive windows. There is a reason Lingering Health pots got nerfed. Your idea is actually a buff over even the original skill as it will let classes like Magplar get Major Sorcery before combat while currently they have to waste 1 GCD during combat and needs a target too.
You make a really good point.
Nerf the magplars is a separate issue that many have beaten me too
(I am joking btw for anyone triggered by that)
I can definitely see a magplar benefiting from this, but not many builds will drop the DOT for a HOT.
I myself would be torn...
As you said in your original reply mag already has access to a lot of heals and better HOT's.
You could benefit from a freed up skill slot, but at the loss of the strongest DOT in the game(in terms of damage).
I think it boils down to choice, something I love and hate about this game.
Ever seen someone drop Vigor for a DoT?
relentless_turnip wrote: »A choice between healing or damage is a choice offered when deciding on your morph.
I do already feel magicka are spoiled for choice in terms of healing.
relentless_turnip wrote: »Structured Entropy is already a HoT, albeit a pretty weak one, but it also does damage. It's somewhat equivalent to Blood Craze on stamina, since the tool tips are about the same, on similar stats. I don't see the problem here. Magicka already has a plenty of healing because you either are a class with plenty of heals of your own (Templar, Warden) so you can invest in mitigation running 1H+S on back bar, or you are not and you run resto, preferably Black Rose back bar and you have Ward, Regeneration, Light's Champion for that.
I wouldn't say it is problem per say... I just haven't seen anyone choosing structured entropy over degeneration.
I am suggesting instead of doing damage you get major sorcery.
I just don't think it is going to be utilised in its current state.
A choice between healing or damage is a choice offered when deciding on your morph.
I do already feel magicka are spoiled for choice in terms of healing.
My thoughts on this is to revive a skill I feel was balanced in the wrong way during the last PTS cycle.
Taleof2Cities wrote: »relentless_turnip wrote: »A choice between healing or damage is a choice offered when deciding on your morph.
I do already feel magicka are spoiled for choice in terms of healing.
Magicka characters are spoiled for healing choices ... yet you want the HoT added back to Structured Entropy.
Logic much?
relentless_turnip wrote: »Structured Entropy is already a HoT, albeit a pretty weak one, but it also does damage. It's somewhat equivalent to Blood Craze on stamina, since the tool tips are about the same, on similar stats. I don't see the problem here. Magicka already has a plenty of healing because you either are a class with plenty of heals of your own (Templar, Warden) so you can invest in mitigation running 1H+S on back bar, or you are not and you run resto, preferably Black Rose back bar and you have Ward, Regeneration, Light's Champion for that.
I wouldn't say it is problem per say... I just haven't seen anyone choosing structured entropy over degeneration.
I am suggesting instead of doing damage you get major sorcery.
I just don't think it is going to be utilised in its current state.
A choice between healing or damage is a choice offered when deciding on your morph.
I do already feel magicka are spoiled for choice in terms of healing.
My thoughts on this is to revive a skill I feel was balanced in the wrong way during the last PTS cycle.
Well it makes sense to pick Structured Entropy on classes that are already running a skill which grants them Major Sorcery: Sorcerer (Critical Surge), Warden (Blue Betty), possibly DK (Molten Armaments). If you want a DoT and an extra heal you can run Structured Entropy on those classes, but it doesn't make much sense, since it's so weak both as damage and heal, at least in PvP. Maybe in PvE it's worth running it.
No. Last thing magicka needs is more healing.