The new change to dizzy swing is combatively better than the older one and requires true skills...
OLD Dizzy:
I chose Dizzy over jabs because all I had to do was gap close and Spam Dizzy in BGs and I would still have a crap load of stam left to defend if needed.
Once you got the first one off even if they blocked or roll dodged you can keep spamming it up rapid fire. At some point their resources will drain and also the CC cooldown will end while spaming it and then you get another stun...They usually die the second stun...and no need to add execute or onslaught...
Jabs was worthless (other than the use to give me the crit buff) because it
1. Got reduced by major Evasion
2. Got reduced by major protection /1h BRP
3. The person could walk out of the jab area and only half of it hit...
Dizzying Swing was better because
1. It gave me a stun and all of my damage at the same time
2. Did not get reduced by major evasion
3. Does not consume resources if it stops half way through animation
4. Easy to land because no need to worry about resources being drained
5. uninterruptable
I only started using dizzying swing in august and found this out. Once I lined it up with Onslaught and Jabs or Execute
Dizzy, Onslaught, Jabs and/or Execute.. (The common rotation)
Dizzy, Dizzy, Dizzy, Dizzy
Dizzy, Dizzy, Execute
Dizzy, Dizzy, Jabs, Dizzy,
Note that previously I used DoTs... but then the DoT meta occurred so everybody was protecting against DoTs... It was then I realized Direct Damage ruled over DoTs even in the DoT meta...
1. You can't cleanse the damage of Dizzy swing
2. You can't cleanse if you are stunned by dizzy initially
3. You can't HoT Dizzy
4. Resistance to it is futile... while I spam dizzy and wait for your resources to be drained while you panic and try to survive it's high damage...
5. I have like 50% of my stam left or more once you blow all possible combinations....
6. Usually Dizzy, Dizzy, Dizzy will end you...unless you use and ulti to heal or make me back off...but then I come in with
7. Onslaught
8. You are done...
I didn't need skill at all for this.. All that BS class skills and whatever didn't mean anything when using dizzy... Stamplar ... had no identity...
Once I placed this build on Stam DK and Stam NB... it was like an anchor had been cut off my legs.. I was able to kill more efficiently.
It should be known that I do not slot Power of the Light...because I optimized for Dizzy over it.
So in my case, Dizzy Removed any identity of the class Templar...The only thing it had was the cleanse...It's why I always use templar to make stam builds.
I realized in the new PTS I will still use Dizzy over jabs... for pretty much the same reasons...but now I have utility....
There were some times when elite players knew when to block Dizzy...That was annoying because I really needed for the stun to go thru...
Now
NEW DIZZY SWING:
1. Causes off-Balance
2. I can heavy attack to stun a person who is set off balance
3. I can decide when to stun they can't predict it unless they wanna try to block everything
4. When a person is set off balance, they take more damage
5. When someone is heavy attacked while off balance they restore more resources
So I now realize I may have to ditch my medium armor...I want to build exclusively for heavy....Going from a stamina recov build to a resource build...I would have NEVER done it...but now the new Dizzy gives me an incentive to make the change...
So I am thinking like
Armor of Truth with Hundings Rage. I think I can put infused weapon damage glyphs an hold about 5 to 6k weapon damage for 20 seconds... optimizing for dizzy...
I am thinking of doing this on NB...I just recently started to use cloak on the PTS...Wow I was stupid using the healing cloak... My eyes were opened when all I had to do when poop hit the fan was cloak and sit around waiting for my resources to go back up...
Cloak imo > Templar cleanse...
I will have to look but i think NB has something that if i light and heavy attack i get even more resources restored... I barely play NB... yet once I switch to it I always kill better than that crabby stamplar...
Oh and it was stupid that when I was hit with a bow while toppling charging up... that i would be pushed back 2 football fields or more...
The DoT nerfs make no sense to me... However they should not be restored to their OP state...
Edited by LuxLunae on September 28, 2019 11:53AM