MaleAmazon wrote: »
I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.
Now we just need veteran questing mode.to all.
MaleAmazon wrote: »No, really.
- Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).
- 3-p sets now better meaning the unique 2-p sets will be used more.
- Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
- Standardizing dots and aoes is fundamentally good. Numbers are debatable.
- Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.
- Generally seemingly good changes like dizzying swing.
-Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.
- They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.
Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.
Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.
Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.
I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.
Now we just need veteran questing mode.to all.
I don't understand why PVP designers decide the fate of the overall DPS and heals. This game is not PVP only. Most of us aim for PVE content as first choice. And we always get nerfed based on what's happening in PVP.
Is there no PVE designer group in ZOS who would just say "no, wait, let's consider the impact on triasl etc"?
I mean - look at the Wall of elements. That one is not even used in PVP. It got nerfed pretty bad last patch as well. And now it's total trash. 800 dmg per second? Is that a joke? So all of us who was chasing the maelstorm inferno staff like crazy can throw it in a trash bin now
barney2525 wrote: »MaleAmazon wrote: »No, really.
- Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).
- 3-p sets now better meaning the unique 2-p sets will be used more.
- Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
- Standardizing dots and aoes is fundamentally good. Numbers are debatable.
- Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.
- Generally seemingly good changes like dizzying swing.
-Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.
- They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.
Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.
Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.
Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.
I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.
Now we just need veteran questing mode.to all.
wow
You get to put out your opinion.... in detail
but people who disagree with the changes, to the point that they have decided to play another game should shut up and not write their reasons why.
how awfully Partial of you
IMHO
MaleAmazon wrote: »No, really.
- Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).
- 3-p sets now better meaning the unique 2-p sets will be used more.
- Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
- Standardizing dots and aoes is fundamentally good. Numbers are debatable.
- Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.
- Generally seemingly good changes like dizzying swing.
-Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.
- They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.
Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.
Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.
Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.
I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.
Now we just need veteran questing mode.to all.
Pretty sure this was part way toward vet questing mode. As DPS gets nerfed, overland gets harder.
Mannix1958 wrote: »MaleAmazon wrote: »No, really.
- Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).
- 3-p sets now better meaning the unique 2-p sets will be used more.
- Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
- Standardizing dots and aoes is fundamentally good. Numbers are debatable.
- Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.
- Generally seemingly good changes like dizzying swing.
-Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.
- They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.
Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.
Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.
Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.
I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.
Now we just need veteran questing mode.to all.
Pretty sure this was part way toward vet questing mode. As DPS gets nerfed, overland gets harder.
I did not find it any harder on the PTS....in this aspect it missed the mark. If you have not tried it...please do. See if its seems any harder there.
MaleAmazon wrote: »No, really.
- Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).
- 3-p sets now better meaning the unique 2-p sets will be used more.
- Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
- Standardizing dots and aoes is fundamentally good. Numbers are debatable.
- Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.
- Generally seemingly good changes like dizzying swing.
-Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.
- They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.
Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.
Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.
Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.
I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.
Now we just need veteran questing mode.to all.