No matter how much resistance i stack, every time i enter BG in medium armor i am pissed on by casters. Just thrown around like nothing. But when i try light armor classes i can take a serious beating. Shouldnt light be light mitigation, medium being medium mitigation and heavy ... i havent tried heavy.
BaiterOfZergs wrote: »The last thing medium needs is extra pen, be careful what you wish for .
Darkmage1337 wrote: »Light Armor gives 4884 Spell Penetration in its last passive.
Medium Armor does not give 4884 Physical Penetration, in any passive.
Honestly, Light and Medium armor should be 1:1 mirror in their strength bonus differences.
E.g. Medium Armor gets a measly 14% Weapon Damage increase. Give Light Armor a 14% Spell Damage increase.
Light Armor gives 4884 Spell Penetration. Give Medium Armor 4884 Physical Penetration. Etc...
Obviously keep the sneaking-speed for Medium and the sprinting-speed for Light, as-is.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_RobGarrett might be worth checking out, internally. Before you ruin any other class/weapon ability passives and skill lines. Take a Look at Medium and Light armor passives, and BALANCE those first to 1:1 mirror/ratio, with Light giving Spell/Magic and Medium giving Weapon/Physical. It's not rocket science.
Darkmage1337 wrote: »BaiterOfZergs wrote: »The last thing medium needs is extra pen, be careful what you wish for .
Given all the current invincible, unkillable, permablock shield Sorc, DK, Templar, and Necro tank builds in PvP?
Yeah, uh, no, I don't think so. Lol.
Darkmage1337 wrote: »Light Armor gives 4884 Spell Penetration in its last passive.
Medium Armor does not give 4884 Physical Penetration, in any passive.
Honestly, Light and Medium armor should be 1:1 mirror in their strength bonus differences.
E.g. Medium Armor gets a measly 14% Weapon Damage increase. Give Light Armor a 14% Spell Damage increase.
Light Armor gives 4884 Spell Penetration. Give Medium Armor 4884 Physical Penetration. Etc...
Obviously keep the sneaking-speed for Medium and the sprinting-speed for Light, as-is.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_RobGarrett might be worth checking out, internally. Before you ruin any other class/weapon ability passives and skill lines. Take a Look at Medium and Light armor passives, and BALANCE those first to 1:1 mirror/ratio, with Light giving Spell/Magic and Medium giving Weapon/Physical. It's not rocket science.
Only problem is that spell damage and weapon damage aren't equal by design of the game. It would actually have to be a % of max magicka for it to positively affect every LA build out there instead of a few. And doing that would only make the exact builds you are complaining about stronger. In fact, it is the idea of mag and stam having complete set counterparts that is creating this problem in the first place (Alfiq, Bright-Throat), and your solution is more mirroring?
BaiterOfZergs wrote: »Darkmage1337 wrote: »BaiterOfZergs wrote: »The last thing medium needs is extra pen, be careful what you wish for .
Given all the current invincible, unkillable, permablock shield Sorc, DK, Templar, and Necro tank builds in PvP?
Yeah, uh, no, I don't think so. Lol.
If you’re fighting tanks that do no damage then I don’t know what to tell you. That’s the first type of person a small scaler ignores.
With the amount of weapon damage a stam user is able to accumulate they already have a high amount of effective weapon power. You can already achieve over 20k pen as a stam character. Giving medium armor that passive is almost the equivalent of giving them an extra major fracture.
I say this as a person who only plays in medium..
Darkmage1337 wrote: »BaiterOfZergs wrote: »Darkmage1337 wrote: »BaiterOfZergs wrote: »The last thing medium needs is extra pen, be careful what you wish for .
Given all the current invincible, unkillable, permablock shield Sorc, DK, Templar, and Necro tank builds in PvP?
Yeah, uh, no, I don't think so. Lol.
If you’re fighting tanks that do no damage then I don’t know what to tell you. That’s the first type of person a small scaler ignores.
With the amount of weapon damage a stam user is able to accumulate they already have a high amount of effective weapon power. You can already achieve over 20k pen as a stam character. Giving medium armor that passive is almost the equivalent of giving them an extra major fracture.
I say this as a person who only plays in medium..
Well, no duh, but ignoring those invincible builds is impossible if that is the only play style one encounters, especially 1v1. You also just randomly threw 'small-scale' in there, without clarifying: Cyrodiil CP PvP, Cyrodiil no-CP PvP, Battlegrounds, etc.
I wasn't complaining about them -- they either die or go away, eventually. It's just boring and TTK is too long. I prefer the set-Procacalypse DPS meta over invincible annoying tank meta.
It is also way too easy to reach the Physical/Spell Resistance cap, regardless.
I say this as a person who has 10 characters on my main account (CP1068), 8 on my 2nd account (CP421), and another 1-8 characters on other alt accounts (CP421, CP283, CP167, CP162, & CP162).
I play or have played all builds and play styles, whether or not they are 'meta' and FOTM at any given time or game update.
Darkmage1337 wrote: »Darkmage1337 wrote: »Light Armor gives 4884 Spell Penetration in its last passive.
Medium Armor does not give 4884 Physical Penetration, in any passive.
Honestly, Light and Medium armor should be 1:1 mirror in their strength bonus differences.
E.g. Medium Armor gets a measly 14% Weapon Damage increase. Give Light Armor a 14% Spell Damage increase.
Light Armor gives 4884 Spell Penetration. Give Medium Armor 4884 Physical Penetration. Etc...
Obviously keep the sneaking-speed for Medium and the sprinting-speed for Light, as-is.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_RobGarrett might be worth checking out, internally. Before you ruin any other class/weapon ability passives and skill lines. Take a Look at Medium and Light armor passives, and BALANCE those first to 1:1 mirror/ratio, with Light giving Spell/Magic and Medium giving Weapon/Physical. It's not rocket science.
Only problem is that spell damage and weapon damage aren't equal by design of the game. It would actually have to be a % of max magicka for it to positively affect every LA build out there instead of a few. And doing that would only make the exact builds you are complaining about stronger. In fact, it is the idea of mag and stam having complete set counterparts that is creating this problem in the first place (Alfiq, Bright-Throat), and your solution is more mirroring?
So either give Medium Armor users the 4884 Physical Penetration, or remove Light Armor users 4884 Spell Penetration.
And, Spell Penetration has nothing to do with those builds being extremely tanky. Lol.
Penetration is an offensive stat, not a defensive one.
You are jumbling too many variables and topics together.
Darkmage1337 wrote: »Darkmage1337 wrote: »Light Armor gives 4884 Spell Penetration in its last passive.
Medium Armor does not give 4884 Physical Penetration, in any passive.
Honestly, Light and Medium armor should be 1:1 mirror in their strength bonus differences.
E.g. Medium Armor gets a measly 14% Weapon Damage increase. Give Light Armor a 14% Spell Damage increase.
Light Armor gives 4884 Spell Penetration. Give Medium Armor 4884 Physical Penetration. Etc...
Obviously keep the sneaking-speed for Medium and the sprinting-speed for Light, as-is.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_RobGarrett might be worth checking out, internally. Before you ruin any other class/weapon ability passives and skill lines. Take a Look at Medium and Light armor passives, and BALANCE those first to 1:1 mirror/ratio, with Light giving Spell/Magic and Medium giving Weapon/Physical. It's not rocket science.
Only problem is that spell damage and weapon damage aren't equal by design of the game. It would actually have to be a % of max magicka for it to positively affect every LA build out there instead of a few. And doing that would only make the exact builds you are complaining about stronger. In fact, it is the idea of mag and stam having complete set counterparts that is creating this problem in the first place (Alfiq, Bright-Throat), and your solution is more mirroring?
So either give Medium Armor users the 4884 Physical Penetration, or remove Light Armor users 4884 Spell Penetration.
And, Spell Penetration has nothing to do with those builds being extremely tanky. Lol.
Penetration is an offensive stat, not a defensive one.
You are jumbling too many variables and topics together.
Can you read? Also, why exactly would medium keep 15% damage and light lose penetration but gain nothing?
Lastly, what about "tanky builds" where exactly did I mention that?
EDIT: oops, forgot it was 15% now, even better...
khajiitNPC wrote: »Medium armor is fine. My characters in medium are still performing well. Perhaps it’s time to change your build up? I’ve literally done nothing to my medium armor builds and they still perform the same. Idk man, go watch a YouTube video or something if you can’t figure it out.
khajiitNPC wrote: »Medium armor is fine. My characters in medium are still performing well. Perhaps it’s time to change your build up? I’ve literally done nothing to my medium armor builds and they still perform the same. Idk man, go watch a YouTube video or something if you can’t figure it out.
You don't get it, he wants medium overbuffed that is all. He purposely looks at the passives in isolation. Good thing ZOS balance team is not as naive as most of the forum posters think.
khajiitNPC wrote: »Medium armor is fine. My characters in medium are still performing well. Perhaps it’s time to change your build up? I’ve literally done nothing to my medium armor builds and they still perform the same. Idk man, go watch a YouTube video or something if you can’t figure it out.
You don't get it, he wants medium overbuffed that is all. He purposely looks at the passives in isolation. Good thing ZOS balance team is not as naive as most of the forum posters think.
Medium Armor isn't over-buffed at all. Medium Armor is currently the most under-performing of the 3 Armor types, and you are naive to think otherwise.
Darkmage1337 wrote: »Darkmage1337 wrote: »Darkmage1337 wrote: »Light Armor gives 4884 Spell Penetration in its last passive.
Medium Armor does not give 4884 Physical Penetration, in any passive.
Honestly, Light and Medium armor should be 1:1 mirror in their strength bonus differences.
E.g. Medium Armor gets a measly 14% Weapon Damage increase. Give Light Armor a 14% Spell Damage increase.
Light Armor gives 4884 Spell Penetration. Give Medium Armor 4884 Physical Penetration. Etc...
Obviously keep the sneaking-speed for Medium and the sprinting-speed for Light, as-is.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_RobGarrett might be worth checking out, internally. Before you ruin any other class/weapon ability passives and skill lines. Take a Look at Medium and Light armor passives, and BALANCE those first to 1:1 mirror/ratio, with Light giving Spell/Magic and Medium giving Weapon/Physical. It's not rocket science.
Only problem is that spell damage and weapon damage aren't equal by design of the game. It would actually have to be a % of max magicka for it to positively affect every LA build out there instead of a few. And doing that would only make the exact builds you are complaining about stronger. In fact, it is the idea of mag and stam having complete set counterparts that is creating this problem in the first place (Alfiq, Bright-Throat), and your solution is more mirroring?
So either give Medium Armor users the 4884 Physical Penetration, or remove Light Armor users 4884 Spell Penetration.
And, Spell Penetration has nothing to do with those builds being extremely tanky. Lol.
Penetration is an offensive stat, not a defensive one.
You are jumbling too many variables and topics together.
Can you read? Also, why exactly would medium keep 15% damage and light lose penetration but gain nothing?
Lastly, what about "tanky builds" where exactly did I mention that?
EDIT: oops, forgot it was 15% now, even better...
"And doing that would only make the exact builds you are complaining about stronger."
Can you read? Who's complaining? What builds? Again, all I see are your baseless words with no direct meaning or examples attached.
Like I said previously,
Light armor gets 4884 Spell Penetration and Medium Armor gets 15% Weapon Damage. That is unbalanced and uneven.
The thread's topic is regarding: "What is wrong with medium armor?" Those 2 passives' stat differences are what is wrong.
Light Armor gets 5k Spell Penetration and Medium Armor gets 15% Weapon Damage.
It should be made even, a 1:1 ratio. Just like every armor set and everything else that is becoming standardized and uniform in ZOS's ability 'audits.'
Bone Pirate and Bright-Throat sets come to mind. Hunding's Rage and Law of Julianos sets come to mind. Etc.
These are all 1:1 equivalent-stat mirrored sets. One is a Stamina version. One is a Magicka version.
Light Armor is for Magicka users. Medium Armor is for Stamina users. Make their passives reflect that, then.
Want Medium Armor to perform better in comparison to Light and Heavy? Then the Medium Armor passive(s) need to be buffed AND/OR Light/Heavy passive(s) need to be nerfed. Those are literally the only options.
Give Medium Armor 5k Physical Penetration on top of the 15% Weapon Damage. Or, remove Light Armor's 5k Spell Penetration and give Light Armor 15% Spell Damage, or whatever other combination that equals out to Light and Medium having 1:1 stat ratio differences, aside from Medium Armor receiving sneak cost bonuses and Light receiving sprint cost bonuses.
Again, it's not rocket science.
The extra stats would help with dealing with the meta invincible tank builds since damage shields and mitigation are already way over the top. Players take too much time to kill (TTK) now, more than ever before. Did you not play the game years ago in previous patches and previous metas when this was not the case?
khajiitNPC wrote: »Medium armor is fine. My characters in medium are still performing well. Perhaps it’s time to change your build up? I’ve literally done nothing to my medium armor builds and they still perform the same. Idk man, go watch a YouTube video or something if you can’t figure it out.
You don't get it, he wants medium overbuffed that is all. He purposely looks at the passives in isolation. Good thing ZOS balance team is not as naive as most of the forum posters think.
Medium Armor isn't over-buffed at all. Medium Armor is currently the most under-performing of the 3 Armor types, and you are naive to think otherwise.
thankyourat wrote: »Darkmage1337 wrote: »Darkmage1337 wrote: »Darkmage1337 wrote: »Light Armor gives 4884 Spell Penetration in its last passive.
Medium Armor does not give 4884 Physical Penetration, in any passive.
Honestly, Light and Medium armor should be 1:1 mirror in their strength bonus differences.
E.g. Medium Armor gets a measly 14% Weapon Damage increase. Give Light Armor a 14% Spell Damage increase.
Light Armor gives 4884 Spell Penetration. Give Medium Armor 4884 Physical Penetration. Etc...
Obviously keep the sneaking-speed for Medium and the sprinting-speed for Light, as-is.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_RobGarrett might be worth checking out, internally. Before you ruin any other class/weapon ability passives and skill lines. Take a Look at Medium and Light armor passives, and BALANCE those first to 1:1 mirror/ratio, with Light giving Spell/Magic and Medium giving Weapon/Physical. It's not rocket science.
Only problem is that spell damage and weapon damage aren't equal by design of the game. It would actually have to be a % of max magicka for it to positively affect every LA build out there instead of a few. And doing that would only make the exact builds you are complaining about stronger. In fact, it is the idea of mag and stam having complete set counterparts that is creating this problem in the first place (Alfiq, Bright-Throat), and your solution is more mirroring?
So either give Medium Armor users the 4884 Physical Penetration, or remove Light Armor users 4884 Spell Penetration.
And, Spell Penetration has nothing to do with those builds being extremely tanky. Lol.
Penetration is an offensive stat, not a defensive one.
You are jumbling too many variables and topics together.
Can you read? Also, why exactly would medium keep 15% damage and light lose penetration but gain nothing?
Lastly, what about "tanky builds" where exactly did I mention that?
EDIT: oops, forgot it was 15% now, even better...
"And doing that would only make the exact builds you are complaining about stronger."
Can you read? Who's complaining? What builds? Again, all I see are your baseless words with no direct meaning or examples attached.
Like I said previously,
Light armor gets 4884 Spell Penetration and Medium Armor gets 15% Weapon Damage. That is unbalanced and uneven.
The thread's topic is regarding: "What is wrong with medium armor?" Those 2 passives' stat differences are what is wrong.
Light Armor gets 5k Spell Penetration and Medium Armor gets 15% Weapon Damage.
It should be made even, a 1:1 ratio. Just like every armor set and everything else that is becoming standardized and uniform in ZOS's ability 'audits.'
Bone Pirate and Bright-Throat sets come to mind. Hunding's Rage and Law of Julianos sets come to mind. Etc.
These are all 1:1 equivalent-stat mirrored sets. One is a Stamina version. One is a Magicka version.
Light Armor is for Magicka users. Medium Armor is for Stamina users. Make their passives reflect that, then.
Want Medium Armor to perform better in comparison to Light and Heavy? Then the Medium Armor passive(s) need to be buffed AND/OR Light/Heavy passive(s) need to be nerfed. Those are literally the only options.
Give Medium Armor 5k Physical Penetration on top of the 15% Weapon Damage. Or, remove Light Armor's 5k Spell Penetration and give Light Armor 15% Spell Damage, or whatever other combination that equals out to Light and Medium having 1:1 stat ratio differences, aside from Medium Armor receiving sneak cost bonuses and Light receiving sprint cost bonuses.
Again, it's not rocket science.
The extra stats would help with dealing with the meta invincible tank builds since damage shields and mitigation are already way over the top. Players take too much time to kill (TTK) now, more than ever before. Did you not play the game years ago in previous patches and previous metas when this was not the case?
The light armor spell pen passive comes out to around a 7% damage increase. Medium weapon damage can vary but on the average build it will add around 500 weapon damage. Both will come out to around equal damage output though. No need to change either. The medium vs light passives are already balanced. If you believe light is performing better than medium (which I don’t) it means that magicka users have access to stronger abilities. On average though medium armor builds hit harder than light armor builds. It’s rare to be bursted by a light armor user. You are generally worn down. While a medium user can take you from 100 to 0. When you start to make all passives and armor have 1:1 balance you make the game stale. Medium performs better in some situations and light performs better in some situations and that’s the way it should be.
khajiitNPC wrote: »Medium armor is fine. My characters in medium are still performing well. Perhaps it’s time to change your build up? I’ve literally done nothing to my medium armor builds and they still perform the same. Idk man, go watch a YouTube video or something if you can’t figure it out.
You don't get it, he wants medium overbuffed that is all. He purposely looks at the passives in isolation. Good thing ZOS balance team is not as naive as most of the forum posters think.
Darkmage1337 wrote: »khajiitNPC wrote: »Medium armor is fine. My characters in medium are still performing well. Perhaps it’s time to change your build up? I’ve literally done nothing to my medium armor builds and they still perform the same. Idk man, go watch a YouTube video or something if you can’t figure it out.
You don't get it, he wants medium overbuffed that is all. He purposely looks at the passives in isolation. Good thing ZOS balance team is not as naive as most of the forum posters think.
Why would I want Medium Armor over-buffed? My name is DarkMAGE. Apparently you can't read.
I 'purposely look at the passives in isolation.' Keep it up with the negative personal attacks to bolster your false narrative.
Have you never heard of the Scientific Method? Experiments, Control, and Variables? You know, practically everyone was brainwashed with it, way back in K-12.
Here's a lesson for you:
Attributes: 64 into Magicka. OR, 64 into Stamina.
Hunding's Rage: Wpn Crit, Max Stam, Wpn Crit, Wpn Dmg
Law of Julianos: Spell Crit, Max Mag, Spell Crit, Spell Dmg
Bone Pirate: Max Stam, Max Stam, Stam Rec, Drink Buff for more Max Stam & Stam Recov
Bright-Throat: Max Mag, Max Mag, Mag Rec, Drink Buff for more Max Mag & Mag Recov
Notice the pattern, yet?
I can go on, dozens of other sets, attributes, and passives are 1:1 bonuses, with the exception of Medium Armor and Light Armor.
You have to look at the passives in 'isolation' whenever everything else cancels out equally. That's what a 1:1 ratio does.
64 attribute points into Magicka gives the same amount as 64 attribute points into Stamina. Boom, canceled out.
Hunding's Rage vs Julianos. Same equivalent set in equal level and item quality. Boom, canceled out. And so on.
Everyone gets access to the same CP. Take 2 CP810 players or 2 CP160 players (any equal number). Boom, canceled out.
It literally comes down to Light & Medium Armor passives being irregular, uneven, and not 1:1.
Nice try side-stepping that, though.
Darkmage1337 wrote: »khajiitNPC wrote: »Medium armor is fine. My characters in medium are still performing well. Perhaps it’s time to change your build up? I’ve literally done nothing to my medium armor builds and they still perform the same. Idk man, go watch a YouTube video or something if you can’t figure it out.
You don't get it, he wants medium overbuffed that is all. He purposely looks at the passives in isolation. Good thing ZOS balance team is not as naive as most of the forum posters think.
Why would I want Medium Armor over-buffed? My name is DarkMAGE. Apparently you can't read.
I 'purposely look at the passives in isolation.' Keep it up with the negative personal attacks to bolster your false narrative.
Have you never heard of the Scientific Method? Experiments, Control, and Variables? You know, practically everyone was brainwashed with it, way back in K-12.
Here's a lesson for you:
Attributes: 64 into Magicka. OR, 64 into Stamina.
Hunding's Rage: Wpn Crit, Max Stam, Wpn Crit, Wpn Dmg
Law of Julianos: Spell Crit, Max Mag, Spell Crit, Spell Dmg
Bone Pirate: Max Stam, Max Stam, Stam Rec, Drink Buff for more Max Stam & Stam Recov
Bright-Throat: Max Mag, Max Mag, Mag Rec, Drink Buff for more Max Mag & Mag Recov
Notice the pattern, yet?
I can go on, dozens of other sets, attributes, and passives are 1:1 bonuses, with the exception of Medium Armor and Light Armor.
You have to look at the passives in 'isolation' whenever everything else cancels out equally. That's what a 1:1 ratio does.
64 attribute points into Magicka gives the same amount as 64 attribute points into Stamina. Boom, canceled out.
Hunding's Rage vs Julianos. Same equivalent set in equal level and item quality. Boom, canceled out. And so on.
Everyone gets access to the same CP. Take 2 CP810 players or 2 CP160 players (any equal number). Boom, canceled out.
It literally comes down to Light & Medium Armor passives being irregular, uneven, and not 1:1.
Nice try side-stepping that, though.
Except passives and even morphs of skills are not equal across the board for mag and stam, which is exactly what you ignore.
I'm sorry, I just laughed.
Darkmage1337 wrote: »khajiitNPC wrote: »Medium armor is fine. My characters in medium are still performing well. Perhaps it’s time to change your build up? I’ve literally done nothing to my medium armor builds and they still perform the same. Idk man, go watch a YouTube video or something if you can’t figure it out.
You don't get it, he wants medium overbuffed that is all. He purposely looks at the passives in isolation. Good thing ZOS balance team is not as naive as most of the forum posters think.
Why would I want Medium Armor over-buffed? My name is DarkMAGE. Apparently you can't read.
I 'purposely look at the passives in isolation.' Keep it up with the negative personal attacks to bolster your false narrative.
Have you never heard of the Scientific Method? Experiments, Control, and Variables? You know, practically everyone was brainwashed with it, way back in K-12.
Here's a lesson for you:
Attributes: 64 into Magicka. OR, 64 into Stamina.
Hunding's Rage: Wpn Crit, Max Stam, Wpn Crit, Wpn Dmg
Law of Julianos: Spell Crit, Max Mag, Spell Crit, Spell Dmg
Bone Pirate: Max Stam, Max Stam, Stam Rec, Drink Buff for more Max Stam & Stam Recov
Bright-Throat: Max Mag, Max Mag, Mag Rec, Drink Buff for more Max Mag & Mag Recov
Notice the pattern, yet?
I can go on, dozens of other sets, attributes, and passives are 1:1 bonuses, with the exception of Medium Armor and Light Armor.
You have to look at the passives in 'isolation' whenever everything else cancels out equally. That's what a 1:1 ratio does.
64 attribute points into Magicka gives the same amount as 64 attribute points into Stamina. Boom, canceled out.
Hunding's Rage vs Julianos. Same equivalent set in equal level and item quality. Boom, canceled out. And so on.
Everyone gets access to the same CP. Take 2 CP810 players or 2 CP160 players (any equal number). Boom, canceled out.
It literally comes down to Light & Medium Armor passives being irregular, uneven, and not 1:1.
Nice try side-stepping that, though.
Except passives and even morphs of skills are not equal across the board for mag and stam, which is exactly what you ignore.
I'm sorry, I just laughed.
Class Passives are equal regardless if one is Magicka or Stamina version of that class.
A Templar has the same passives as any other Templar. The same goes with all other classes.
I'm sorry, you were saying..?
Darkmage1337 wrote: »khajiitNPC wrote: »Medium armor is fine. My characters in medium are still performing well. Perhaps it’s time to change your build up? I’ve literally done nothing to my medium armor builds and they still perform the same. Idk man, go watch a YouTube video or something if you can’t figure it out.
You don't get it, he wants medium overbuffed that is all. He purposely looks at the passives in isolation. Good thing ZOS balance team is not as naive as most of the forum posters think.
Why would I want Medium Armor over-buffed? My name is DarkMAGE. Apparently you can't read.
I 'purposely look at the passives in isolation.' Keep it up with the negative personal attacks to bolster your false narrative.
Have you never heard of the Scientific Method? Experiments, Control, and Variables? You know, practically everyone was brainwashed with it, way back in K-12.
Here's a lesson for you:
Attributes: 64 into Magicka. OR, 64 into Stamina.
Hunding's Rage: Wpn Crit, Max Stam, Wpn Crit, Wpn Dmg
Law of Julianos: Spell Crit, Max Mag, Spell Crit, Spell Dmg
Bone Pirate: Max Stam, Max Stam, Stam Rec, Drink Buff for more Max Stam & Stam Recov
Bright-Throat: Max Mag, Max Mag, Mag Rec, Drink Buff for more Max Mag & Mag Recov
Notice the pattern, yet?
I can go on, dozens of other sets, attributes, and passives are 1:1 bonuses, with the exception of Medium Armor and Light Armor.
You have to look at the passives in 'isolation' whenever everything else cancels out equally. That's what a 1:1 ratio does.
64 attribute points into Magicka gives the same amount as 64 attribute points into Stamina. Boom, canceled out.
Hunding's Rage vs Julianos. Same equivalent set in equal level and item quality. Boom, canceled out. And so on.
Everyone gets access to the same CP. Take 2 CP810 players or 2 CP160 players (any equal number). Boom, canceled out.
It literally comes down to Light & Medium Armor passives being irregular, uneven, and not 1:1.
Nice try side-stepping that, though.
Except passives and even morphs of skills are not equal across the board for mag and stam, which is exactly what you ignore.
I'm sorry, I just laughed.
Class Passives are equal regardless if one is Magicka or Stamina version of that class.
A Templar has the same passives as any other Templar. The same goes with all other classes.
I'm sorry, you were saying..?
So you are saying all class passives affect mag and stam equally?
Not true. There are class passives that clearly benefit some builds and not others.Darkmage1337 wrote: »khajiitNPC wrote: »Medium armor is fine. My characters in medium are still performing well. Perhaps it’s time to change your build up? I’ve literally done nothing to my medium armor builds and they still perform the same. Idk man, go watch a YouTube video or something if you can’t figure it out.
You don't get it, he wants medium overbuffed that is all. He purposely looks at the passives in isolation. Good thing ZOS balance team is not as naive as most of the forum posters think.
Why would I want Medium Armor over-buffed? My name is DarkMAGE. Apparently you can't read.
I 'purposely look at the passives in isolation.' Keep it up with the negative personal attacks to bolster your false narrative.
Have you never heard of the Scientific Method? Experiments, Control, and Variables? You know, practically everyone was brainwashed with it, way back in K-12.
Here's a lesson for you:
Attributes: 64 into Magicka. OR, 64 into Stamina.
Hunding's Rage: Wpn Crit, Max Stam, Wpn Crit, Wpn Dmg
Law of Julianos: Spell Crit, Max Mag, Spell Crit, Spell Dmg
Bone Pirate: Max Stam, Max Stam, Stam Rec, Drink Buff for more Max Stam & Stam Recov
Bright-Throat: Max Mag, Max Mag, Mag Rec, Drink Buff for more Max Mag & Mag Recov
Notice the pattern, yet?
I can go on, dozens of other sets, attributes, and passives are 1:1 bonuses, with the exception of Medium Armor and Light Armor.
You have to look at the passives in 'isolation' whenever everything else cancels out equally. That's what a 1:1 ratio does.
64 attribute points into Magicka gives the same amount as 64 attribute points into Stamina. Boom, canceled out.
Hunding's Rage vs Julianos. Same equivalent set in equal level and item quality. Boom, canceled out. And so on.
Everyone gets access to the same CP. Take 2 CP810 players or 2 CP160 players (any equal number). Boom, canceled out.
It literally comes down to Light & Medium Armor passives being irregular, uneven, and not 1:1.
Nice try side-stepping that, though.
Except passives and even morphs of skills are not equal across the board for mag and stam, which is exactly what you ignore.
I'm sorry, I just laughed.
Class Passives are equal regardless if one is Magicka or Stamina version of that class.
A Templar has the same passives as any other Templar. The same goes with all other classes.
I'm sorry, you were saying..?