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Combustion passive could fix DK sustain.

Lokey0024
Lokey0024
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Want to make the DK the frontline fighter? Let combustion passive, specifically the resource return, apply more then 1 burning/poison effected person. After reading how abysmal the DoT portion on core DK abilities are, there needs to be a reason to slot them, and achieving 3300 SD for 10% fiery breath buff kinda kicks most builds right in the you know, and a health return of 80% average on 14 seconds (if it doesn't get purged) is a 2k heal, so give them a purpose.

As is now by the time Molten, Volitile, and a gap closer cast is near 10k magicka, that's before any damage abilities are even used. If it stays like this the only viable sets that anyone can use will be Bright throat/ Crafty all infused SD to hit the 3300 limit (maybe) and have a resource pool to big enough to even put out damage in more then a 10 second fight. Not bad sets, BUT as a front line fighter you need defensive stats more so then most classes.

1v1 it wouldn't be gamebreaking, the return would be minimized, and having a DK zerg busting might be a good thing. Just my 2 pennies.

Edit: Would possibly have to fix block builds, but isn't that what a Vanguard is?
Edited by Lokey0024 on September 26, 2019 7:50AM
  • BlackMadara
    BlackMadara
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    What do you mean by applying more than 1 effected person? Have it reproc while already ticking?

    Also, you can hit 3400 sd with 1 sd set bonus,
    apprentice mundus, full sd jewel enchants (not infused), infused power weapon enchant (backbar), and nirn legendary weapon (front bar).
  • Lokey0024
    Lokey0024
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    What do you mean by applying more than 1 effected person? Have it reproc while already ticking?

    Also, you can hit 3400 sd with 1 sd set bonus,
    apprentice mundus, full sd jewel enchants (not infused), infused power weapon enchant (backbar), and nirn legendary weapon (front bar).

    You get return for every tick of poisoned/burning up to X amount of targets . It's a short duration, 2 ticks worth per application, supplements lower dot damage by trying to retain uptime. Think of it like the more people you fight, the better the resource return.

    I'm running Rattlecage/Chudan/BtB light armor spec SnB and barely hitting 3300 with 1 infused. Using max health/mag recov drink im still OOM by the time of 2nd round of rebuffs, maybe 3rd unless it's potato mashing. That's just duels, And that's live, with a 20k and a 10k dot rolling.
    Edited by Lokey0024 on September 28, 2019 5:01PM
  • OG_Kaveman
    OG_Kaveman
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    I get 3330+ spell damage on my magdk with berzerk/bsw/elf bane+ spell damage enchantments, with the thief mundas.

    Having the 2 second cool down of the passive apply per target, instead of a global 2 second, In light of some of the changes, would be fine.
  • SinXGreen
    SinXGreen
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    Lokey0024 wrote: »
    Want to make the DK the frontline fighter? Let combustion passive, specifically the resource return, apply more then 1 burning/poison effected person. After reading how abysmal the DoT portion on core DK abilities are, there needs to be a reason to slot them, and achieving 3300 SD for 10% fiery breath buff kinda kicks most builds right in the you know, and a health return of 80% average on 14 seconds (if it doesn't get purged) is a 2k heal, so give them a purpose.

    As is now by the time Molten, Volitile, and a gap closer cast is near 10k magicka, that's before any damage abilities are even used. If it stays like this the only viable sets that anyone can use will be Bright throat/ Crafty all infused SD to hit the 3300 limit (maybe) and have a resource pool to big enough to even put out damage in more then a 10 second fight. Not bad sets, BUT as a front line fighter you need defensive stats more so then most classes.

    1v1 it wouldn't be gamebreaking, the return would be minimized, and having a DK zerg busting might be a good thing. Just my 2 pennies.

    Edit: Would possibly have to fix block builds, but isn't that what a Vanguard is?

    What gap closer are you using that does not damage? Use Volatile Armor after gap closer. That is now 2 sources of damage, low damage but still damage.
    They could rework it to while enemy is affected by burning instead of only on application of burn.
    Edited by SinXGreen on September 28, 2019 5:42PM
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