I've been playing around a little more with Blastbones over the past couple weeks and I've noticed a few effects which prevent Blastbones from consistently reaching its target.
Blastbones is effected by snares, roots, immobilizes, and hindrance since all effects on you are passed to your pets and you can target Blastbones.
I'm wondering if this is the cause of a majority of complaints about Blastbones since there isn't always an obvious visual effect for these things.
I do occasionally still run into issues where Blastbones is summoned but doesn't pursue the target it was summoned against/doesn't retarget a new player in range which I've seen it do before but it doesn't always; even when it does it usually dies before reaching the target.
Between the 2 sec summon time, which causes issues with targeting and retargeting, and the status effects and snares/roots which I've now seen several times effect Blastbones; the fact that it has a duration of 8 seconds kind of perpetuates the issue.
Blastbones can already be killed via damage, all things constant I'd really like to see its duration of 8 seconds removed entirely or increased to a hefty duration where it's a non issue only if there's a concern about Blastbones aimlessly wondering or chasing respawned targets across the map which would prevent summoning a new one, especially considering the damage multiplier is already capped at 50%.