Thoose affected by that bug usually claim "never happened before" thats because the L2P bug is a sneaky *** and can come in many shapes.
I'm not really sure, maybe it's the so-called "health desync"? I've seen it happen twice in Imperial City, during the last few weeks of Elsweyr patch.
Once I was being attacked by two players, and I was retreating. I remember having plenty of HoTs on me and very few DoTs from the enemies, and I was roll dodging with 50% health (14k), but I just suddenly died within one second. Another time I was fighting two MagNBs, the fight lasted a while as they were tanky. I focused on one of them, and they were obviously taking low damage from me, but I used leap, hit him for no more than 5k and he instantly died while being above 60% just a second ago. It left me wondering if he had cloaked or died, but then I saw him on the ground. It's rather weird.
Ok i will be serious. Might be the new HP dsync bug added with scalebreaker:
https://forums.elderscrollsonline.com/en/discussion/489150/ballista-ultimate-bow-causes-desync-of-hp#latest
Ok i will be serious. Might be the new HP dsync bug added with scalebreaker:
https://forums.elderscrollsonline.com/en/discussion/489150/ballista-ultimate-bow-causes-desync-of-hp#latest
The death recap would still show damage sources tho.
OP, can you post a screenshot of death recap you see when you die to this?
Here, it happened just now with the templar during a deathmatch:
Max health at 40419.
Was at 88% when the bug occurred.
Here, it happened just now with the templar during a deathmatch:
Max health at 40419.
Was at 88% when the bug occurred.
You said in OP that the death recap did not show any damage source. The one above looks ok - so i'd say the health desync must be the reason.
What it means that you are getting damaged and lose life, but your screen does not reflect that, you still appear as if you did not lose life, then you suddenly die. There was a report of the bow ultimate causing this, and the recap shows a bow user attacking you. Might be it.
Here, it happened just now with the templar during a deathmatch:
Max health at 40419.
Was at 88% when the bug occurred.
You said in OP that the death recap did not show any damage source. The one above looks ok - so i'd say the health desync must be the reason.
What it means that you are getting damaged and lose life, but your screen does not reflect that, you still appear as if you did not lose life, then you suddenly die. There was a report of the bow ultimate causing this, and the recap shows a bow user attacking you. Might be it.
Here, it happened just now with the templar during a deathmatch:
Max health at 40419.
Was at 88% when the bug occurred.
You said in OP that the death recap did not show any damage source. The one above looks ok - so i'd say the health desync must be the reason.
What it means that you are getting damaged and lose life, but your screen does not reflect that, you still appear as if you did not lose life, then you suddenly die. There was a report of the bow ultimate causing this, and the recap shows a bow user attacking you. Might be it.
TBH I have experienced that ballista bug, it showed 18k damage on my death recap and was 1 of 2 sources of damage listed.
Crixus8000 wrote: »It's health dysinc. So far in cyro the bow ult causes it almost 100% of the time and so does siege weapons. I have had it from other things too though. But yes it's happening very frequently now and is really annoying.
And yesterday I was fully hp and died to a single frags that I blocked xD
Crixus8000 wrote: »It's health dysinc. So far in cyro the bow ult causes it almost 100% of the time and so does siege weapons. I have had it from other things too though. But yes it's happening very frequently now and is really annoying.
And yesterday I was fully hp and died to a single frags that I blocked xD
We already covered this: health desinc is a visual bug, but when it happens it is not sudden and it still allows the near death effects (blurred screen and sounds) which do not happen and it must happen when a tank is resisting (a tank does not simply "go down" in a strike).
Crixus8000 wrote: »It's health dysinc. So far in cyro the bow ult causes it almost 100% of the time and so does siege weapons. I have had it from other things too though. But yes it's happening very frequently now and is really annoying.
And yesterday I was fully hp and died to a single frags that I blocked xD
We already covered this: health desinc is a visual bug, but when it happens it is not sudden and it still allows the near death effects (blurred screen and sounds) which do not happen and it must happen when a tank is resisting (a tank does not simply "go down" in a strike).
Blurred screen and sounds happen when your (real) health drops below certain threshold, and stays there. It does not happen when you are above the threshold, and then take a damage spike that kills you.
Lets say you have 40K HP and your "near-death" effect threshold is 8K HP. If someone hits you with a ballista, bringing you down to 9K HP with a health desync, you will appear to be at 100% HP, really have 9K HP, and there will be no near-death effects. Then, you take 9K damage in one second (more likely when multiple enemies attack you) and you will appear to drop from 100% HP to dead in 1 second, with no near-death effects shown.
TLDR: health desync does not necessarily create the blurred screen and sound of "near-death".
Crixus8000 wrote: »It's health dysinc. So far in cyro the bow ult causes it almost 100% of the time and so does siege weapons. I have had it from other things too though. But yes it's happening very frequently now and is really annoying.
And yesterday I was fully hp and died to a single frags that I blocked xD
We already covered this: health desinc is a visual bug, but when it happens it is not sudden and it still allows the near death effects (blurred screen and sounds) which do not happen and it must happen when a tank is resisting (a tank does not simply "go down" in a strike).
Blurred screen and sounds happen when your (real) health drops below certain threshold, and stays there. It does not happen when you are above the threshold, and then take a damage spike that kills you.
Lets say you have 40K HP and your "near-death" effect threshold is 8K HP. If someone hits you with a ballista, bringing you down to 9K HP with a health desync, you will appear to be at 100% HP, really have 9K HP, and there will be no near-death effects. Then, you take 9K damage in one second (more likely when multiple enemies attack you) and you will appear to drop from 100% HP to dead in 1 second, with no near-death effects shown.
TLDR: health desync does not necessarily create the blurred screen and sound of "near-death".
There are no balistas in bgs and i the biggest hit i can take when not parrying is something between 4 k and 5 k. Consider that my builds makes me parry frequently and you may see how it is very unlikely that this is simple health desync bug. Also consider the other bug that occurred: you enter a fight, last 5 SECONDS as TANK, you somewhat die and then you simply cannot ress.
How do you explain this?
SaucyMcSauceface wrote: »Crixus8000 wrote: »It's health dysinc. So far in cyro the bow ult causes it almost 100% of the time and so does siege weapons. I have had it from other things too though. But yes it's happening very frequently now and is really annoying.
And yesterday I was fully hp and died to a single frags that I blocked xD
We already covered this: health desinc is a visual bug, but when it happens it is not sudden and it still allows the near death effects (blurred screen and sounds) which do not happen and it must happen when a tank is resisting (a tank does not simply "go down" in a strike).
Blurred screen and sounds happen when your (real) health drops below certain threshold, and stays there. It does not happen when you are above the threshold, and then take a damage spike that kills you.
Lets say you have 40K HP and your "near-death" effect threshold is 8K HP. If someone hits you with a ballista, bringing you down to 9K HP with a health desync, you will appear to be at 100% HP, really have 9K HP, and there will be no near-death effects. Then, you take 9K damage in one second (more likely when multiple enemies attack you) and you will appear to drop from 100% HP to dead in 1 second, with no near-death effects shown.
TLDR: health desync does not necessarily create the blurred screen and sound of "near-death".
There are no balistas in bgs and i the biggest hit i can take when not parrying is something between 4 k and 5 k. Consider that my builds makes me parry frequently and you may see how it is very unlikely that this is simple health desync bug. Also consider the other bug that occurred: you enter a fight, last 5 SECONDS as TANK, you somewhat die and then you simply cannot ress.
How do you explain this?
I think he meant Ballista, as in the Bow Ulti, not the siege weapon, which can hit like a truck if someone has debuffed you and the bow user has stacked into penetration, and is definitely something that you find in BGs. The max hit you can take might be 4k, but there are three people hitting you in that death recap, potentially all at the same time. That could mean you took that full 15k damage within a second or so, and if your health had been lowered by the bow ulti before that you could well find yourself quickly dead. Add in the issues with random ping spikes and it is easy to find yourself dead before you know it.
at about 3:45 or so in this video, you see it happen, although bow ulti is what kills him, so it shows on the recent damage death recap.
https://youtu.be/3orZQY270U4
The being unable to rez seems to be a separate issue. I have had it without the health desync issue. Then again, this patch is full of issues, so it is possible you have found a new bug.
More information as i test it.
It appears it is a bug linked to the MYSTIC GUARD ability.
It occurs every time i am guarding an ally. If he gets hit my health goes down accordingly, receiving 30% of his damage.
What is wrong is that if my protected team member dies i die aswell, no matter the circumstance.
To prove this i let a mob of 3 enemies hit him, remained distant from them and kept an eye on my health, shielding myself to never take damage and lower my health while my ally did.
And it happened: the moment he died i died too, and that caused the bug which prevented me from ressing (maybe because i should have never been dead in the first place).
I also noticed that my death recap was showing impossible damage souce. In fact the 3 enemies were 3 duel wielding foes which were spamming their EXECUTIONER ability. The problem with this was:
1) the damage received via this source which was above 7k health (this means that a full resi and over 40 k health tank was receiving a hit blow of more that 24 k, which is not possible).
2) All the damage transferred to me by the Mystic Guard ability is makred as damage coming from the ability itself, not from other players attacking my friend, and this was not showing in my death recap.
I think this pretty much solves the mistry behind my deaths: it is not an health desync bug, but something much worse regarding the mystic guard ability.
I will open another discussion to notify this.