Ragnaroek93 wrote: »Don't play in medium armor. ZOS tried to buff it in this patch and failed spectacular, so I think they're gonna give up on that. Medium armor wasn't meta for a single patch in 4 years now, I've never experienced something like that in another game.
Waffennacht wrote: »@mrsrobot you're in PvP zone, but yes you can. VMA is mostly about knowing mechanics, do it enough and it gets pretty easy.
As for medium in BGs; all of my stam builds have been in medium. While experiences vary, I do well and enjoy it
Ragnaroek93 wrote: »Don't play in medium armor. ZOS tried to buff it in this patch and failed spectacular, so I think they're gonna give up on that. Medium armor wasn't meta for a single patch in 4 years now, I've never experienced something like that in another game.
MartiniDaniels wrote: »thankyourat wrote: »Darkmage1337 wrote: »Darkmage1337 wrote: »Darkmage1337 wrote: »Light Armor gives 4884 Spell Penetration in its last passive.
Medium Armor does not give 4884 Physical Penetration, in any passive.
Honestly, Light and Medium armor should be 1:1 mirror in their strength bonus differences.
E.g. Medium Armor gets a measly 14% Weapon Damage increase. Give Light Armor a 14% Spell Damage increase.
Light Armor gives 4884 Spell Penetration. Give Medium Armor 4884 Physical Penetration. Etc...
Obviously keep the sneaking-speed for Medium and the sprinting-speed for Light, as-is.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_RobGarrett might be worth checking out, internally. Before you ruin any other class/weapon ability passives and skill lines. Take a Look at Medium and Light armor passives, and BALANCE those first to 1:1 mirror/ratio, with Light giving Spell/Magic and Medium giving Weapon/Physical. It's not rocket science.
Only problem is that spell damage and weapon damage aren't equal by design of the game. It would actually have to be a % of max magicka for it to positively affect every LA build out there instead of a few. And doing that would only make the exact builds you are complaining about stronger. In fact, it is the idea of mag and stam having complete set counterparts that is creating this problem in the first place (Alfiq, Bright-Throat), and your solution is more mirroring?
So either give Medium Armor users the 4884 Physical Penetration, or remove Light Armor users 4884 Spell Penetration.
And, Spell Penetration has nothing to do with those builds being extremely tanky. Lol.
Penetration is an offensive stat, not a defensive one.
You are jumbling too many variables and topics together.
Can you read? Also, why exactly would medium keep 15% damage and light lose penetration but gain nothing?
Lastly, what about "tanky builds" where exactly did I mention that?
EDIT: oops, forgot it was 15% now, even better...
"And doing that would only make the exact builds you are complaining about stronger."
Can you read? Who's complaining? What builds? Again, all I see are your baseless words with no direct meaning or examples attached.
Like I said previously,
Light armor gets 4884 Spell Penetration and Medium Armor gets 15% Weapon Damage. That is unbalanced and uneven.
The thread's topic is regarding: "What is wrong with medium armor?" Those 2 passives' stat differences are what is wrong.
Light Armor gets 5k Spell Penetration and Medium Armor gets 15% Weapon Damage.
It should be made even, a 1:1 ratio. Just like every armor set and everything else that is becoming standardized and uniform in ZOS's ability 'audits.'
Bone Pirate and Bright-Throat sets come to mind. Hunding's Rage and Law of Julianos sets come to mind. Etc.
These are all 1:1 equivalent-stat mirrored sets. One is a Stamina version. One is a Magicka version.
Light Armor is for Magicka users. Medium Armor is for Stamina users. Make their passives reflect that, then.
Want Medium Armor to perform better in comparison to Light and Heavy? Then the Medium Armor passive(s) need to be buffed AND/OR Light/Heavy passive(s) need to be nerfed. Those are literally the only options.
Give Medium Armor 5k Physical Penetration on top of the 15% Weapon Damage. Or, remove Light Armor's 5k Spell Penetration and give Light Armor 15% Spell Damage, or whatever other combination that equals out to Light and Medium having 1:1 stat ratio differences, aside from Medium Armor receiving sneak cost bonuses and Light receiving sprint cost bonuses.
Again, it's not rocket science.
The extra stats would help with dealing with the meta invincible tank builds since damage shields and mitigation are already way over the top. Players take too much time to kill (TTK) now, more than ever before. Did you not play the game years ago in previous patches and previous metas when this was not the case?
The light armor spell pen passive comes out to around a 7% damage increase. Medium weapon damage can vary but on the average build it will add around 500 weapon damage. Both will come out to around equal damage output though. No need to change either. The medium vs light passives are already balanced. If you believe light is performing better than medium (which I don’t) it means that magicka users have access to stronger abilities. On average though medium armor builds hit harder than light armor builds. It’s rare to be bursted by a light armor user. You are generally worn down. While a medium user can take you from 100 to 0. When you start to make all passives and armor have 1:1 balance you make the game stale. Medium performs better in some situations and light performs better in some situations and that’s the way it should be.
Agree, if we will compare passives 1 to 1, both types will be close to each other. But problem here is that shields protect against everything while roll-dodge doesn't protect against channels and dots, and especially new dots. Also shields can be spammed while roll-dodge have escalating cost increase. And overall there are only few good medium sets and they are all offensive or sustain. So maybe ZOS should add some additional functionality to roll-dodge like suppressing dots for 3 seconds or something like that.
everybody that isnt lying know LA penetration is better at no cp than MA wep dmg.
everybody that isnt lying know LA penetration is better at no cp than MA wep dmg.
Dodge Roll should be cheaper and not have such a severe increase on consecutive dodge rolls, since they got rid of passive dodge (by changing Evasion) we need to actively dodge roll more. Also i wouldn't mind if they adjusted the requirement for the passives so that medium can wear 5-1-1 and get that best use out of Undaunted Mettle.
Add a purge to Shuffle/ Elude