OG_Kaveman wrote: »And combat prayer sucks, short range puts healer too close to danger. Doesn't work on pugs at all, with scared to death dps and fake tanks every other run. Good luck buffing them while staying alive and keeping magicka up and healing said dps that are NEVER aware of positioning....
Like I said, combat prayer sucks, and therefore, isn't mandatory. There are better skills, even if you lose the buffs.
And I won't even mention PvP... I only know one player that can use that well in PvP, and he uses of raw healing power, not for buffs.
Combat prayer sucks.
Hazurko_RaShan wrote: »OG_Kaveman wrote: »And combat prayer sucks, short range puts healer too close to danger. Doesn't work on pugs at all, with scared to death dps and fake tanks every other run. Good luck buffing them while staying alive and keeping magicka up and healing said dps that are NEVER aware of positioning....
Like I said, combat prayer sucks, and therefore, isn't mandatory. There are better skills, even if you lose the buffs.
And I won't even mention PvP... I only know one player that can use that well in PvP, and he uses of raw healing power, not for buffs.
Combat prayer sucks.
a battle of wills as to who is right or wrong is off topic and so wrong. if you want to have a combat prayer is mandatory for healers thread, please go start your own. thank you.
Waffennacht wrote: »Healers are more akin to buffers than actual healers.
Because, you really shouldn't need to heal anyone
And combat prayer sucks, short range puts healer too close to danger. Doesn't work on pugs at all, with scared to death dps and fake tanks every other run. Good luck buffing them while staying alive and keeping magicka up and healing said dps that are NEVER aware of positioning....
Like I said, combat prayer sucks, and therefore, isn't mandatory. There are better skills, even if you lose the buffs.
And I won't even mention PvP... I only know one player that can use that well in PvP, and he uses of raw healing power, not for buffs.
Combat prayer sucks.
Hazurko_RaShan wrote: »Waffennacht wrote: »Healers are more akin to buffers than actual healers.
Because, you really shouldn't need to heal anyone
awesome. i'll remind people of that next time im in vet cos and when they start getting toxic with me about what an awful healer i am, i'll tell them to take it out on you.
Hazurko_RaShan wrote: »Waffennacht wrote: »Healers are more akin to buffers than actual healers.
Because, you really shouldn't need to heal anyone
awesome. i'll remind people of that next time im in vet cos and when they start getting toxic with me about what an awful healer i am, i'll tell them to take it out on you.
Hazurko_RaShan wrote: »TheGreatBlackBear wrote: »Lol no combat prayer, no warhorn so what exactly are you wearing JG for?
Jorvuld's Guidance
LEVEL 50 - CP 160
Type Dungeon
Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 4% Healing Done
(5 items) Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
for all of that
Hazurko_RaShan wrote: »OG_Kaveman wrote: »And combat prayer sucks, short range puts healer too close to danger. Doesn't work on pugs at all, with scared to death dps and fake tanks every other run. Good luck buffing them while staying alive and keeping magicka up and healing said dps that are NEVER aware of positioning....
Like I said, combat prayer sucks, and therefore, isn't mandatory. There are better skills, even if you lose the buffs.
And I won't even mention PvP... I only know one player that can use that well in PvP, and he uses of raw healing power, not for buffs.
Combat prayer sucks.
a battle of wills as to who is right or wrong is off topic and so wrong. if you want to have a combat prayer is mandatory for healers thread, please go start your own. thank you.
Hazurko_RaShan wrote: »TheGreatBlackBear wrote: »Lol no combat prayer, no warhorn so what exactly are you wearing JG for?
Jorvuld's Guidance
LEVEL 50 - CP 160
Type Dungeon
Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 4% Healing Done
(5 items) Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
for all of that
Bruh u try to impress us with set that is used to increase uptime on minor berserk and the warhorn mostly and yet you have neither on your bar, sorry but you got to do better than that, I wouldn’t want my healer to have his bars set up like that. Y I K E R S
Hazurko_RaShan wrote: »Hazurko_RaShan wrote: »TheGreatBlackBear wrote: »Lol no combat prayer, no warhorn so what exactly are you wearing JG for?
Jorvuld's Guidance
LEVEL 50 - CP 160
Type Dungeon
Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 4% Healing Done
(5 items) Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
for all of that
Bruh u try to impress us with set that is used to increase uptime on minor berserk and the warhorn mostly and yet you have neither on your bar, sorry but you got to do better than that, I wouldn’t want my healer to have his bars set up like that. Y I K E R S
There is no mention of minor beserk in that set. It increase uptime for lots of different things. It's you who is fixated on minor beserk.
I said nothing about impressing you. You said that. Not me.
Also, misgendering people is a form of abuse. Not a bruh and most def not your bruh.
Hazurko_RaShan wrote: »
Plus healing thicket and expansive frost cloak on the lightning staff bar and jorvulds guidance to buff them all
TheGreatBlackBear wrote: »"Healers" like this are the reason why people don't take healers along for four man and are now only using one in twelve man. You've got very little to offer besides filling a health bar. Which I hate to break it to you dps are more adept at doing because of how spell and weapon damage affect healing.
Mariusghost84 wrote: »TheGreatBlackBear wrote: »"Healers" like this are the reason why people don't take healers along for four man and are now only using one in twelve man. You've got very little to offer besides filling a health bar. Which I hate to break it to you dps are more adept at doing because of how spell and weapon damage affect healing.
I have no experience with healing and know 0 about the subject but. Are you saying that his setup isnt good for healing? If so- why excatly? What would you change?
Mariusghost84 wrote: »TheGreatBlackBear wrote: »"Healers" like this are the reason why people don't take healers along for four man and are now only using one in twelve man. You've got very little to offer besides filling a health bar. Which I hate to break it to you dps are more adept at doing because of how spell and weapon damage affect healing.
I have no experience with healing and know 0 about the subject but. Are you saying that his setup isnt good for healing? If so- why excatly? What would you change?
heaMariusghost84 wrote: »TheGreatBlackBear wrote: »"Healers" like this are the reason why people don't take healers along for four man and are now only using one in twelve man. You've got very little to offer besides filling a health bar. Which I hate to break it to you dps are more adept at doing because of how spell and weapon damage affect healing.
I have no experience with healing and know 0 about the subject but. Are you saying that his setup isnt good for healing? If so- why excatly? What would you change?
The problem with OP's and other people attitude toward healer is the fact they call this role a 'healer'. The role should be called dps/support.
This role should pull 20k+ dps and buff the other 2 dps while keeping hots on tank and providing an emergency heal for 'oh ***' moments, also dependent on skill of player debuff mobs and boss as much as possible.
So providing major courage, minor beserk and a regen buff is mandatory as a minimum for this role.
Tank provides minor courage and mob debuffs mainly.
This is an opinion for when you play with other skilled players, otherwise skilled players would run tank and just dps and remove heals, if you adopt 'healer' I just heal attitude you will not progress to endgame.
I have played with people who can provide 30k dps, hots, emergency heals, buff out the yang and solid debuffs, aim for that and you will be asked to run a lot of content.
As good player population dwindles and solid groups are hunting for good player additions you can meet some great guys and gals.
kylewwefan wrote: »No idea why these people think you even need a Resto Staff?
kylewwefan wrote: »It’s completely unnecessary for every single dungeon in the game is all. Healing passives? What even is that?
Just try it. You might learn something. Not even being condescending.
You really don’t need to heal that much. I generally use 2 class healing abilities and Barrier and that’s enough. For dungeons.
The extra damage you can bring in as a healer far surpasses any amount of buffs you can provide.
For Every single class except Sorc. I would maybe use the healing balls on Sorc.
kylewwefan wrote: »That’s 2 strong class heals. Every time I do damage, it heals someone using lotus. Shrooms are out. Gives group some extra health. Tank gives everyone some minor life steal with blood alter that also gives a Synergy for more heals and a small heal with circle of protection. Barrier for the clutch.
That’s a lot of healing. How much more do you need to be considered a “healer”?
I haven’t had a trials type healer in quite some time, and that would be a good deal different I think; but four man Dungeons are generally much better off with more damage.
I can’t make up enough for the loss of damage I could be doing by trying to buff two other DPS. If I load my bars up with all these unnecessary heals when I could be doing more damage but hide under the guise that I’m healing...it’s a disservice to the group.
You want to give the best chance you can to the completion of content. Once the heals are covered, what else can I offer to this group?
The real waste is not doing any damage and continuous unnecessary heals.
This is for dungeons and four person content. I’m sure trials are different, but I know most dungeons very very well.