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Making Abilities More Impactful

FoulSnowpaw
FoulSnowpaw
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The problem with TESO is that there's animation canceling or "weaving" which honestly is game breaking. Because of animation canceling both PVE and PVP has had issue after issue about lag, exploitation, using third party programs to maximize damage, bot trains, zergs etc. And these things happen and are still being abused by "pro-gamers". Animation canceling does cause lag because so much information is processed beyond intended receiving and calculating; CP Tree messing up a lot of information processing speed along with procing chancing.

-Templar's Power of Light/Purifying Light causes a small but noticeable latency delay before it delivers its stored damage. The server needed time to think and calculate the stored damage and calculating it to ability confinements, player cp, player buff, penetrations, debuffs | Enemy cp, buffs, resistances, debuffs + racial perks with procs + abilities and passives that either counteract, cancel out, or apply some other chain effect (like templar's living dark lag fest of an ability). And this is just one ability stacked with so many others and opponents alike.
-Some players dish 5 abilities in 2 seconds even when not including weapon enchantment effects/poisons and damaging pets and shields.

The point is animation cancelling results in "top" players achieving very high damage outputs that exceed the intents of gear designed to benefit the typical player. Because of extremities classes, abilities, sustain, damage, gear, etc. have been nerfed time and time again in order to "control" the anomaly. ZOS way of balancing always inconveniences the game's majority casual players. With animation cancelling chaining, very little dps is lost to end gamers.

The ideal of "skill" is largely lacking, the most skilled being the one with third party programs or simply better tech, which is not skill. Area of effect got nerfed when people shouldn't be standing in it and requires strategic placement, which reduces the game's integrity of skill. Gap closers are too instantaneous and have no counter measures, as they can be spammed to ridiculous intervals or simply lag warp their way to you with no animation. Light and Heavy Attacks deal as much damage as direct damage abilities and cover 20-25% of damage parses.

The game itself is so intensive in glitching these abilities in order to complete vet content to the point where the game is a stress bomb when wanting to do a fun challenge... not to mention the majority of the TESO playerbase being left out of all vet content because many cannot animation cancel/glitch swap abilities/weaving L/H attacks... because that's not what the game is supposed to do. Most max level players deal 30-40k dps with the top few who animation cancel, dealing 70-100k dps.

Abilities should deal more damage but have a cooldown interval.
No damage would be lost at all, just the pure annoyance of having to perfect weave/animation cancel in order to achieve high end standards. Access to what the game requires of for vet content should be accessible to all rather than requiring glitching the game in order to follow through.

Warden's Cliff Racer and Scorch are a good ideal for abilities as it deals decent damage followed by a mechanic that can be countered skillfully.
ZOS shouldn't allow further abuse of animation cancelling to be the basis of success in completion of endgame content. Most veteran achievements are not achievable if the game was played the way it was supposed to. Nerfs affect incoming players looking to complete achievement but cannot because older players completed it when the game was more buffed.


Most players will disagree with this post and that's predictable.
The point is the game could value its assets more than it is valued now. Currently gameplay is quite a disgrace considering how much heart and vision the game had from Day One compared to the now broken age of shattered visions.


  • Rungar
    Rungar
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    I agree it is a disgrace. It has to go.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • Rake
    Rake
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    So u say animation canceling resulted in zerging.
    Thats new.
    Also, there are turn based games out there.
    Hope ESO wont become one.
    So either L2P or continue to be free AP
  • ChunkyCat
    ChunkyCat
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    Anyone else not read all that?
  • Vapirko
    Vapirko
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    ChunkyCat wrote: »
    Anyone else not read all that?

    I got to because animation cancelling then cheating and bot trains and then promptly had a “what the *** am I reading” moment.
    Edited by Vapirko on August 20, 2019 12:59PM
  • No_Division
    No_Division
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    I agree, but this game is run like a casino more than a game. It's better to go play a real MMO or balanced game that doesn't pride itself on sucking in pve players to make them buy crowns lol.
  • Nerftheforums
    Nerftheforums
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    Nothing screams "I refuse to l2p" and "I assume so much random ***" more than this post.

    Gg, you won the pug of the day award.
  • ATreeGnome
    ATreeGnome
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    @FoulSnowpaw
    Would you mind explaining the link between animation canceling and bot trains/zergs in detail? I feel like I must be missing something.
  • Koensol
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    "AnImAtIoN cAnCeLlInG cAuSeD zErGs"
    Ahahaha :D
  • KingExecration
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    Vapirko wrote: »
    ChunkyCat wrote: »
    Anyone else not read all that?

    I got to because animation cancelling then cheating and bot trains and then promptly had a “what the *** am I reading” moment.

    Tin foil hat equipped
  • xWarbrain
    xWarbrain
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    All I heard was "I'm not as good as other people so change the game to suit less competent players".


    Spend time on a target dummy like the rest of us did and get good. Animation canceling is not required for ANY content. Weaving light attacks is something that takes practice, but its very easy and straight forward. If you don't practice and you can't complete harder content, its your fault, not the game's design.

    If the harder content was supposed to be beatable by everyone that logs in, it wouldn't be harder content. It would just be...content.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • blnchk
    blnchk
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    OP, you said it yourself: You will find little support about this here.

    I think your point is valid in that ESO's combat is by far its weakest aspect. You will rarely hear such an opinion on these forums or even on the dedicated Subreddit, but leave that bubble and the game's skill design and reliance on animation cancelling is derided frequently and with gusto.

    Unfortunately, you lose a lot of credibility by throwing around accusations (e.g. use of third party programmes) and misinformation (e.g. that players somehow circumvent the GCD). In addition, your proposed solution is unrealistic. The game is five years old, it's far too late to implement cooldowns. A fundamental rework like that might have been possible during beta, but it's hardly conceivable now.

    Perhaps the ability audit we've been witnessing will culminate in changes that improve ESO's combat gameplay. Perhaps not.
  • xBacskay
    xBacskay
    Soul Shriven
    wow, this is embarrassing
  • BlackMadara
    BlackMadara
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    There is a 1 second goal cooldown (GCD) for all abilities. You cannot cast 5 skills in 2 seconds. This is a common misconception.

    Animation canceling allows you to clip the animations of light attacks and skills to meet the GCD. Allowing the full animation of a light attack and skill can last up to 2s.

    Canceling the light attack animation with a skill is the most basic form of animation canceling, and is called "weaving." It is simple, basic, and easy.

    Block/ bar swap/ dodge canceling allows one to perform defensive maneuvers right after skill cast, or to meet the GCD. This requires a bit more skill to get the timing down, but is a form a skill expression

    ZoS nerfed AoE abilities to deal a third less damage than single target. A group of 3 spamming AoE will beat a group of 3 spamming single target.
  • Sergykid
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    animation cancel or not, you can't fire more than one ability per second, unless cheats.
    -PC EU- / battlegrounds on my youtube
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