ZOS_BrianWheeler wrote: »
We’ve also adjusted our standards of Area of Effect-based DoTs to once again do similar damage to single target counterparts, but with a much greater cost.
I'm not sure self-applied AOE skills are truly the driver of pain trains. It's not like Solar Barrage and Hurricane were big zerg group mainstays.
Now that Rapids is much less the group get out of jail free skill spam that it was, large groups can't move at top speed with impunity while stacking Sleet and Destro Ult and root spam. Well, at least not as easily as they were.
Whatever they do I doubt it will be a straight reversion... more like the Three Cup Shuffle.
RebornRequiem wrote: »I am not sure at which point skills like elemental blockade, liquid lightning, spear shards, eruption or volley are bad for PvP...just walk out of it.
RebornRequiem wrote: »I am not sure at which point skills like elemental blockade, liquid lightning, spear shards, eruption or volley are bad for PvP...just walk out of it.
kylewwefan wrote: »They went a bit overboard with the AOE nerf hammer imo. Caltrops now does around 650 damage per second tool tips. Used to be near 2500 DPS. It could use a buff. I don’t recall this being a cheap skill to cast either. Currently it’s not even worth slotting.
It's also an AOE 50% snare, which is better than Wall of Frost and doesn't require slotting a weapon that is otherwise pretty useless.kylewwefan wrote: »They went a bit overboard with the AOE nerf hammer imo. Caltrops now does around 650 damage per second tool tips. Used to be near 2500 DPS. It could use a buff. I don’t recall this being a cheap skill to cast either. Currently it’s not even worth slotting.
Sure Ive got no problem with a few buffs here and there, but to bring AoE dots up to par with single target dots? That makes no sense to me. Also dont forget that caltrops now applies major fracture which is a big damage boost in some instances like PvP but less in PvE where fracture is already being applied most likely.
I’d also be curious to know what this change/reversion is based on? Did I miss some threads asking for more AoE dot damage? I can’t see it being from PvPers and it seems like PvE dps doesn’t need help.
Fuzzy_Fish wrote: »My opinion is back tracking in any game is a bad idea it was changed for a reason, you don't fix a current problem by trading it with a old one.
So they said they are going to bring aoe dots up to single target levels, but they are nerfing single target. My guess is a 25-50% nerf to ST dots, so maybe a slight buff to AOE Dot to bring them to that level.
I hope they meant ground based aoes and not target based aoe dots.
Wait, what?Now that Rapids is much less the group get out of jail free skill spam that it was, large groups can't move at top speed with impunity while stacking Sleet and Destro Ult and root spam. Well, at least not as easily as they were.
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 10% respectively, for 8 seconds.
So they said they are going to bring aoe dots up to single target levels, but they are nerfing single target. My guess is a 25-50% nerf to ST dots, so maybe a slight buff to AOE Dot to bring them to that level.
Yeah I get that but AoE dots don’t seem to be a problem now. Many seem fine as they are. For example crescent sweep is very good and doesn’t need a buff not a cost increase. It’s unique in its frequency and level of power. Caltrops which someone mentioned above doesn’t do a lot of damage but it does provide AoE major fracture and that makes sense since it is a PvP skill line. It should serve more utility than damage.
OP is completely off on this. They are talking about ground targeted dots, not aoes in general The only that really was prevelant in pvp that i can think of is wall, and i wouldnt call that broken. They didnt nerf the pvp aoes at all(perma, proxy, destro ult, etc).
Do you really feel performance IMPROVED this patch? The opposite happened. THIS patch is the least fun, I believe the overwhelmingly negative feedback people have been giving confirms this.
Wait, what?Now that Rapids is much less the group get out of jail free skill spam that it was, large groups can't move at top speed with impunity while stacking Sleet and Destro Ult and root spam. Well, at least not as easily as they were.Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 10% respectively, for 8 seconds.
It no longer cancels due to dealing or receiving damage, and it gives both Minor and Major Exp.
So all that's needed is 1 "Rapids monkey" per 24-man raid. Unless there's a hidden cap on the # of groupmembers buffed?
If that skill is not a huge mobility buff to large groups, then I don't know what is.
Ahh, fair enough. That was well before I started playing.It used to remove snares and roots as well. So Rapids was also a kind of purge.