CP distribution request
Hey guys, I've been playing no-cp for my whole eso "career". But a few days back I was signed up for some duel tournament and realised I don't have a clue on how to distribute my cps for pvp and especially for duels.
I'm running this build rn and I'll definitely use it on duels – https://en.uesp.net/wiki/Special:EsoBuildData?id=180530
Can I ask for help? Despite it would be perfect to get help for the whole distribution (don't get your hopes up), it'd be awesome to receive some hints/general advices as well so I can start with something rather than a blank sheet.
Thanks in advance
I play open world CP. By all means take a look at my current build:CP distribution request
Hey guys, I've been playing no-cp for my whole eso "career". But a few days back I was signed up for some duel tournament and realised I don't have a clue on how to distribute my cps for pvp and especially for duels.
I'm running this build rn and I'll definitely use it on duels – https://en.uesp.net/wiki/Special:EsoBuildData?id=180530
Can I ask for help? Despite it would be perfect to get help for the whole distribution (don't get your hopes up), it'd be awesome to receive some hints/general advices as well so I can start with something rather than a blank sheet.
Thanks in advance
Jeez, thanks a lot to you guys. I'll try this out, hope I'll find my golden spot.
Yes and no. I play the same character on PC NA as on PC EU. On EU I am CP810+. Templar Jabs have crit me for 2.1K, maybe 2.2K at the most. On PC NA I was around CP350 when Jabs crit me for 2.9K in one case. I have NEVER been hit for anywhere near that high on PC EU. That's one hell of a difference. Same gear, same build. The only difference was CP.
Yes and no. I play the same character on PC NA as on PC EU. On EU I am CP810+. Templar Jabs have crit me for 2.1K, maybe 2.2K at the most. On PC NA I was around CP350 when Jabs crit me for 2.9K in one case. I have NEVER been hit for anywhere near that high on PC EU. That's one hell of a difference. Same gear, same build. The only difference was CP.
Sorry, I knew you'd say that and you are right. I used your post as a springboard to go off on various tangents and, in doing so, I misrepresented what you said. Sorry.Yes and no. I play the same character on PC NA as on PC EU. On EU I am CP810+. Templar Jabs have crit me for 2.1K, maybe 2.2K at the most. On PC NA I was around CP350 when Jabs crit me for 2.9K in one case. I have NEVER been hit for anywhere near that high on PC EU. That's one hell of a difference. Same gear, same build. The only difference was CP.
I didnt mean that CPs didnt matter. I said, as long as the CP spread is okay, you'll do fine as long as you practice your character.
Never did I say that a CP 300 is not at a disadvantage against a CP810, check my comment again xD
Sorry, I knew you'd say that and you are right. I used your post as a springboard to go off on various tangents and, in doing so, I misrepresented what you said. Sorry.Yes and no. I play the same character on PC NA as on PC EU. On EU I am CP810+. Templar Jabs have crit me for 2.1K, maybe 2.2K at the most. On PC NA I was around CP350 when Jabs crit me for 2.9K in one case. I have NEVER been hit for anywhere near that high on PC EU. That's one hell of a difference. Same gear, same build. The only difference was CP.
I didnt mean that CPs didnt matter. I said, as long as the CP spread is okay, you'll do fine as long as you practice your character.
Never did I say that a CP 300 is not at a disadvantage against a CP810, check my comment again xD
That said, I do think practice / experience / gameplay is equally important to overall buildcraft (of which CP is a part) or maybe 60% practice, 40% buildcraft. When a noob hits me like a wet noodle, it's often the case that they can't string together a proper burst. On the other hand I also notice a huge variation, from player to player, in the damage numbers of individual attacks that I take from them and that I dish out to them. It's to the point where I sometimes don't know how people do it, when I look at combat logs. Some are flat out tanky, no healing, no blocking, yet they dish out huge damage. No I'm not talking about Corrosive Armor or Onslaught. I'd recognise that. It could simply be Fury, but all in all I am convinced there are still things I don't know about. Possibly bugs and exploits, like allocating your CP in a certain order, and so on.
I CAN pass on the things I do know about. I terms of CP I would particularly stress staying away from the Armor Focus and Spell Shield points, certainly while Onslaught and Corrosive are in common use. The Exploiter passive is another one of those quite strong things that some people integrate into their playstyles.
GhostofDatthaw wrote: »ScruffyWhiskers wrote: »Yeah, I've got a background in cs and game development so I understand your argument, and agree with your premise. The claim seems to have always been that it was the expanded complexity of the systems like the spammed skills (healing springs) or the assets (the deer) or the proc sets that have been the culprits behind the increasing latency issues. Not sure if the lighting engine change really is a factor tbh. The game has no doubt seen the introduction of many more and varied items, skills and abilities plus the CP system. I would rather they lock down their design and then work on the internals, architecture and netcode. Although if the DDOS service issue with their current choice is true, then that might not matter. I haven't really looked into that very much. And I have been out of the industry for a while so take my opinion for what it is worth.
Edit: Plus I really think a lot of the problems with open world prime time Cyrodiil are due to how they have laid the map out an channeled players to certain keeps. They need to rethink the geography and keep the 3 way dynamic while still spreading out the player density. Things like the hammer are a good start but even that often concentrates players instead of opening up the map. It could really use some tuning.
I'm a knuckle dragger when it comes to coding, but it terms on cyro pop and objectives, it's the way people play now that can be a problem. When I started and people actually cared about the map and campaign. There were alot of guilds running 10-20 man groups. They worked together pushing different objectives and in turn split the defense across the map out of necessity. Now it's just "faction stack zergling" and "pompous small man". Guilds died and cyro with it
I don’t agree with the faction stack zergling thing.
It’s a matter of perspective. It’s the most common complaint about my guild (Homicide) but it’s mainly because we’re effective so we’re winning.
We did very well in the non-CP campaign so guilds stopped coming, and so we dabbled in the CP campaign because there was no one left to fight. We’ve only been in there once but our strategy is just as effective there so it was business as usual.
Mostly complaints stem from losing and people not adapting to the game. People play with their friends and naturally become elitist over time, then with normal attrition they get stuck in smaller and smaller groups until they’re irrelevant. All we basicly do is give new players a chance to get better and play with them, so naturally get stronger.
Most complaints are from people having their ego put in check which is wrapped up in their performance. It comes down to ‘I lost’ and making excuses (they had more, lag, game changes, class, etc..). Plus accepting new players means less food for the small scale players who prey on new players which can’t make them happy.
Sorry, I knew you'd say that and you are right. I used your post as a springboard to go off on various tangents and, in doing so, I misrepresented what you said. Sorry.Yes and no. I play the same character on PC NA as on PC EU. On EU I am CP810+. Templar Jabs have crit me for 2.1K, maybe 2.2K at the most. On PC NA I was around CP350 when Jabs crit me for 2.9K in one case. I have NEVER been hit for anywhere near that high on PC EU. That's one hell of a difference. Same gear, same build. The only difference was CP.
I didnt mean that CPs didnt matter. I said, as long as the CP spread is okay, you'll do fine as long as you practice your character.
Never did I say that a CP 300 is not at a disadvantage against a CP810, check my comment again xD
That said, I do think practice / experience / gameplay is equally important to overall buildcraft (of which CP is a part) or maybe 60% practice, 40% buildcraft. When a noob hits me like a wet noodle, it's often the case that they can't string together a proper burst. On the other hand I also notice a huge variation, from player to player, in the damage numbers of individual attacks that I take from them and that I dish out to them. It's to the point where I sometimes don't know how people do it, when I look at combat logs. Some are flat out tanky, no healing, no blocking, yet they dish out huge damage. No I'm not talking about Corrosive Armor or Onslaught. I'd recognise that. It could simply be Fury, but all in all I am convinced there are still things I don't know about. Possibly bugs and exploits, like allocating your CP in a certain order, and so on.
I CAN pass on the things I do know about. I terms of CP I would particularly stress staying away from the Armor Focus and Spell Shield points, certainly while Onslaught and Corrosive are in common use. The Exploiter passive is another one of those quite strong things that some people integrate into their playstyles.
GhostofDatthaw wrote: »ScruffyWhiskers wrote: »Yeah, I've got a background in cs and game development so I understand your argument, and agree with your premise. The claim seems to have always been that it was the expanded complexity of the systems like the spammed skills (healing springs) or the assets (the deer) or the proc sets that have been the culprits behind the increasing latency issues. Not sure if the lighting engine change really is a factor tbh. The game has no doubt seen the introduction of many more and varied items, skills and abilities plus the CP system. I would rather they lock down their design and then work on the internals, architecture and netcode. Although if the DDOS service issue with their current choice is true, then that might not matter. I haven't really looked into that very much. And I have been out of the industry for a while so take my opinion for what it is worth.
Edit: Plus I really think a lot of the problems with open world prime time Cyrodiil are due to how they have laid the map out an channeled players to certain keeps. They need to rethink the geography and keep the 3 way dynamic while still spreading out the player density. Things like the hammer are a good start but even that often concentrates players instead of opening up the map. It could really use some tuning.
I'm a knuckle dragger when it comes to coding, but it terms on cyro pop and objectives, it's the way people play now that can be a problem. When I started and people actually cared about the map and campaign. There were alot of guilds running 10-20 man groups. They worked together pushing different objectives and in turn split the defense across the map out of necessity. Now it's just "faction stack zergling" and "pompous small man". Guilds died and cyro with it
I don’t agree with the faction stack zergling thing.
It’s a matter of perspective. It’s the most common complaint about my guild (Homicide) but it’s mainly because we’re effective so we’re winning.
We did very well in the non-CP campaign so guilds stopped coming, and so we dabbled in the CP campaign because there was no one left to fight. We’ve only been in there once but our strategy is just as effective there so it was business as usual.
Mostly complaints stem from losing and people not adapting to the game. People play with their friends and naturally become elitist over time, then with normal attrition they get stuck in smaller and smaller groups until they’re irrelevant. All we basicly do is give new players a chance to get better and play with them, so naturally get stronger.
Most complaints are from people having their ego put in check which is wrapped up in their performance. It comes down to ‘I lost’ and making excuses (they had more, lag, game changes, class, etc..). Plus accepting new players means less food for the small scale players who prey on new players which can’t make them happy.
OddSorry, I knew you'd say that and you are right. I used your post as a springboard to go off on various tangents and, in doing so, I misrepresented what you said. Sorry.Yes and no. I play the same character on PC NA as on PC EU. On EU I am CP810+. Templar Jabs have crit me for 2.1K, maybe 2.2K at the most. On PC NA I was around CP350 when Jabs crit me for 2.9K in one case. I have NEVER been hit for anywhere near that high on PC EU. That's one hell of a difference. Same gear, same build. The only difference was CP.
I didnt mean that CPs didnt matter. I said, as long as the CP spread is okay, you'll do fine as long as you practice your character.
Never did I say that a CP 300 is not at a disadvantage against a CP810, check my comment again xD
That said, I do think practice / experience / gameplay is equally important to overall buildcraft (of which CP is a part) or maybe 60% practice, 40% buildcraft. When a noob hits me like a wet noodle, it's often the case that they can't string together a proper burst. On the other hand I also notice a huge variation, from player to player, in the damage numbers of individual attacks that I take from them and that I dish out to them. It's to the point where I sometimes don't know how people do it, when I look at combat logs. Some are flat out tanky, no healing, no blocking, yet they dish out huge damage. No I'm not talking about Corrosive Armor or Onslaught. I'd recognise that. It could simply be Fury, but all in all I am convinced there are still things I don't know about. Possibly bugs and exploits, like allocating your CP in a certain order, and so on.
I CAN pass on the things I do know about. I terms of CP I would particularly stress staying away from the Armor Focus and Spell Shield points, certainly while Onslaught and Corrosive are in common use. The Exploiter passive is another one of those quite strong things that some people integrate into their playstyles.
I'm 90% sure a lot of the cases of very tanky enemies not healing or blocking etc. are using the Lingering Health potions. The resistance potions (if they aren't nerfed) will likely be Dragonhold's version of the Lingering Health potions. I can say that there is a night and day difference between when I still had Lingering Health potions I decided to finally use and now that I've run out and don't exactly want to make more.
Lingering Health potions make me want to run sets like Robes of the Hist, Barkskin, and Alessian Order next patch... although the charm of the Lingering Health pots is that you don't need to dedicate a five piece to being very tanky from HoTs.
Why do people complain about nightblades being cowardly and running away? Have they played one?
Example: I hear a sorc activating Overload, but I don't know how hard it's going to hit. Stupidly I do not cloak away. You want to know how hard it hit? 10K per second actual damage from Overload + Ele Weapon. I cannot outshield that and I'm not made of stamina for rolling or blocking. In fact blocking is pretty horrendous on a speed build. You can't move. If I let the sorc go into Overload, it's too late. All I can do is anticipate.
Granted I run a squishy build and this was on NA at only CP538. The regulars in this thread know I like to brawl. At this stage I've explored everything and, for me, speed and stam regen beats being tankier overall. It's just frustrating your attack window is so very short. In many a head-on damage exchange, I draw the short straw. Ganking puts people on the back foot, but many are tanky, perfectly able to recover, and they know it. Their offensive window is longer and the damage they can do is frequently higher than mine (unless they stay in a Zaan proc). The better players know this and will calmly take you down, unless you play ... cowardly.
DomiNate4NB wrote: »Back from playing Stam for a bit. Definitely fun but missed the utility of mag.
The only viable option is burst and movement speed imo. Finding the balance between the 2 was the challenge. Used to run steed mundus for the extra separation.
Rat, cloack and concealed are all that are used for speed and I can move in and out like vintage Ali. "Float like a butterfly, sting like a bee"
Having over 50% crit is crucial imo to having enough burst.
I would play nightblade how it was originally intended: stealth, burst and speed. Definitely prioritizing burst but ensuring you have snare removal and cloak. Rat is way better than escape as 2s is all you need with the movement speed buff for 4s. Add the minor force that definitely supplements your burst in pvp and it is a MUST have.
Rat is the catalyst to focus on burst and after being frustrated for the longest with magblade
Until there is better balance with other roles you will feel like a lesser version of the other classes whether it be dmg(dot or aoe), tank or healer. MBs still own direct damage.
Sounds like ZoS is already heading in that class identity direction (DKs getting dot passive potentially) so you will be ahead of the game as it relates to optimization.
HEBREWHAMMERRR wrote: »Admittedly, hardly played the game this patch. ESO got kind of stale and BL3 is a blast. Hopped on this weekend, didn’t have a game under 1mil damage and 250k healing. 5 crafty Alfiq, 5 lich, BRP resto and Skoria. Heavy dot build with double healing drain poisons front bar, +9% healing back bar. Been rolling over people in BGs and single handedly carrying teams. Just have to know when to cloak away, when to get aggressive and when to defensively put up a heal. Other than that stack dots, watch the skorias rain down and time up that burst 👍🏻
What do you guys think about this for no cp?
https://en.uesp.net/wiki/Special:EsoBuildData?id=181944
Lover mundus. Only use cloak vs 2 or more .
Problem comes when i need to heal. What do you guys think would be best in slot for healing up as a monster mask? TK?
What do you guys think about this for no cp?
https://en.uesp.net/wiki/Special:EsoBuildData?id=181944
Lover mundus. Only use cloak vs 2 or more .
Problem comes when i need to heal. What do you guys think would be best in slot for healing up as a monster mask? TK?
Looks okay, but a couple things:
1. Missing a Siphoning ability on your back bar, go with Soul Tether. It’s being buffed and will be decent and the better morph
2. You’re running necropence but I think it’s a mistake. With that level of mag recovery sustain will be a huge issue. You’re going to have issues escaping with the shade or using the BRP resto when you need it most
3. I’d try and up sustain and hit 2400 mag regen, it’s the sweet spot pre-patch and costs are going up on abilities not down
4. If you can run crit pots and drop inner light. Elemental weapon can be used as a ghetto burst ability going Ele - LA - x.
5. I’d consider willpower, drop spinners and weapon set on your front bar
What do you guys think about this for no cp?
https://en.uesp.net/wiki/Special:EsoBuildData?id=181944
Lover mundus. Only use cloak vs 2 or more .
Problem comes when i need to heal. What do you guys think would be best in slot for healing up as a monster mask? TK?
Looks okay, but a couple things:
1. Missing a Siphoning ability on your back bar, go with Soul Tether. It’s being buffed and will be decent and the better morph
2. You’re running necropence but I think it’s a mistake. With that level of mag recovery sustain will be a huge issue. You’re going to have issues escaping with the shade or using the BRP resto when you need it most
3. I’d try and up sustain and hit 2400 mag regen, it’s the sweet spot pre-patch and costs are going up on abilities not down
4. If you can run crit pots and drop inner light. Elemental weapon can be used as a ghetto burst ability going Ele - LA - x.
5. I’d consider willpower, drop spinners and weapon set on your front bar
2.4k regen seems overkill to me. With minor magickasteal and siphoning attacks 1.7k is plenty to sustain for me. Spinners with necro is a nice setup but I'd swap engine guardian for something that gives survivability like bloodspawn.
I agree, but only with siphoning strikes and ele drain. With those 2 on my bars (which I usually have when playing dmg) my sweet spot is at 1.7k buffed too, as a breton that is. Without both I need at least 2k - 2.2k buffed. Magblade sustain is just garbage in no cp, unless you play a tankhealer in which case you need jack *** sustainWhat do you guys think about this for no cp?
https://en.uesp.net/wiki/Special:EsoBuildData?id=181944
Lover mundus. Only use cloak vs 2 or more .
Problem comes when i need to heal. What do you guys think would be best in slot for healing up as a monster mask? TK?
Looks okay, but a couple things:
1. Missing a Siphoning ability on your back bar, go with Soul Tether. It’s being buffed and will be decent and the better morph
2. You’re running necropence but I think it’s a mistake. With that level of mag recovery sustain will be a huge issue. You’re going to have issues escaping with the shade or using the BRP resto when you need it most
3. I’d try and up sustain and hit 2400 mag regen, it’s the sweet spot pre-patch and costs are going up on abilities not down
4. If you can run crit pots and drop inner light. Elemental weapon can be used as a ghetto burst ability going Ele - LA - x.
5. I’d consider willpower, drop spinners and weapon set on your front bar
2.4k regen seems overkill to me. With minor magickasteal and siphoning attacks 1.7k is plenty to sustain for me. Spinners with necro is a nice setup but I'd swap engine guardian for something that gives survivability like bloodspawn.