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Patch looks pretty damn good

  • Ozby
    Ozby
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    Age of Empires 3? Azura give me strength!
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • khajiitNPC
    khajiitNPC
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    Jhalin the people who improve aren’t the ones crying. That’s just how it is.
  • Gahmerdohn
    Gahmerdohn
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    MaleAmazon wrote: »

    I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.

    Now we just need veteran questing mode.

    <3 to all.

    Completely agree with you, ESO it's a way better game now than it was then and each year the game is getting better:

    - Now you can clear most of the endgame content with all kind of build, even 2h/DW and bow/bow giving to all the freedom to play what they like.
    - you can play DK healer, Sorc tank, NB tank, etc, all kinds of combination and still be able to complete most of the endgame content.
    - Now we have jewelry crafting, multi crafting, guild finder, housing, outfit system, and so one.
    - Every new dungeon is way better than the first ones (trial also to some extent although I still think that some vHOF like trial would be nice).
    - The storytelling is better with each new DLC
    - Dev's are deeply involved in making the gameplay better wether we agree with what they are doing or not. They take some risks and try new thing which is always something healthy to do.

    They are testing things in other to find a better formula so the game gets even better, obviously, there is no magical recipe to this so in the process there will be some tries and errors.

    If some people don't want to see all of that and want to leave the game so be it, we'll not try to retain them, these people are usually the same that have no patience for new players, the same that only care about number and don't give a s***t about community. They are the same people that only care about their build and don't see how some changes affect the game in the bigger picture. The same always complaining about every dam thing in the game cause fundamentally they really don't care about this game they just want the game to make them feel good.

    So yes if those people want to go it can only be better for the game overall, this is a healthy process. After they are gone we can continue on providing constructive feedback to make this game we love even better.


    <3
  • barney2525
    barney2525
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    MaleAmazon wrote: »
    No, really.

    - Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).

    - 3-p sets now better meaning the unique 2-p sets will be used more.

    - Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.

    - Standardizing dots and aoes is fundamentally good. Numbers are debatable.

    - Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.

    - Generally seemingly good changes like dizzying swing.

    -Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.

    - They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.

    Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.

    Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.

    Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.

    I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.

    Now we just need veteran questing mode.

    <3 to all.



    wow

    You get to put out your opinion.... in detail

    but people who disagree with the changes, to the point that they have decided to play another game should shut up and not write their reasons why.

    how awfully Partial of you


    IMHO

    :#
    Edited by barney2525 on September 18, 2019 4:18AM
  • MaleAmazon
    MaleAmazon
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    People can voice their opinion in a sensible way, but that is not what is happening. What is happening is that people selectively read patch notes on non-finalized changes, compare it to their current in-game skill bars, and then go "I lost 30% dps F U ZOS everyone I know is leaving!!!!!". As if they had money stolen from them.

    That is non-constructive whining by people who, quite frankly, seem to think they are entitled to a certain damage number as well as a certain amount of PvP newbies they can '1vX' per day.

    Like I said before; if someone deliberately puts themselves through a boring grind to level skills, instead of just using some of the free XP scrolls you keep getting for logging in and playing for fun, they are setting themselves up for disappointment. Grinding to get gear that is known to be overtuned has never been a very good idea in ESO, if you are looking for long-term enjoyment.
    Edited by MaleAmazon on September 18, 2019 4:47AM
  • furiouslog
    furiouslog
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    Nefi87 wrote: »
    I don't understand why PVP designers decide the fate of the overall DPS and heals. This game is not PVP only. Most of us aim for PVE content as first choice. And we always get nerfed based on what's happening in PVP.

    Is there no PVE designer group in ZOS who would just say "no, wait, let's consider the impact on triasl etc"?

    I mean - look at the Wall of elements. That one is not even used in PVP. It got nerfed pretty bad last patch as well. And now it's total trash. 800 dmg per second? Is that a joke? So all of us who was chasing the maelstorm inferno staff like crazy can throw it in a trash bin now :(

    I still don't have my staff so this is good news for me.
  • Uryel
    Uryel
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    Looks like, for once, it's mostly the PvP folks that get the short end of the stick. Can't say I'm going to complain about that.
  • Recent
    Recent
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    This patch is a load of old horse 🐴 radish!!!

    It stinks big time !!!!
  • Recent
    Recent
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    barney2525 wrote: »
    MaleAmazon wrote: »
    No, really.

    - Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).

    - 3-p sets now better meaning the unique 2-p sets will be used more.

    - Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.

    - Standardizing dots and aoes is fundamentally good. Numbers are debatable.

    - Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.

    - Generally seemingly good changes like dizzying swing.

    -Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.

    - They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.

    Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.

    Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.

    Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.

    I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.

    Now we just need veteran questing mode.

    <3 to all.



    wow

    You get to put out your opinion.... in detail

    but people who disagree with the changes, to the point that they have decided to play another game should shut up and not write their reasons why.

    how awfully Partial of you


    IMHO

    :#

    Well said 👍👍👍
  • Bryath
    Bryath
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    richo262 wrote: »
    MaleAmazon wrote: »
    No, really.

    - Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).

    - 3-p sets now better meaning the unique 2-p sets will be used more.

    - Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.

    - Standardizing dots and aoes is fundamentally good. Numbers are debatable.

    - Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.

    - Generally seemingly good changes like dizzying swing.

    -Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.

    - They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.

    Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.

    Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.

    Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.

    I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.

    Now we just need veteran questing mode.

    <3 to all.

    Pretty sure this was part way toward vet questing mode. As DPS gets nerfed, overland gets harder.
    Mannix1958 wrote: »
    richo262 wrote: »
    MaleAmazon wrote: »
    No, really.

    - Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).

    - 3-p sets now better meaning the unique 2-p sets will be used more.

    - Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.

    - Standardizing dots and aoes is fundamentally good. Numbers are debatable.

    - Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.

    - Generally seemingly good changes like dizzying swing.

    -Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.

    - They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.

    Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.

    Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.

    Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.

    I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.

    Now we just need veteran questing mode.

    <3 to all.

    Pretty sure this was part way toward vet questing mode. As DPS gets nerfed, overland gets harder.

    I did not find it any harder on the PTS....in this aspect it missed the mark. If you have not tried it...please do. See if its seems any harder there.

    No reason to use DoTs in overland, nothing survives long enough to get half of a DoTs ticks, so yeah, overland will still be silly easy.
  • InvictusApollo
    InvictusApollo
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    I actually like the changes. They buffed some of my characters. Even the stamina based.
  • regime211
    regime211
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    MaleAmazon wrote: »
    No, really.

    - Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).

    - 3-p sets now better meaning the unique 2-p sets will be used more.

    - Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.

    - Standardizing dots and aoes is fundamentally good. Numbers are debatable.

    - Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.

    - Generally seemingly good changes like dizzying swing.

    -Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.

    - They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.

    Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.

    Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.

    Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.

    I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.

    Now we just need veteran questing mode.

    <3 to all.

    Lol you got the vMA clear because this new patch has NOT gone live. Try doing it again on the same build and let me know how it goes.
    Edited by regime211 on September 18, 2019 1:32PM
  • ZOS_RogerJ
    ZOS_RogerJ
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    After removing additional comments and given the previous moderation post, we've closed this thread to prevent further derailing.
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