Its work but unlike knocked back... i have chance to deffend myself, not flying and eaten by dot ticks in the air
Nordic__Knights wrote: »Its work but unlike knocked back... i have chance to deffend myself, not flying and eaten by dot ticks in the air
You said defend thats not aloud to happen its unfair!!!!!!!!
But no its bs that people dont want to look for different ways to do something just 😢 all the time and this change brings alot to making good changes for the game both for user and opponent so i like it skill will matter more then button smashing
Honestly this is such a good change... you people who qq just don't get it and iam actually happy that most people will stay away from dizzy... even tho it's getting buffed (in hands of a good player)
Right now literally anyone can use it and benefit from it bc it's just such a cheese skill
Chilly-McFreeze wrote: »Nordic__Knights wrote: »Its work but unlike knocked back... i have chance to deffend myself, not flying and eaten by dot ticks in the air
You said defend thats not aloud to happen its unfair!!!!!!!!
But no its bs that people dont want to look for different ways to do something just 😢 all the time and this change brings alot to making good changes for the game both for user and opponent so i like it skill will matter more then button smashing
On a serious note, you are right to some extend. But also people are just tired of constant throwing away their builds because of overeager changes each patch.
This change to dizzy mechanics doesn't change much. But I guess you can understand how people feel now that every weapon spam is nerfed over the last 2 patches, especially when they cling on classes that don't have any class skills to fall back on.
I agree this rollercoaster hasn't been the finest ride but most of it unfortunately falls right back to threads like this 😢 over things that could had been dealt with by an simple change in build over 😢 for everything to be nurffed to the dirt yes some changes have been made by developers just because they seen fit but tbh even an few of them i can see their reasons behind the change and do i feel bad for the classes that NEEDED an skill like DS was an lil but with the change i know i DONT feel bad to the DS spamming 4v1 zerglings that need to L2P
Nordic__Knights wrote: »Chilly-McFreeze wrote: »Nordic__Knights wrote: »Its work but unlike knocked back... i have chance to deffend myself, not flying and eaten by dot ticks in the air
You said defend thats not aloud to happen its unfair!!!!!!!!
But no its bs that people dont want to look for different ways to do something just 😢 all the time and this change brings alot to making good changes for the game both for user and opponent so i like it skill will matter more then button smashing
On a serious note, you are right to some extend. But also people are just tired of constant throwing away their builds because of overeager changes each patch.
This change to dizzy mechanics doesn't change much. But I guess you can understand how people feel now that every weapon spam is nerfed over the last 2 patches, especially when they cling on classes that don't have any class skills to fall back on.
I agree this rollercoaster hasn't been the finest ride but most of it unfortunately falls right back to threads like this 😢 over things that could had been dealt with by an simple change in build over 😢 for everything to be nurffed to the dirt yes some changes have been made by developers just because they seen fit but tbh even an few of them i can see their reasons behind the change and do i feel bad for the classes that NEEDED an skill like DS was an lil but with the change i know i DONT feel bad to the DS spamming 4v1 zerglings that need to L2P
@Chilly-McFreeze
Sorry tried cutting out part not responding to
StrandedMonkey wrote: »
Honestly this is such a good change... you people who qq just don't get it and iam actually happy that most people will stay away from dizzy... even tho it's getting buffed (in hands of a good player)
Right now literally anyone can use it and benefit from it bc it's just such a cheese skill
Skullderic wrote: »I don't see why its even a thing, no real balance making these changes to it, It's not a Class skill. every class can use it.
It's a slow cast, you miss half the time fighting w/ all the speed boosts.
Heavy attack weaving, That's a brain child, stupid. imo.
i got 66 in MaA and 19 in Physical Wep. medium build. i dont have Tactician. This way i can swap med or heavy depending on the situation (solo, small group, zerg) and won't waste CP in case im in heavy and a shield and won't be dodging a lot of stuff.Chilly-McFreeze wrote: »no. i like off balance. the stun becomes controllable and i get 10% extra damage.
You only get the 10% extra damage with the Exploiter CP. Every dedicated Dizzy build invest so much in Master-at-Arms that Tactician is probably a given anyway. That means most opponents are set off balance anyway. So you gain nothing in CP and no-CP.
NordSwordnBoard wrote: »
StrandedMonkey wrote: »guys we need to get this thread to 4 pages so we can look more important than dragonknights
StrandedMonkey wrote: »guys we need to get this thread to 4 pages so we can look more important than dragonknights
StrandedMonkey wrote: »guys we need to get this thread to 4 pages so we can look more important than dragonknights
They just need to nerf the damage and maybe put it back to a 1 seconds cast time. They are the ones that made it op by buffing the damage and shortening the cast. Removing the stun completely guts the skill and takes away the fun, classes like stamsorc who have use dizzying swing for 5 YEARS are now screwed. People say ''oh just medium attack and itl knock them down'' try doing that with 5 fps in cyrodiil, its not reliable at all. This change is ALMOST as bad as the ultimate cast times, on another note this dswing change will make the gap between stamina templars and all other stam classes even wider as templars not only have a ranged stun but also a very reliable spammable. Blows my mind.