Health Recovery ticks every 2 seconds and can be defiled (tho as you said sources of this have been reduced). With the current version of Vigor and the DoT meta, it doesnt seem to matter how much healing they can do it still wont be enough.
And with use Troll King and Lingering Pots etc you sacrifice survivability for damage/ resources.
More and more often I see stamina players that barely keep up vigor yet somehow will be CC’d and continue to receive substantial heals over time (not from am outside source) , to the point where they are passively out healing a spammable weave
More and more often I see stamina players that barely keep up vigor yet somehow will be CC’d and continue to receive substantial heals over time (not from am outside source) , to the point where they are passively out healing a spammable weave, I think it breaks down to a combination of a few sets, potions and CP allocations. Think about this if you combine CP allocation to health recovery, with a set like troll king and alessian order, run arteum takeaway broth in heavy armour you are able to easily reach a health recovery of 2.5-3K+ (even more on a sorc with daedric protection passive) which in it self is fairly overpowered.
Combine this with major vitality + lingering health potions and you essentially have the equivalent of a 2-3 stacks of vigor ticking without even so much as casting an ability. The recent nerfs to sources of major defile also makes this set up even more viable and is yet another reason (apart from the overpowered damage sets) why heavy armour, outperforms medium armour for nearly all stamina builds.
easily reach a health recovery of 2.5-3K+ (even more on a sorc with daedric protection passive) which in it self is fairly overpowered.
WillhelmBlack wrote: »I run health recovery builds and I can tell you a couple of things:
There are sacrifices you have to make. i.e sustain and mitigation
1. Whilst I may be hard to kill whilst CC'd, would I be in that situation if I had better sustain? I could be on top of you instead if I'd invested more into cost reduction or recovery.
2. I might seem OP against a DoT build but I'm highly susceptible to burst due to lack of mitigation. This is the reason you have noticed health regen builds this patch, we are the hardest to kill right now because of this DoT meta.
It's not cheese, it's called countering the meta.
WaltherCarraway wrote: »That’s how “good” players “1vX”
WaltherCarraway wrote: »That’s how “good” players “1vX”
Along with pirate skeleton, Fury, masters axes on a nord