Cloak is the most broken, noob enabling skill in the game. No other defensive mechanic negates 100% of damage taken. No other ability allows you to pick and choose exactly when you would like to engage and disengage. No other ability allows you to complete negate your opponent's ability to track you in an engagement.
This skill alone has saved more noobs from me than every defensive ult, burst heal, gap closer, or damage shield combined. It is actually disgusting to see the constant complaints here on the forums about how "cloak has too many counters" or "detect pots need to be nerfed". It just shows how little experience the OP's have playing other classes and surviving without a "you don't get to target me now" button.
BaiterOfZergs wrote: »There shouldn’t be any indicator that you’re being spotted at all while you’re cloaking , the same way someone doesn’t know you’re cloaking or where you’re at during a cloak.
Adding a detect indicator was a perplexing change.
Nerftheforums wrote: »You are cloacked and you get hit by a single target attack? Assume it's detect pots. It's that easy, just learn how to counter them. Place a shade somewhere, run in the opposite direction until the shade's range limit, shade back. Now you can cloak.
BaiterOfZergs wrote: »There shouldn’t be any indicator that you’re being spotted at all while you’re cloaking , the same way someone doesn’t know you’re cloaking or where you’re at during a cloak.
Adding a detect indicator was a perplexing change.
When you use Cloak, the opponent got information, he can know where you cloak, he can try to guess where you are and break it, he can know if you play a melee or a range build and if it's melee he can know if you got a gapcloser and if you don't have any your movements to go offensive are limited, he can take distance, he can prepare himself and use some defensives gcd and / or block.
Ofc he doesn't know everything and can't react perfectly, Cloak would not be worth slotting if that was the case, but at least he can react in some way and try do deal with it.
Sanguinor2 wrote: »BaiterOfZergs wrote: »There shouldn’t be any indicator that you’re being spotted at all while you’re cloaking , the same way someone doesn’t know you’re cloaking or where you’re at during a cloak.
Adding a detect indicator was a perplexing change.
When you use Cloak, the opponent got information, he can know where you cloak, he can try to guess where you are and break it, he can know if you play a melee or a range build and if it's melee he can know if you got a gapcloser and if you don't have any your movements to go offensive are limited, he can take distance, he can prepare himself and use some defensives gcd and / or block.
Ofc he doesn't know everything and can't react perfectly, Cloak would not be worth slotting if that was the case, but at least he can react in some way and try do deal with it.
You said it, the one playing against cloak doesnt have all Information.
So why should the one playing cloak get all Information?
If you see someone using for example an immov pot you know there wont be a detect pot coming anytime soon, if you see someone not chasing you at all if you cloak in a nonobvious pattern you can be reasonably sure that he does not have a detect pot up, if on the other Hand he is Always chasing you perfectly or Shooting stuff at you or is using a gap Closer on you you can be rather sure that he does have a detect pot running.
Cloak is the most broken, noob enabling skill in the game. No other defensive mechanic negates 100% of damage taken. No other ability allows you to pick and choose exactly when you would like to engage and disengage. No other ability allows you to complete negate your opponent's ability to track you in an engagement.
This skill alone has saved more noobs from me than every defensive ult, burst heal, gap closer, or damage shield combined. It is actually disgusting to see the constant complaints here on the forums about how "cloak has too many counters" or "detect pots need to be nerfed". It just shows how little experience the OP's have playing other classes and surviving without a "you don't get to target me now" button.
Obligatory meme comment "git gud", "l2p", etc.
This thread isn't about cloak. It's not even about nerfing detect pots. It's about making them show an indicator above a user's head when used.
So you're telling me that getting targeted with single target/direct damage abilities isn't enough of an indicator that you've been detect potted? Are the majority of nightblade mains really so clueless that they just have no idea what is going on when their "you don't get to target me" button stops working?
arkansas_ESO wrote: »1.) 90% of people in this thread have an IQ that resembles a football score.
2.) If I recall correctly, this used to be a thing: if somebody used a detection pot near you while you were in cloak, the "eye" in the center of your screen opened back up to indicate you were revealed. Why was this indicator ever removed to begin with?
Cloak is the most broken, noob enabling skill in the game. No other defensive mechanic negates 100% of damage taken. No other ability allows you to pick and choose exactly when you would like to engage and disengage. No other ability allows you to complete negate your opponent's ability to track you in an engagement.
This skill alone has saved more noobs from me than every defensive ult, burst heal, gap closer, or damage shield combined. It is actually disgusting to see the constant complaints here on the forums about how "cloak has too many counters" or "detect pots need to be nerfed". It just shows how little experience the OP's have playing other classes and surviving without a "you don't get to target me now" button.
There are "cloakblades", and there are "rollerblades".
Example Xbox EU:
Someone was flagging Bruma for a looong time. I went there. Single famous DC snipestacker present. Cloaking and tickling me with his Snipe/Poison Inject/Silver Leash/Ballista efforts. As soon as I chased him from one flag, he went to the next and so on. Status Quo.
Didn't have any detect pots, and couldn't slot magelight because the dolmen had gone off and I was in constant battle. Eventually I did sneak up on him on a flag, fired off Colossus and used vampire drain right afterwards. Dead cloakblade.
This is the type of NB that can't play for sh*t without cloak. One detect pot, and he is goners. Every time. Literally.
Than we have the "rollerblades". These are usually the better ones. Mostly using cloak prior to offensive skills, not to "mysteriously disappear" all the time just to survive. The few good stamblades still around - actually not relying 100% on cloak - seems to be few now.
Cloak is the most broken, noob enabling skill in the game. No other defensive mechanic negates 100% of damage taken. No other ability allows you to pick and choose exactly when you would like to engage and disengage. No other ability allows you to complete negate your opponent's ability to track you in an engagement.
This skill alone has saved more noobs from me than every defensive ult, burst heal, gap closer, or damage shield combined. It is actually disgusting to see the constant complaints here on the forums about how "cloak has too many counters" or "detect pots need to be nerfed". It just shows how little experience the OP's have playing other classes and surviving without a "you don't get to target me now" button.
Obligatory meme comment "git gud", "l2p", etc.
This thread isn't about cloak. It's not even about nerfing detect pots. It's about making them show an indicator above a user's head when used.
So you're telling me that getting targeted with single target/direct damage abilities isn't enough of an indicator that you've been detect potted? Are the majority of nightblade mains really so clueless that they just have no idea what is going on when their "you don't get to target me" button stops working?
I
- In duel, even when you know the guy use a detect pot, you can't know when the pot is still up after he used it, you have to guess it, same for the cooldown of the pot, leading to few wasted GCD when he uses it that can easily put me on the defensive for a moment.
Cloak is the most broken, noob enabling skill in the game. No other defensive mechanic negates 100% of damage taken. No other ability allows you to pick and choose exactly when you would like to engage and disengage. No other ability allows you to complete negate your opponent's ability to track you in an engagement.
This skill alone has saved more noobs from me than every defensive ult, burst heal, gap closer, or damage shield combined. It is actually disgusting to see the constant complaints here on the forums about how "cloak has too many counters" or "detect pots need to be nerfed". It just shows how little experience the OP's have playing other classes and surviving without a "you don't get to target me now" button.
Obligatory meme comment "git gud", "l2p", etc.
This thread isn't about cloak. It's not even about nerfing detect pots. It's about making them show an indicator above a user's head when used.
So you're telling me that getting targeted with single target/direct damage abilities isn't enough of an indicator that you've been detect potted? Are the majority of nightblade mains really so clueless that they just have no idea what is going on when their "you don't get to target me" button stops working?
This isn't relevant because by the time you're hit with a single target ability, you've paid the cost of the other person using the detect pot. There should be an indicator that you've used something before nightblades get hit by the consequences of not taking steps to mitigate it, just like every other ability in the game.
This is like saying that big moves in fighting games should hit immediately and have a windup later: "Well you should be able to know the next one's coming, IDIOT!". That's putting the cart before the horse.
Cloak is the most broken, noob enabling skill in the game. No other defensive mechanic negates 100% of damage taken. No other ability allows you to pick and choose exactly when you would like to engage and disengage. No other ability allows you to complete negate your opponent's ability to track you in an engagement.
This skill alone has saved more noobs from me than every defensive ult, burst heal, gap closer, or damage shield combined. It is actually disgusting to see the constant complaints here on the forums about how "cloak has too many counters" or "detect pots need to be nerfed". It just shows how little experience the OP's have playing other classes and surviving without a "you don't get to target me now" button.
Obligatory meme comment "git gud", "l2p", etc.
This thread isn't about cloak. It's not even about nerfing detect pots. It's about making them show an indicator above a user's head when used.
So you're telling me that getting targeted with single target/direct damage abilities isn't enough of an indicator that you've been detect potted? Are the majority of nightblade mains really so clueless that they just have no idea what is going on when their "you don't get to target me" button stops working?
This isn't relevant because by the time you're hit with a single target ability, you've paid the cost of the other person using the detect pot. There should be an indicator that you've used something before nightblades get hit by the consequences of not taking steps to mitigate it, just like every other ability in the game.
This is like saying that big moves in fighting games should hit immediately and have a windup later: "Well you should be able to know the next one's coming, IDIOT!". That's putting the cart before the horse.
Exactly and Liam knows it. He just wants to bulldoze everyone in front of his premade
(Which I've seen in bgs by the way) which also earned him some bags after he separated from group and I sniped him 😂
There are "cloakblades", and there are "rollerblades".
Example Xbox EU:
Someone was flagging Bruma for a looong time. I went there. Single famous DC snipestacker present. Cloaking and tickling me with his Snipe/Poison Inject/Silver Leash/Ballista efforts. As soon as I chased him from one flag, he went to the next and so on. Status Quo.
Didn't have any detect pots, and couldn't slot magelight because the dolmen had gone off and I was in constant battle. Eventually I did sneak up on him on a flag, fired off Colossus and used vampire drain right afterwards. Dead cloakblade.
This is the type of NB that can't play for sh*t without cloak. One detect pot, and he is goners. Every time. Literally.
Than we have the "rollerblades". These are usually the better ones. Mostly using cloak prior to offensive skills, not to "mysteriously disappear" all the time just to survive. The few good stamblades still around - actually not relying 100% on cloak - seems to be few now.
Cloak is the most broken, noob enabling skill in the game. No other defensive mechanic negates 100% of damage taken. No other ability allows you to pick and choose exactly when you would like to engage and disengage. No other ability allows you to complete negate your opponent's ability to track you in an engagement.
This skill alone has saved more noobs from me than every defensive ult, burst heal, gap closer, or damage shield combined. It is actually disgusting to see the constant complaints here on the forums about how "cloak has too many counters" or "detect pots need to be nerfed". It just shows how little experience the OP's have playing other classes and surviving without a "you don't get to target me now" button.
Obligatory meme comment "git gud", "l2p", etc.
This thread isn't about cloak. It's not even about nerfing detect pots. It's about making them show an indicator above a user's head when used.
So you're telling me that getting targeted with single target/direct damage abilities isn't enough of an indicator that you've been detect potted? Are the majority of nightblade mains really so clueless that they just have no idea what is going on when their "you don't get to target me" button stops working?
This isn't relevant because by the time you're hit with a single target ability, you've paid the cost of the other person using the detect pot. There should be an indicator that you've used something before nightblades get hit by the consequences of not taking steps to mitigate it, just like every other ability in the game.
This is like saying that big moves in fighting games should hit immediately and have a windup later: "Well you should be able to know the next one's coming, IDIOT!". That's putting the cart before the horse.
Exactly and Liam knows it. He just wants to bulldoze everyone in front of his premade
(Which I've seen in bgs by the way) which also earned him some bags after he separated from group and I sniped him 😂
E X P 0 S E D
There are "cloakblades", and there are "rollerblades".
Example Xbox EU:
Someone was flagging Bruma for a looong time. I went there. Single famous DC snipestacker present. Cloaking and tickling me with his Snipe/Poison Inject/Silver Leash/Ballista efforts. As soon as I chased him from one flag, he went to the next and so on. Status Quo.
Didn't have any detect pots, and couldn't slot magelight because the dolmen had gone off and I was in constant battle. Eventually I did sneak up on him on a flag, fired off Colossus and used vampire drain right afterwards. Dead cloakblade.
This is the type of NB that can't play for sh*t without cloak. One detect pot, and he is goners. Every time. Literally.
Than we have the "rollerblades". These are usually the better ones. Mostly using cloak prior to offensive skills, not to "mysteriously disappear" all the time just to survive. The few good stamblades still around - actually not relying 100% on cloak - seems to be few now.
You forgot the 3rd: the clock speedblades. The don't hit very hard but can gank the hell out of the AFK noob in divines. If they get in trouble -- i.e. someone(s) helps the noob, they are so ridiculously fast you aren't catching them as they make their escape.
It would be impressive if they could reliably gank the aware and experienced.
Nerftheforums wrote: »You are cloacked and you get hit by a single target attack? Assume it's detect pots. It's that easy, just learn how to counter them. Place a shade somewhere, run in the opposite direction until the shade's range limit, shade back. Now you can cloak.
If that was that easy I wouldn't complain.
I might be biased a lot more than most Nbs on this point due to the fact that I'm the kind of Nb that 1vX a lot and go in the middle of large fights between both enemies factions everytime I can, and detects pots are more difficult to deal with the more enemies you got on you :
- When there's a lot of people on you, it can be very difficult to know if that was a Breath max range, the first jab tic that hit you through a wall or when you were up in a building and he was down, because you had 2 curse on you time almost at the same moment and you timed your Cloak on the first one, these situations aren't common I admit it, but they exist and they're very frustrating.
- A player can break Cloak with an AOE like Jabs even if he used a detect pot, and you would only think he guessed well your position
- A detect pot will always makes you waste at least 1 gcd, and if in most context that just put you on the defensive for at least few seconds, in other context a single / few wrong gcd can kill you and that is very frustrating to die this way without any form of counterplay.
- Assume you were hit by a detec pot even if it wasn't the case will make you play too safe when you could have play it aggressive, and will most likely lead to few opportunities miss for a good and aware player.
Also, not all builds run Shade, it's true it's an efficient way to deal with it but not everyone wants to take a slot and invest in magicka sustain for it.
And even if you can somehow counter it by playing very safe, retain players that use it, use shade and other stuff, does it mean that an indicator is not necessary or welcome ? Again, I think that should be basic that every mechanic got an indicator, at least a sound or a debuff icon.
Nerftheforums wrote: »Nerftheforums wrote: »You are cloacked and you get hit by a single target attack? Assume it's detect pots. It's that easy, just learn how to counter them. Place a shade somewhere, run in the opposite direction until the shade's range limit, shade back. Now you can cloak.
If that was that easy I wouldn't complain.
I might be biased a lot more than most Nbs on this point due to the fact that I'm the kind of Nb that 1vX a lot and go in the middle of large fights between both enemies factions everytime I can, and detects pots are more difficult to deal with the more enemies you got on you :
- When there's a lot of people on you, it can be very difficult to know if that was a Breath max range, the first jab tic that hit you through a wall or when you were up in a building and he was down, because you had 2 curse on you time almost at the same moment and you timed your Cloak on the first one, these situations aren't common I admit it, but they exist and they're very frustrating.
- A player can break Cloak with an AOE like Jabs even if he used a detect pot, and you would only think he guessed well your position
- A detect pot will always makes you waste at least 1 gcd, and if in most context that just put you on the defensive for at least few seconds, in other context a single / few wrong gcd can kill you and that is very frustrating to die this way without any form of counterplay.
- Assume you were hit by a detec pot even if it wasn't the case will make you play too safe when you could have play it aggressive, and will most likely lead to few opportunities miss for a good and aware player.
Also, not all builds run Shade, it's true it's an efficient way to deal with it but not everyone wants to take a slot and invest in magicka sustain for it.
And even if you can somehow counter it by playing very safe, retain players that use it, use shade and other stuff, does it mean that an indicator is not necessary or welcome ? Again, I think that should be basic that every mechanic got an indicator, at least a sound or a debuff icon.
This made me lol, thanks.
GoodFella146 wrote: »So they are allowed to hit me when I don't know it's coming but if they get hit when they don't know it's coming it's now an issue? Hilarious.
I agree, should be some kind of indicator that your enemy is using a detection potion. At least the eye should be visable both enemies and allies.