FractalParadox wrote: »Hey all,
So I want to start by saying this isn't a "please nerf DKs" thread, but instead, more of a L2P thread for myself and I'd like to keep it constructive.
My PvP toon is a Magicka Templar. I'm not a "35 kills, 0 deaths per match" sort of player but I can hold my own. VS all other classes, against players of my similar skill, it feels a bit more like a coin flip. But unless I'm VSing a bad DK they will usually beat me 1v1. At this point, I've learned to just ignore DKs and go for everyone else and this works fine and this tactic wins me a lot of matches. But if there aren't 3 or more DKs in a match my options become limited.
Here is a typical scenario. A fight will start with the DK fossilizing me and proceed to apply a bunch of debuffs. I respond by breaking free and trying to purge the debuffs. Often I find my self having to use extended ritual twice to get everything off, which costs a little less than 10k Magicka. Then, one of two things usually happens:
1) I find myself in this perpetual loop of trying to cleanse debuffs, resulting in me never going offensive and slowly being chipped to death.
2) I ignore the debuffs and try to go on the offensive and apply some pressure back to the other player a bit.
Throughout the fight, the DK will continue to use fossilize and apply debuffs while playing defensive (holding block, etc) until (I'm guessing) they see that I can no longer break free, or I'm out of resources. At this point, they usually use Dragon Leap, regain resources via Battle Roar and with their resources back and me running dry, they finish me off.
I'm sure better MagPlar players have gotten around this as I'm always hearing about how difficult templars are to vs 1v1.
Tips from either DKs or Templars would be greatly appreciated. Thank you!
FractalParadox wrote: »@BNOC
Thanks for reply. I can give living dark another go, although, I personally don't find living dark difficult to deal with. After having it used against me, I just limit my single target abilities, but maybe it might be more effective at dealing with DKs.
I am a Vampire but I keep it at level one, which basically gives me the abilities without any of the passive perks/downsides. Although, maybe RAT might work better then Mistform (I believe stage 1 vamp has no fire weakness). I sure will miss Mistform if I'm forced to drop it.
My current strategy (unfortunately) does involve kiting them. I dropped puncturing sweeps for crushing shock since keeping my distance is my only viable option at the moment.
Incidentally, I did run into a well-known PC EU YouTuber / 1vXer stam DK with my magplar. I was trying heavy Acuity + Caluurion + Onslaught at the time and could not make much of a dent. His damage was strong, stronger than mine, a very experienced player, who runs Fury and plays his build day in, day out. He killed me once, because I underestimated him. He could not kill me again as I started playing more defensively. This was 1v1 on a resource with no one else around. I eventually made my way through the NPC guards and all the way back to the keep, while he was constantly beating on me, much to his frustration. Like I said, Living Dark: Totally OP. To be fair, I was also in heavy armor and possibly wearing Shadowrend.
There is no such thing as snare/root immunity. There is snare/root removal, but the immunity is so short, Living Dark will just CC you again. Might not affect all builds in the same fashion, but it is crippling against my melee magblade for example. I rely on high movement to keep away from counter-attacks and I rely on keeping up with people when I proc Zaan.Living dark is getting nerfed but is alright.
I don't find it difficult to deal with in the slightest either, I've said for a while now that I'm amazed people seemingly can't deal with a root that's very similar to roots they've been dealing with for years, but hey *** - Most players just don't run snare/root immunity for some daft reason.
There is no such thing as snare/root immunity. There is snare/root removal, but the immunity is so short, Living Dark will just CC you again. Might not affect all builds in the same fashion, but it is crippling against my melee magblade for example. I rely on high movement to keep away from counter-attacks and I rely on keeping up with people when I proc Zaan.Living dark is getting nerfed but is alright.
I don't find it difficult to deal with in the slightest either, I've said for a while now that I'm amazed people seemingly can't deal with a root that's very similar to roots they've been dealing with for years, but hey *** - Most players just don't run snare/root immunity for some daft reason.
The reason I say it's OP is because it's 6 seconds of rooting every player around you semi-passively. That is extremely strong. Talons root you once. Crippling Grasp roots one person. Even Bombard you have to spam. Templar continuously roots and only has to spend 1 GCD every 6 GCDs to do it. That is ridiculously OP in my book. I regard it as such for the same reason people find DOTs too strong or they found enchants too strong during glyphgate: Consistency of application. Consistent application of most skills isn't that easy, even in PvE. In vMA mobs move out of ground DOTs while in PvP players avoid non-DOT skills all the time. Strongly DOT them up and watch them melt, though. Same in vMA. DOTs are highly effective against mobile bosses, there, because they do consistent damage with one application. Now look at Living Dark. You don't even have to target it. You just apply it every 6 seconds and all players who so much as sneeze on you automatically get rooted. That is extremely strong.
The skill also gives you constant heals that offset incoming damage, much like Living Trellis. This is something templar kind of needs, so you don't get backed into spamming your expensive burst heal, but it just adds further value to that one single skill. I see few people running the other morph, which is a ridiculous skill itself. Magplar wasn't exactly in a bad place before. ZOS' aim in changing Total Dark was to make the skill less overbearing and, dare I say, nerf magplar a little. IMO they've accomplished the complete opposite.
Is it? That may just be another miscalculation. You can roll out of a root, but you can only clear a snare by casting a skill. Also, while I believe there is a 3 second cooldown on roots, there isn't one on snares to my knowledge. This will be a buff to templars in some fights.Living dark is getting nerfed...
FractalParadox wrote: »Hey all,
So I want to start by saying this isn't a "please nerf DKs" thread, but instead, more of a L2P thread for myself and I'd like to keep it constructive.
My PvP toon is a Magicka Templar. I'm not a "35 kills, 0 deaths per match" sort of player but I can hold my own. VS all other classes, against players of my similar skill, it feels a bit more like a coin flip. But unless I'm VSing a bad DK they will usually beat me 1v1. At this point, I've learned to just ignore DKs and go for everyone else and this works fine and this tactic wins me a lot of matches. But if there aren't 3 or more DKs in a match my options become limited.
Here is a typical scenario. A fight will start with the DK fossilizing me and proceed to apply a bunch of debuffs. I respond by breaking free and trying to purge the debuffs. Often I find my self having to use extended ritual twice to get everything off, which costs a little less than 10k Magicka. Then, one of two things usually happens:
1) I find myself in this perpetual loop of trying to cleanse debuffs, resulting in me never going offensive and slowly being chipped to death.
2) I ignore the debuffs and try to go on the offensive and apply some pressure back to the other player a bit.
Throughout the fight, the DK will continue to use fossilize and apply debuffs while playing defensive (holding block, etc) until (I'm guessing) they see that I can no longer break free, or I'm out of resources. At this point, they usually use Dragon Leap, regain resources via Battle Roar and with their resources back and me running dry, they finish me off.
I'm sure better MagPlar players have gotten around this as I'm always hearing about how difficult templars are to vs 1v1.
Tips from either DKs or Templars would be greatly appreciated. Thank you!
Templar’s have some of the best skills and passives in the game. Once, you learn to use them better, you’ll realize how strong Templar’s really are, also that Templar’s are the bane of DK’s existence. Templars are the paper to Dk’s rock.
Templar’s have very strong close, mid and long range skills.
If you play CQC, pairing jabs with light and eclipse (morphs) are extremely strong. You can put out a lot of burst by being aggressive. And the more aggressive you are, the more you will heal yourself. Now, if you add a few more skills such as cleansing ritual (morphs) and regen from the restoration staff, you can mitigate the dots from the Dk and continue to be very aggressive. And unlike the DK, your damage can be lined up in a burst better than his dots and two possible hard hitting attacks being whip and ultimate.
If you play range, which works even better against DKs due their lack of range and mobility in most situations. You have the upper hand. And most of DK’s range are from non-class skills which are mostly dots too. So cleanse is a game reset button.
You can combo light and eclipse again, but there are some cheesy and annoying combos at range that Templar’s can use. Vampire’s bane -> dark flare -> javelins - radiant oppression. And if you mix light into it, it’s a ridiculous combo to catch people off guard.
But one of the most important thing in pvp is world placement, meaning your position on the map and how you move around and react to other things. Line of sight yourself so others can kill you, while forcing others to be in the open, so they can’t hide. Also, if you can, try to be on the flanks and not dead front. It will make them have to turn their cameras to hit you, and stop some skills from connecting. Imagine like this, if you are jabbing and someone is behind you, your jabs are not connecting. Similarly, other classes also have skills that require them to face the opponents.
If you are having stamina issues, it’s probably because you stamina pool is too low, or you are using it ineffectively. Don’t keep dodge rolling or breaking roots with stamina all the time, you have access to cleanse and Race against time. Use potions smartly - stam or tri stat pots or immovable. Don’t hold block all the time if your build can’t sustain it. I recommend having at least near 13k Stam for pvp even on map characters. It can make a difference.
FractalParadox wrote: »@BNOC
I don't mean to be lazy, but could you link me to the threads you're referring to? Those sound like ones I'd also like to follow.
FractalParadox wrote: »Hey all,
So I want to start by saying this isn't a "please nerf DKs" thread, but instead, more of a L2P thread for myself and I'd like to keep it constructive.
My PvP toon is a Magicka Templar. I'm not a "35 kills, 0 deaths per match" sort of player but I can hold my own. VS all other classes, against players of my similar skill, it feels a bit more like a coin flip. But unless I'm VSing a bad DK they will usually beat me 1v1. At this point, I've learned to just ignore DKs and go for everyone else and this works fine and this tactic wins me a lot of matches. But if there aren't 3 or more DKs in a match my options become limited.
Here is a typical scenario. A fight will start with the DK fossilizing me and proceed to apply a bunch of debuffs. I respond by breaking free and trying to purge the debuffs. Often I find my self having to use extended ritual twice to get everything off, which costs a little less than 10k Magicka. Then, one of two things usually happens:
1) I find myself in this perpetual loop of trying to cleanse debuffs, resulting in me never going offensive and slowly being chipped to death.
2) I ignore the debuffs and try to go on the offensive and apply some pressure back to the other player a bit.
Throughout the fight, the DK will continue to use fossilize and apply debuffs while playing defensive (holding block, etc) until (I'm guessing) they see that I can no longer break free, or I'm out of resources. At this point, they usually use Dragon Leap, regain resources via Battle Roar and with their resources back and me running dry, they finish me off.
I'm sure better MagPlar players have gotten around this as I'm always hearing about how difficult templars are to vs 1v1.
Tips from either DKs or Templars would be greatly appreciated. Thank you!
DCZergNoob wrote: »FractalParadox wrote: »Hey all,
So I want to start by saying this isn't a "please nerf DKs" thread, but instead, more of a L2P thread for myself and I'd like to keep it constructive.
My PvP toon is a Magicka Templar. I'm not a "35 kills, 0 deaths per match" sort of player but I can hold my own. VS all other classes, against players of my similar skill, it feels a bit more like a coin flip. But unless I'm VSing a bad DK they will usually beat me 1v1. At this point, I've learned to just ignore DKs and go for everyone else and this works fine and this tactic wins me a lot of matches. But if there aren't 3 or more DKs in a match my options become limited.
Here is a typical scenario. A fight will start with the DK fossilizing me and proceed to apply a bunch of debuffs. I respond by breaking free and trying to purge the debuffs. Often I find my self having to use extended ritual twice to get everything off, which costs a little less than 10k Magicka. Then, one of two things usually happens:
1) I find myself in this perpetual loop of trying to cleanse debuffs, resulting in me never going offensive and slowly being chipped to death.
2) I ignore the debuffs and try to go on the offensive and apply some pressure back to the other player a bit.
Throughout the fight, the DK will continue to use fossilize and apply debuffs while playing defensive (holding block, etc) until (I'm guessing) they see that I can no longer break free, or I'm out of resources. At this point, they usually use Dragon Leap, regain resources via Battle Roar and with their resources back and me running dry, they finish me off.
I'm sure better MagPlar players have gotten around this as I'm always hearing about how difficult templars are to vs 1v1.
Tips from either DKs or Templars would be greatly appreciated. Thank you!
spam cleanse and living dark until your cres sweep is up then that into 1 jab channel
and bam you've won ez clap
DCZergNoob wrote: »FractalParadox wrote: »Hey all,
So I want to start by saying this isn't a "please nerf DKs" thread, but instead, more of a L2P thread for myself and I'd like to keep it constructive.
My PvP toon is a Magicka Templar. I'm not a "35 kills, 0 deaths per match" sort of player but I can hold my own. VS all other classes, against players of my similar skill, it feels a bit more like a coin flip. But unless I'm VSing a bad DK they will usually beat me 1v1. At this point, I've learned to just ignore DKs and go for everyone else and this works fine and this tactic wins me a lot of matches. But if there aren't 3 or more DKs in a match my options become limited.
Here is a typical scenario. A fight will start with the DK fossilizing me and proceed to apply a bunch of debuffs. I respond by breaking free and trying to purge the debuffs. Often I find my self having to use extended ritual twice to get everything off, which costs a little less than 10k Magicka. Then, one of two things usually happens:
1) I find myself in this perpetual loop of trying to cleanse debuffs, resulting in me never going offensive and slowly being chipped to death.
2) I ignore the debuffs and try to go on the offensive and apply some pressure back to the other player a bit.
Throughout the fight, the DK will continue to use fossilize and apply debuffs while playing defensive (holding block, etc) until (I'm guessing) they see that I can no longer break free, or I'm out of resources. At this point, they usually use Dragon Leap, regain resources via Battle Roar and with their resources back and me running dry, they finish me off.
I'm sure better MagPlar players have gotten around this as I'm always hearing about how difficult templars are to vs 1v1.
Tips from either DKs or Templars would be greatly appreciated. Thank you!
spam cleanse and living dark until your cres sweep is up then that into 1 jab channel
and bam you've won ez clap
Is it? That may just be another miscalculation. You can roll out of a root, but you can only clear a snare by casting a skill. Also, while I believe there is a 3 second cooldown on roots, there isn't one on snares to my knowledge. This will be a buff to templars in some fights.Living dark is getting nerfed...
On the one hand: Sweeps snare is down to 40%. On the other hand: Why don't we just move the stronger snare to Living Dark and land back on square one. What a croc of horse s h i t.