A suggestion I did in the topic that got burried in the general section ;
Add magicka recovery to a morph of Molten weapon
Breton with False God's FTW?
Eruption does less damage than Flame Reach, I got rid of it from the bar. In trash fights even Scalding Rune is better. In result I use 1-2 heavies in whole 21mil rot when not using Grip rotation.
So, we DK community were KINGS OF SUSTAIN because we really got the hammer on cost increase of skills:
Fiery Breath:
Increased the cost of this ability and its morphs to 2808 from 2700.
Decreased the DoT damage per tick by approximately 15%.
Searing Strike:
Fixed an issue where the visual effects from this ability and its morphs would fail to apply if the target was blocking.
Increased cost to 2160 from 1350.
Increased the DoT damage by approximately 26% per tick.
Increased the cost of all morphs to 5670 from 4590.
Cinder Storm (morph): This morph is now 50% stronger than the base ability, which will result in an approximate 1% heal reduction comparatively.
Eruption (morph): Reduced the damage over time by approximately 30% per tick.
THIS CHANGE IS HILARIOUS, you got a skill that was incredibly costly TO MAKE IT WORSE, and reduced the damage it was doing (WTF is wrong with you and DK's)
Petrify:
Increased the cost of this ability and its morphs to 4050 from 2970.
This ability no longer ranks up in cost reduction, but instead ranks up in 1.1% damage per rank.
Reduced the range of this ability and its morphs to 7 meters from 8 meters.
Shattering Rocks (morph): Fixed an issue where the heal from this ability was missing a previous rank up, which will result in an approximate 3% increase in the healing.
COME ON ZOS just tell us you wanted to kill DK's even more with this horrible patch.
Posted a few days ago about it. MagDk has the worst sustain in this game.
I dont think the solution is as simple as a sustain set ...
because there are several factors that contribute to magDK being the worst in sustain;the class passives do very little
to restore magicka,close combat weapons only restore stamina(staves on a knight are just weird)
Lets look at the passives for DK
Combustion
"restoring 500 magicka when applying burning or 500 stam when applying poison"
it helps very little & is very situational,have the feeling it rarely applies too even if i have fire damage enchant on my weapon
World of Ruin
only decreases stamina cost of poison abilities by 12 procent ,does nothing for magdk(maybe it could also decrease magicka cost of fire abilities by 12 procent?)
Who thinks about poison when they hear "world of ruin" I rather envision a world in flames too
Battle roar
helps a little "When you cast an Ultimate ability, you restore 46 Health, 46 Magicka, and 46 Stamina for each point of the Ultimate's cost" but not enough for sustain in long fights
in one playthrough of Maelstrom arena I still burn 50+pots and yet run out of magicka even before the potion cooldown has finished & way before the ultimate is ready again..
Lets look at skills
Many expensive skills of 4-5k & why on earth would they even increase ability cost for a build that already is struggling?
Inhale for example
cast it accidentally twice & half your magicka bar is gone without even doing anything Draw essence doesnt even restore enough to compensate the cost of the ability itself,it costs 4051 magicka,restores only 10 procent of the ability cost for each enemy hit (still costs way more than the magicka it returns in most cases)
Neither morphs of dragon blood help Magdks while,long ago,one of both morphs used to restore magicka ,the other stam.
Then finally lets look at weapons
None of the close range weapons help Magdks with mag recovery either.And lets face it,using staves is just weird if you want a knight type of character.
Even with full divine & atronarch mundus you still struggle with mag sustain..
So CLass passives,skills,and finally close weapon passives;
How all of these together synergise make magdks have the worst sustain out of any possible choice.
I made a topic a while ago about new weapon advancement paths for mag,so any setup mag/stam could play with the weapon they like
You can probably find it on my profile if interested.
For MagDk,the situation atm is so bad ,just having a new sustain set won't solve this