I mean for the most part no. But I’ve youve got master merchant sending queries every few seconds in Cyrodiil and a bunch of out of date addons then yes you’re going to see a performance drop. If you’re smart about minimizing your use of addons and research/test the best ones then it’s probably having minimal to no impact.
DragonRacer wrote: »I’m actually seeing what feels like several different times bandied about. Is it not the same time per each time zone?
Example: PS4 NA. I am East Coast USA. Trader flip on Sunday is 9pm Eastern (changing to 8pm when Daylight Savings change hits). Which is 6pm Pacific. So, for North America it hits anywhere from early evening to early night depending on your time zone.
What is it for everyone else?
Taleof2Cities wrote: »It's refreshing to see an actual poll for once.
After the last 10 being biased towards the OP without any meaningful choices ...
ZOS_GinaBruno wrote: »Thanks for everyone’s patience
ZOS_GinaBruno wrote: »the issues impacting the guild traders from this past weekend were ultimately tied to the overall game load and related processing requests. The cause was a high volume of add-on requests, game server requests, and multi-bid process requests all hitting at once.
ZOS_GinaBruno wrote: »Disabling this functionality is the quickest and least impactful way to effectively adjust the overall load on the game. We’re still working on adding the additional safeguards and once we’ve tested it internally, we’ll determine if it’s something we can hotfix or if we’ll need to add it to an incremental patch. We’re also discussing the possibility of moving when guild trader ownership switches to another time that’s outside of primetime hours, but still during a reasonable time.
So, let me see if I get this right. You guys create a game with interface and functionalities so bare that pretty much everyone and their cousin has to use addons fo the most basic things. Like, actually having a minimap, some sort of inventory management tools, proper trade history, and whatnot ; and then you blame those addons we only use because you never provided those functionalities in the first place to be responsible for your shortcomings ? Impressive.
Lazarus_Rising wrote: »They don't blame addons only... this is just out of context. I think we can all agree that addons might influence the server stability to some extend, no?
wavingblue wrote: »No because its their code that is running on the server, its their code that enable the add-ons, its their code all the way around. It's their code that can turn off the add-ons they are vilifying, it's their code that put that feature in place. It's their servers which traffic didn't magically explode on overnight. It's their servers they could not get in front of and pro-actively block add-ons prior to the first live running of new code. It's all ZOS.