If I recall Assassin’s Creed players all said they wanted to be pirates. Then they released AC4 the pirate one and the players deserted in droves.
I hated the story that involved being on a boat. I can’t imagine a more boring route for ESO.
And if we’re really hypothesising about the future, it’s all about stuff that works, not promises of more jam tomorrow.
Fortnite introduced crafting stations this season where, for 250 wood, brick, and metal you can upgrade the quality of a weapon by one rarity.
Which got me thinking about a requested feature in ESO. Maybe stations where for X amount of a cloth, wood, and metal mat you could upgrade any piece of sub-160 armor by one level?
This wouldn't just let you keep a favored gear combination for the career of your character. It would also allow ZOS to increase the 160 armor cap and introduce new materials. All you would need to do if you really liked your current 160 gear would be to dump mats into upgrading it by however many levels the new cap is.
We've had the 160 mats since Orsinium and their values are absolutely tanked. Some people seem to love to sell furniture for far less than the cost of the materials to make that furniture. A slight gear boost would take some of the edge off combat rebalancing, and the craft economy could really use a boost this year.
Bennisphinx wrote: »In no particular order:
- A minimap
- A group finder for raids
- A way to upgrade riding skills for multiple characters from one character
- Mail that arrives without logging in and out, changing zones, or waiting
- A guild hall button in the guild panel, so I don't have to look for the person in the guild whose house is the guild hall and then travel to that persons primary residence
- Groups that I stay in, even when I change my character
- (Optiona) Global keybinds and settings
- Keybinds for quickslot items
- Sliders in the housing editor for easier and more precise placement
- A built-in system to check which guild trader sells what and for how much and
- Guild traders whose inventories don't take forever to load
- Quest markers that take unlocked wayshrines into account when displaying the shortest path
- An option to mute quest NPCs (after talking to them once)
- A display showing me how long my DOTs are still active
- A skill queue, so I can already activate a new skill while casting the previous and have it not not register due to lag or whatever else prevents my skill from activating sometimes
- The ability to reorder my guilds, so I don't always have to change the guild when I want to buy/sell something (except for the times it doesn't revert back to guild slot 1 for whatever reason)
- Less invisible walls, insurmountable hills and locked gates in zones which prevent me from reaching something and force me to take a huge detour
- Probably more that I can't think of right now
Wait, what? These aren't completely new features, but rather QoL improvements; and there are already addons doing some of those things? Who would have thought...
However if we really want to add a completely new feature instead of tidying up, fixing and improving existing ones: Houses that can be fortified into fortresses and that can/must then be defended against waves of NPC monsters of increasing difficulty. That could be fun I think, especially if it scales with the size of the house and the number of people in it.
If I recall Assassin’s Creed players all said they wanted to be pirates. Then they released AC4 the pirate one and the players deserted in droves.
I hated the story that involved being on a boat. I can’t imagine a more boring route for ESO.
And if we’re really hypothesising about the future, it’s all about stuff that works, not promises of more jam tomorrow.
barney2525 wrote: »Sooooo.... you want the house that I paid for and spent time and effort decorating to be wiped out by random packs of NPCs, thus taking time away from things I WANT to participate in, and forcing me to constantly have to stay home to 'defend' the house. [...]
I've thought of it as an optional mechanic that you actively have to "sign up" for. Similar to allowing people to duel in PvE zones: if you don't want to fight, you decline, but if you do, then you battle - just want to relax in your home? No worries, but if you want a little bit of action, invite a few monsters over and have some fun.Bennisphinx wrote: »[...] Houses that can be fortified into fortresses and that can/must then be defended against waves of NPC monsters [...]
I just said increasing in difficulty, not never ending. You might also be able to choose a base difficulty, like you can choose between normal and vet dungeons. If you just want to have some fun, chose the easiest difficulty, but if you want a serious challenge, select the hardest difficulty.barney2525 wrote: »[...] And since they are 'increasing in difficulty', eventually they WILL win. And I get to Lose, and all my stuff gets destroyed. [...]
Yes, otherwise I wouldn't have suggested it. But don't worry, they won't implement it anyways.barney2525 wrote: »And you think this is a good idea?