When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Kingslayer513 wrote: »When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Most content is not a faceroll! Do you know how many people can pull those numbers and clear vmol HM that fast? On PC we're talking about a hundred people AT MOST. Out of millions of active players. Yes, that is the state of the endgame community.
As someone progging vSS HMs, we've basically got until this patch goes live to clear all before the team disbands. You act like the whole endgame playerbase is steamrolling through content but the reality is that it's still tough even with the high DPS we have right now.
The game cannot and should not be balanced around the tiny handful of people who have cleared everything and play like a machine.
Kingslayer513 wrote: »When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Most content is not a faceroll! Do you know how many people can pull those numbers and clear vmol HM that fast? On PC we're talking about a hundred people AT MOST. Out of millions of active players. Yes, that is the state of the endgame community.
As someone progging vSS HMs, we've basically got until this patch goes live to clear all before the team disbands. You act like the whole endgame playerbase is steamrolling through content but the reality is that it's still tough even with the high DPS we have right now.
The game cannot and should not be balanced around the tiny handful of people who have cleared everything and play like a machine.
Why should the entire game get changed just to suit the top 1% of players?When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
SydneyGrey wrote: »Why should the entire game get changed just to suit the top 1% of players?When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Maybe they need to just buff the difficulty for the hardest content, not nerf everybody's characters across the board no matter what their playstyle is. All that'll do is make things very frustrating for the newer players and the more casual players, who aren't among that top 1% of players that you want to cater to.
webrgesner wrote: »Not many of us have gold like that. Im tired of having to gold out new gears...
webrgesner wrote: »...traitchange...
webrgesner wrote: »and learning a new rotation.
webrgesner wrote: »I DONT MIND them changing it every now and then but this the 3rd time in a row. This sets us back in raiding cuz we have to farm BIS gears...
webrgesner wrote: »...and hit a certain amount of numbers on the target dummy.
webrgesner wrote: »Not only that... but its just NERF NERF NERF... Jeez DPS role is basically crap next patch
When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
LadyNalcarya wrote: »When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Soo basically they should throw the majority of players under the bus because a couple of trial guilds are op?
LadyNalcarya wrote: »When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Soo basically they should throw the majority of players under the bus because a couple of trial guilds are op?
That's what you got from my post? smh ok.
What would be your move if you were in charge?
LadyNalcarya wrote: »LadyNalcarya wrote: »When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Soo basically they should throw the majority of players under the bus because a couple of trial guilds are op?
That's what you got from my post? smh ok.
What would be your move if you were in charge?
Thing is, flat nerfs affect middle tier players the most. Those with 100k parses are a very small and dedicated minority - and they will adapt like they always have, maybe they will even end up improving their dps.
But they are the minority, and a very small one at that. How many groups managed to achieve Godslayer, for example? 3 or 4 out of 12 million players? Even titles like Dromathra destroyer are relatively rare despite the fact that vmol was released years ago and it's not very hard compared to the new trials.
Your post sounds like everyone and their dog is gamebreakingly op and that it must be fixed, but that's simply not the case. Average pugs struggle to get 20-30k dps just like they did years ago. Dlc trial hms are out of reach for pretty much any average player.
As for my personal perspective... I remember how much more people were into trials in Homestead patch compared to Morrowind and to be honest it's just sad. I witnessed a lot of smaller guilds die because of blanket nerfs and I will never believe that it's a good thing.
I think they should focus on improving game's stability and creating new content for all types of players. A few hundred players brandishing their dps on youtube and discords do not change anything in the grand scheme of things and the game should not be balanced around them.
The nerfings will continue until morale improves.
VaranisArano wrote: »Good luck. We've got more class changes for Nightblades and Templars coming up, passives need to be worked over, and so on. Plus, this is how ZOS does Horizontal Progression and handles power creep. Not to mention the future CP rework...
The nerfings will continue until morale improves.
VaranisArano wrote: »The nerfings will continue until morale improves.
starkerealm wrote: »webrgesner wrote: »Not many of us have gold like that. Im tired of having to gold out new gears...
Then don't f'ing do that. Aside from weapons, golding the rest of your gear is not worth the money. If you're not absolutely convinced you're going to be using the same build next year, or have more money than you know what to do with, you shouldn't be golding gear out. You're literally spending all that money for buffs like 38 to a max resource or +5 to your weapon/spell damage. Seriously, don't think you need to gold out everything.webrgesner wrote: »...traitchange...
Again, you should not be trait changing gear unless you're going to be spending a lot of time with it, or you're switching to something "safe" (like, Divine, Impen, or Infused.)webrgesner wrote: »and learning a new rotation.
This doesn't cost gold. I know, moving your skill points around costs gold. And, frustration about having to rework your rotation is a valid complaint, but we knew this audit was going to scramble things for a minute.webrgesner wrote: »I DONT MIND them changing it every now and then but this the 3rd time in a row. This sets us back in raiding cuz we have to farm BIS gears...
No such thing as BiS in ESO. More than that, if you find something that seriously looks like it's "the best," you can be absolutely assured it's going to be changed.webrgesner wrote: »...and hit a certain amount of numbers on the target dummy.
That's not a balance change, that's your guild (or raiding group) being idiots. Numbers on a dummy do not matter for your ability to clear content. Yes, I know guilds like to use parse numbers an indicator of how well you'll perform in live content. But, you know what? It doesn't mean anything, especially when you've got people parsing with cheese setups, tanking their health, and running sets that they can't translate into live content.
Yes, being able to do damage is important, but, so what if your DPS is 50k after this, as opposed to 75k That's still way more damage than you need to clear any content in the game.webrgesner wrote: »Not only that... but its just NERF NERF NERF... Jeez DPS role is basically crap next patch
If you don't adapt, sure. Because these are some pretty major changes. There's a full audit going on right now. Which has been announced many times, since Wroble left ZOS, and Brian took over combat design duties. That means, yeah, combat is going to get a rework. A lot, in fact. This is temporary, we're probably looking at a few more updates of this. Don't spend too much money BiSing all over your gear, until things settle.
LadyNalcarya wrote: »LadyNalcarya wrote: »When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Soo basically they should throw the majority of players under the bus because a couple of trial guilds are op?
That's what you got from my post? smh ok.
What would be your move if you were in charge?
Thing is, flat nerfs affect middle tier players the most. Those with 100k parses are a very small and dedicated minority - and they will adapt like they always have, maybe they will even end up improving their dps.
But they are the minority, and a very small one at that. How many groups managed to achieve Godslayer, for example? 3 or 4 out of 12 million players? Even titles like Dromathra destroyer are relatively rare despite the fact that vmol was released years ago and it's not very hard compared to the new trials.
Your post sounds like everyone and their dog is gamebreakingly op and that it must be fixed, but that's simply not the case. Average pugs struggle to get 20-30k dps just like they did years ago. Dlc trial hms are out of reach for pretty much any average player.
As for my personal perspective... I remember how much more people were into trials in Homestead patch compared to Morrowind and to be honest it's just sad. I witnessed a lot of smaller guilds die because of blanket nerfs and I will never believe that it's a good thing.
I think they should focus on improving game's stability and creating new content for all types of players. A few hundred players brandishing their dps on youtube and discords do not change anything in the grand scheme of things and the game should not be balanced around them.
What I've come down to is.
It's okay to change combat. It's not okay to change combat greatly more than every 3-6 months. We literally just got Scale Breaker and now they're trying to change combat again. With how slow gear grind is in this game (transmutes) we are still trying to do some builds and now with these changes we are not really prepared and it'll take us too long to recover making this game even more grindy.
You don't HAVE to gold your gear, it's such a minute increase in stats that staying purple doesn't hurt you. All you reasonably need gold is your weapons.
Besides if the combat stayed exactly the same for the last 5 years everyone would've quit playing because of how stale it's been.
VaranisArano wrote: »SydneyGrey wrote: »Why should the entire game get changed just to suit the top 1% of players?When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Maybe they need to just buff the difficulty for the hardest content, not nerf everybody's characters across the board no matter what their playstyle is. All that'll do is make things very frustrating for the newer players and the more casual players, who aren't among that top 1% of players that you want to cater to.
Its not the hardest content that's the issue. That's still really hard.
Its more that power creep makes older PVE content obsolete. To keep pace, ZOS would have to buff base game dungeons and Craglorn trials. That takes time, effort, and money that ZOS doesn't want to spend when they've got to pump out new content quarterly to draw players back in.