Sounds good, but what about all the high level players who do not spend the 50 to 60 skill points in material passives just to farm?
What ZOS needs to do is start IP Banning accounts. Sure it's not a perfect solution, but make it difficult and the gold sellers will infest other games. Gold Sellers do not make much more than mine wages, so any impact on the dollar per hour will have a huge impact.
Twohothardware wrote: »Sounds good, but what about all the high level players who do not spend the 50 to 60 skill points in material passives just to farm?
What ZOS needs to do is start IP Banning accounts. Sure it's not a perfect solution, but make it difficult and the gold sellers will infest other games. Gold Sellers do not make much more than mine wages, so any impact on the dollar per hour will have a huge impact.
IP banning is difficult. Not everyone even has a static IP, some providers use shared IP's, and with all the low cost VPN's nowadays you can easily change your IP by just connecting through a different VPN server.
Twohothardware wrote: »Sounds good, but what about all the high level players who do not spend the 50 to 60 skill points in material passives just to farm?
What ZOS needs to do is start IP Banning accounts. Sure it's not a perfect solution, but make it difficult and the gold sellers will infest other games. Gold Sellers do not make much more than mine wages, so any impact on the dollar per hour will have a huge impact.
IP banning is difficult. Not everyone even has a static IP, some providers use shared IP's, and with all the low cost VPN's nowadays you can easily change your IP by just connecting through a different VPN server.
Used to do it all the time when I was a moderator on the Bethesda Forums. Very effective at getting rid of problem people. Most ISPs/Institutions use IPV6 as the need to track what is done on the internet out weighs any ip convience. Not all that many people use VPNs, so coddling them is a good risk reward trade. No real reason ZOS can't just say no vpns.
If we wait for a perfect solution, it will never come.
Twohothardware wrote: »Sounds good, but what about all the high level players who do not spend the 50 to 60 skill points in material passives just to farm?
What ZOS needs to do is start IP Banning accounts. Sure it's not a perfect solution, but make it difficult and the gold sellers will infest other games. Gold Sellers do not make much more than mine wages, so any impact on the dollar per hour will have a huge impact.
IP banning is difficult. Not everyone even has a static IP, some providers use shared IP's, and with all the low cost VPN's nowadays you can easily change your IP by just connecting through a different VPN server.
Used to do it all the time when I was a moderator on the Bethesda Forums. Very effective at getting rid of problem people. Most ISPs/Institutions use IPV6 as the need to track what is done on the internet out weighs any ip convience. Not all that many people use VPNs, so coddling them is a good risk reward trade. No real reason ZOS can't just say no vpns.
If we wait for a perfect solution, it will never come.
vesselwiththepestle wrote: »*snip*.
In my country static IP are very unusual. Normally IP change here every time you reset your router. Actually, at least a few years ago the routers reset every 24 hours automatically, because the providers didn't want you to have a static ip. Static IP are here mostly reserved for universities, server structures, state departments etc.
So if you'd ban a IP, the person would just have to reset its router - and randomly completely different people would appear IP banned. I don't understand how you can use IP ban as a valid tool.
all this would do would make gold mats become rarer and thus jack up the price.
Im all for banning the bots, but don't make a rare item become even rarer than it is just because bots.
Twohothardware wrote: »all this would do would make gold mats become rarer and thus jack up the price.
Im all for banning the bots, but don't make a rare item become even rarer than it is just because bots.
Eliminate the chance for gold mats on lower level resources and increase the chance on max resources to compensate. Problem solved.
Twohothardware wrote: »
jeanbulinckxub17_ESO wrote: »And most important, pay someone to actually do gamemaster duty 24/7 in all servers.
all this would do would make gold mats become rarer and thus jack up the price.
Im all for banning the bots, but don't make a rare item become even rarer than it is just because bots.
redgreensunset wrote: »vesselwiththepestle wrote: »*snip*.
In my country static IP are very unusual. Normally IP change here every time you reset your router. Actually, at least a few years ago the routers reset every 24 hours automatically, because the providers didn't want you to have a static ip. Static IP are here mostly reserved for universities, server structures, state departments etc.
So if you'd ban a IP, the person would just have to reset its router - and randomly completely different people would appear IP banned. I don't understand how you can use IP ban as a valid tool.
This right here. What a lot of people here either don't know or arrogantly choose to ignore is that outside the US/North America static IPs are very rare. As in, government institutions and big wig companies have them, maybe big education centers such as universities, but no one else does. Because globally there's a lack of IPs and since not everyone is online all the time when you go offline your IP will get reassigned to someone else. What's more is that often sessions are timed, ie you only have an IP for X number of hiurs then, whether you're online or not, it gets changed. Which sometimes means you have to reboot or reset your internet connection to make th web work properly for you again.
If you simply ban an IP you will outside the US end up banning a lot of innocent people who got allocated an IP that a botter was using at the time they were banned. The botter meanwhile will have to do nothing more than reset their router which t akes abiut 3 minutes, to get a new IP and continue on their way. The people who claim IP is an "efficient tool" are woeduly ignorant pf how the internet worka outside their own littlw backyard called the Us.
Alienoutlaw wrote: »simple way in theory to stop the node bots is to randomise the spawn times and move the node each time by a foot or two, that way the scripted runs would be useless, also could use more interaction with the node instead of one click
themaddaedra wrote: »Well just because there are one or two higher level bots it doesn't mean they are as spread as the low level ones. I too see a LOT of low level bots in PC-EU and i'm yet to see one single high level.
The perfect solution may never exist but not letting them farm gold mats sub 10 level would be a big improvement. Don't even get me started with the low level players, like nobody wants to say yes to bots just because one or two low levels out of thousands would feel like golding their armor.
Also, if you are online on PC-EU you can just go check Glister Vale in Auridon, i bet my arse you'll see at least 4 bots killing wolves in there. Been like that for more than a year and i reported like a hundred of them.