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Eclipse is overperforming

BlissfulDeluge
BlissfulDeluge
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For context, here is the recent change;

Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time.
  • Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
  • Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
  • Their third attack causes the sphere to smother them, stunning them for 3 seconds.
  • These effect can only occur once every second.
  • Note that the sphere can no longer be CC broken early, but can still be cleansed.

So that sounds pretty interesting, right? Pretty fun, even! Well you know what? It isn't.

It looks good on paper, but the Eclipse ability, which by all accounts should count as a CC and apply CC immunity, doesn't apply CC immunity at all, which means you get trapped in the eclipse, with no other way to break free than to cleanse it, while other CCs can be tossed at you.

That isn't fun at all. Genuine question, which developer thought this was a good idea? Karen would like to have a word with their manager.
Former completionist with all achievements unlocked up until Update 29 (Flames of Ambition). Avid RPer, writer, and former Breton lover. Then Legacy of the Bretons was released and I realized just how boring and uninspired the Bretons are according to the writers.
  • MentalxHammer
    MentalxHammer
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    Chain cc's, seems good!
  • maxjapank
    maxjapank
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    For context, here is the recent change;

    Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time.
    • Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
    • Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
    • Their third attack causes the sphere to smother them, stunning them for 3 seconds.
    • These effect can only occur once every second.
    • Note that the sphere can no longer be CC broken early, but can still be cleansed.

    So that sounds pretty interesting, right? Pretty fun, even! Well you know what? It isn't.

    It looks good on paper, but the Eclipse ability, which by all accounts should count as a CC and apply CC immunity, doesn't apply CC immunity at all, which means you get trapped in the eclipse, with no other way to break free than to cleanse it, while other CCs can be tossed at you.

    That isn't fun at all. Genuine question, which developer thought this was a good idea? Karen would like to have a word with their manager.

    How about you read up on the bugs with this skill and how you can also be immune to it? And just maybe play the game a little to experience it? [snip]

    [edited for non-constructive comment]
    Edited by ZOS_RogerJ on August 14, 2019 8:04PM
  • Galarthor
    Galarthor
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    It's not like everybody but the Devs has seen this coming.
    Guess it's time to turn my magplar into a PVP toon again - such a shame, I just converted her into a PvE healer :disappointed: And the good part about this is, me being templar makes me pretty much immune to this crap since I do have a cleanse ... unlike those other peasants in Cyrodil.
  • WillhelmBlack
    WillhelmBlack
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    maxjapank wrote: »
    For context, here is the recent change;

    Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time.
    • Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
    • Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
    • Their third attack causes the sphere to smother them, stunning them for 3 seconds.
    • These effect can only occur once every second.
    • Note that the sphere can no longer be CC broken early, but can still be cleansed.

    So that sounds pretty interesting, right? Pretty fun, even! Well you know what? It isn't.

    It looks good on paper, but the Eclipse ability, which by all accounts should count as a CC and apply CC immunity, doesn't apply CC immunity at all, which means you get trapped in the eclipse, with no other way to break free than to cleanse it, while other CCs can be tossed at you.

    That isn't fun at all. Genuine question, which developer thought this was a good idea? Karen would like to have a word with their manager.

    Lmao.

    PC EU
  • No_Division
    No_Division
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    just use an imovable pot. It makes the skill JUST A MAG DUMP LOL
  • Skander
    Skander
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    The soft cc is free and it shoudn't be. Every 3 seconds you are stuck with no immunity
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Drdeath20
    Drdeath20
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    I think it was a decent attempt at making this skill interesting but their are many problems with it.
  • _Ahala_
    _Ahala_
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    This is part of a larger issue... If 100% uptime snares on passives and useful abilities are ok then 100% uptime major expedition from passives and useful abilities should be ok as well

    Zos seems really biased against letting people move which is a real shame for people who enjoy that playstyle
    Edited by _Ahala_ on August 13, 2019 7:32PM
  • Taleof2Cities
    Taleof2Cities
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    OP's @ name seems to apply ...
  • RebornRequiem
    RebornRequiem
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    Skander wrote: »
    The soft cc is free and it shoudn't be. Every 3 seconds you are stuck with no immunity

    There is immunity to roots. After a dodgeroll and after taking the full duration of a root, you gain immunity to roots for 3 seconds (I think it was 3 seconds, not sure there).

    But I agree, the free roots are a bit too much.
    Edited by RebornRequiem on August 13, 2019 9:28PM
  • Abhaya
    Abhaya
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    It has been weird getting hit by this skill. I haven’t been getting any visual cues when it is on me (wasn’t there an orb that is supposed to go around you?) and my character has high uptime on shuffle so I would randomly get immobilized out of nowhere without getting the snare first. After getting hit by it a few times it is easy to recognize what is going on and dodge roll the immobilize. Correct me if I’m wrong but it feels like breaking the immobilize early removes the debuff because I cannot remember getting hit by the CC at the end once or even by the snare for that matter. Maybe I had CC immunity.

    It feels no different than any other immobilize to me and is easily countered with a dodge roll. For mag builds without high stamina regen it may be more of an issue to counter. The only issue I have had is getting no visual cues on my end and randomly losing the ability to move.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • BRogueNZ
    BRogueNZ
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    y'all never did learn to not attack, so yes dumb it down some more
  • Xvorg
    Xvorg
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    Slot wyrd tree for a free purge, or reactive for extra protection
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Imryll
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    All very interesting. Yesterday I specced into Living Dark and have been wondering if it was bugged, because the only thing it seemed to do was to get everyone in Cyrodiil to focus me. It's not seemed to slow down people trying to kill me at all. This is in no CP so maybe it's like shields, where I'd be bewildered when folks complained about their strength when they didn't seem to me to provide much protection at all.
  • BRogueNZ
    BRogueNZ
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    Imryll wrote: »
    All very interesting. Yesterday I specced into Living Dark and have been wondering if it was bugged, because the only thing it seemed to do was to get everyone in Cyrodiil to focus me. It's not seemed to slow down people trying to kill me at all. This is in no CP so maybe it's like shields, where I'd be bewildered when folks complained about their strength when they didn't seem to me to provide much protection at all.

    You have the other morph, which should stun for 3 secs
  • RebornRequiem
    RebornRequiem
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    Abhaya wrote: »
    It has been weird getting hit by this skill. I haven’t been getting any visual cues when it is on me (wasn’t there an orb that is supposed to go around you?) and my character has high uptime on shuffle so I would randomly get immobilized out of nowhere without getting the snare first. After getting hit by it a few times it is easy to recognize what is going on and dodge roll the immobilize. Correct me if I’m wrong but it feels like breaking the immobilize early removes the debuff because I cannot remember getting hit by the CC at the end once or even by the snare for that matter. Maybe I had CC immunity.

    It feels no different than any other immobilize to me and is easily countered with a dodge roll. For mag builds without high stamina regen it may be more of an issue to counter. The only issue I have had is getting no visual cues on my end and randomly losing the ability to move.

    Shufflle only grants a few seconds of snare and root immunity, not the whole duration.

    Yes the visual cue of the root is missing. Same goes for silence on incap, which also needs some visual cue. In PvP its mostly too late, whehn you realize beinig under an effect without visuals to react.
  • No_Division
    No_Division
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    Imryll wrote: »
    All very interesting. Yesterday I specced into Living Dark and have been wondering if it was bugged, because the only thing it seemed to do was to get everyone in Cyrodiil to focus me. It's not seemed to slow down people trying to kill me at all. This is in no CP so maybe it's like shields, where I'd be bewildered when folks complained about their strength when they didn't seem to me to provide much protection at all.

    Best is when you cast it, and a heavy overload kills you. Reason for this is because channels ignore the proc condition lol.
  • Ozazz
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    the game needs an immediate fix to this ability asap
  • No_Division
    No_Division
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    Abhaya wrote: »
    It has been weird getting hit by this skill. I haven’t been getting any visual cues when it is on me (wasn’t there an orb that is supposed to go around you?) and my character has high uptime on shuffle so I would randomly get immobilized out of nowhere without getting the snare first. After getting hit by it a few times it is easy to recognize what is going on and dodge roll the immobilize. Correct me if I’m wrong but it feels like breaking the immobilize early removes the debuff because I cannot remember getting hit by the CC at the end once or even by the snare for that matter. Maybe I had CC immunity.

    It feels no different than any other immobilize to me and is easily countered with a dodge roll. For mag builds without high stamina regen it may be more of an issue to counter. The only issue I have had is getting no visual cues on my end and randomly losing the ability to move.

    Shufflle only grants a few seconds of snare and root immunity, not the whole duration.

    Yes the visual cue of the root is missing. Same goes for silence on incap, which also needs some visual cue. In PvP its mostly too late, whehn you realize beinig under an effect without visuals to react.

    the spell should only have the black streaks on your toon. BUT the bubble forms around your target when its about to immobilize.
    Other thing you can do is have UC no longer have stun but have the immobilze+smaller dmg until the end when it bursts while living dark has just the heal+minor resist buffs. But its hard to have this discussion when dots are overperforming creating inflated balance, and healing ward grants a similar hot to living dark except more proactive shield that requires no enemy to hit you to get.

    It also doesnt help that the nerf brigade got protective/pirate skeleton nerfed in the first 2 weeks of PTS when it was clear the new dots were designed with those types of defenses already present in the nature of ESO combat. And when you cry over a one sided issue, you get one sided answers and the game continues to be this messy.

    Either way, I want to see design intents for ALL the classes from the devs.
    We cannot have honest discussions without those and we can't expect them to truthfully design the classes if we don't know how the devs view the classes. For all we know, they intend magplar to be this immobile middle ranged dreadnought capable of influencing the battlefield but forever stuck in the mud and forever terrible at both melee/ranged combat as a jack of all trades, but they could also just see the class as a boring healer and has DD abilities because pve players will complain if they dont get them. Who knows lol.
  • jaysins
    jaysins
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    This skill is horrible to play against as the counter play options are almost non-existent and definitely not sustainable. They really need to add the ability to cc break it or change the mechanic to just one of the status effects, instead of the three, so I'm not constantly forced to not attack or keep getting effects applied. Make the damage duration last but the status effects is horrible to play against.
    Jaisins -AD Stamsorc. Can't outrun an orc sorc
    Bearingitall -EP Warden. Lions and tigers and especially Bears oh my
  • NBrookus
    NBrookus
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    Either way, I want to see design intents for ALL the classes from the devs.[/b] We cannot have honest discussions without those and we can't expect them to truthfully design the classes if we don't know how the devs view the classes. For all we know, they intend magplar to be this immobile middle ranged dreadnought capable of influencing the battlefield but forever stuck in the mud and forever terrible at both melee/ranged combat as a jack of all trades, but they could also just see the class as a boring healer and has DD abilities because pve players will complain if they dont get them. Who knows lol.

    Agreed. Both magplar and stamden play more like Dragonknight now than DKs do. Magcro, magden and magblade are better group healers. My stamden spores tooltip is almost as high as Honor the Dead, and it's an aoe stamina heal you are guaranteed to get. Magsorc has a better burst heal that's still 360 degrees (for reasons of pet unreliability.) Necro has a much stronger house than templar.

    What, exactly, are templars supposed to be?
  • Nirnroot420
    Nirnroot420
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    I'd like to say that as a magplar main I don't slot this skill, because I find it beyond clunky and I prefer my CC options to be more active and offensive, so I simply don't have the space for it, and I don't have any experience using it. But, I have played against it plenty now in BGs, and I have one major problem with this skill:

    I don't know when I'm being affected by it. Now, I know it stands to reason if a templar has a black orb over them, then if I attack them I'll have negative consequences. That's great. But, in a team fight, when I use, say reflective light and hit multiple targets, and all of a sudden, without any obvious visual cues, I just stop and stand still in place, this skill has a detrimental effect on the gameplay experience.

    I'm not saying this skill should be nerfed or anything, but players will become increasingly frustrated if they just keep freezing in place and don't know why. I think the lack of any real indicator of what stage of CC you're on until you're just standing still like a jerk is leading to a lot of justified criticism of how this skill works. Just my two sense tho.
  • Abhaya
    Abhaya
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    I'd like to say that as a magplar main I don't slot this skill, because I find it beyond clunky and I prefer my CC options to be more active and offensive, so I simply don't have the space for it, and I don't have any experience using it. But, I have played against it plenty now in BGs, and I have one major problem with this skill:

    I don't know when I'm being affected by it. Now, I know it stands to reason if a templar has a black orb over them, then if I attack them I'll have negative consequences. That's great. But, in a team fight, when I use, say reflective light and hit multiple targets, and all of a sudden, without any obvious visual cues, I just stop and stand still in place, this skill has a detrimental effect on the gameplay experience.

    I'm not saying this skill should be nerfed or anything, but players will become increasingly frustrated if they just keep freezing in place and don't know why. I think the lack of any real indicator of what stage of CC you're on until you're just standing still like a jerk is leading to a lot of justified criticism of how this skill works. Just my two sense tho.

    I agree it really doesn't feel overpowered it just needs a better visual indication of what is happening.
    Edited by Abhaya on August 14, 2019 4:26PM
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • BlissfulDeluge
    BlissfulDeluge
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    maxjapank wrote: »
    For context, here is the recent change;

    Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time.
    • Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
    • Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
    • Their third attack causes the sphere to smother them, stunning them for 3 seconds.
    • These effect can only occur once every second.
    • Note that the sphere can no longer be CC broken early, but can still be cleansed.

    So that sounds pretty interesting, right? Pretty fun, even! Well you know what? It isn't.

    It looks good on paper, but the Eclipse ability, which by all accounts should count as a CC and apply CC immunity, doesn't apply CC immunity at all, which means you get trapped in the eclipse, with no other way to break free than to cleanse it, while other CCs can be tossed at you.

    That isn't fun at all. Genuine question, which developer thought this was a good idea? Karen would like to have a word with their manager.

    How about you read up on the bugs with this skill and how you can also be immune to it? And just maybe play the game a little to experience it? Before you come in here and complain about something being op. Lmao.

    For your information, I only complained after having seen this ability in action, and then asking a few friends to chain this CC with others in a private little area of Cyrodiil.

    How about you take the time to understand that just because a skill is bugged, that doesn't mean that it can't overperform? and maybe, for your consideration, you should also take the time to behave in a more civil manner than to approach people with such a presumptious and condescending attitude?
    Former completionist with all achievements unlocked up until Update 29 (Flames of Ambition). Avid RPer, writer, and former Breton lover. Then Legacy of the Bretons was released and I realized just how boring and uninspired the Bretons are according to the writers.
  • BlissfulDeluge
    BlissfulDeluge
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    BRogueNZ wrote: »
    y'all never did learn to not attack, so yes dumb it down some more

    Except the problem with it is that in its last iteration, this ability did serve its purpose, leaving players with the option to not attack, attack at the cost of damage to yourself and the opponent, or breaking free.

    In its current form, your options are to either play stamina, to use one of the many stamina abilities that help cleanse it, be a Templar, to use ritual and cleanse it, dump a ton of magicka into casting purge, waste a potion on freeing yourself (which wastes a pot cooldown) or stand there and try to wait for it to wear off, while other people run in to cast other CCs on you.

    The skill, conceptually, is fine, but when it lets players chain CCs? Yeah, uh, no. That's not good. If it is going to stay in its current form, then it should apply CC immunity for its duration from all other sources of snare, immobilize and stun (which will allow for counterplay). Or, alternatively, a morph of purge should change the ability to only apply the debuff removal to yourself (at a significantly lower cost than the AoE version)
    Former completionist with all achievements unlocked up until Update 29 (Flames of Ambition). Avid RPer, writer, and former Breton lover. Then Legacy of the Bretons was released and I realized just how boring and uninspired the Bretons are according to the writers.
  • BlissfulDeluge
    BlissfulDeluge
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    OP's @ name seems to apply ...

    You seem to be adding nothing of value to this discussion. Perhaps you would like to take the time to inform me where I might be wrong? Because otherwise, your post is just a waste of data.
    Former completionist with all achievements unlocked up until Update 29 (Flames of Ambition). Avid RPer, writer, and former Breton lover. Then Legacy of the Bretons was released and I realized just how boring and uninspired the Bretons are according to the writers.
  • MartiniDaniels
    MartiniDaniels
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    LOL. Let's just ditch all hard counters like wings in U22 just to add hard counter to direct damage in U23.
  • BlissfulDeluge
    BlissfulDeluge
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    Xvorg wrote: »
    Slot wyrd tree for a free purge, or reactive for extra protection

    Those are both heavy sets that which might impair with players' playstyles too much to offset the balance of what is really just an ability that overperforms, in its current. I think it's quite sad that the only classes currently able to cleanse themselves at a relatively low cost are Templars (ironically) and Necromancers.

    I think that purging should become available to all classes. You might mention purge or its morphsm, and that's really an ability I think should change to be more useful for effective personal use.

    If one of its morphs were to change the ability to make it only affect yourself at a signifcantly lower cost than its AoE version, then it would be a decent counterplay option, but right now? There aren't many options on the table that haven't got enough graces to offset their banes.
    Former completionist with all achievements unlocked up until Update 29 (Flames of Ambition). Avid RPer, writer, and former Breton lover. Then Legacy of the Bretons was released and I realized just how boring and uninspired the Bretons are according to the writers.
  • BlissfulDeluge
    BlissfulDeluge
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    Drdeath20 wrote: »
    I think it was a decent attempt at making this skill interesting but their are many problems with it.

    I agree with you on this, 100%! Conceptually, the skill is interesting, but the problems with it, not applying immunity to other snares, immobilizations and stuns for its duration are just horrendous in practice.
    Former completionist with all achievements unlocked up until Update 29 (Flames of Ambition). Avid RPer, writer, and former Breton lover. Then Legacy of the Bretons was released and I realized just how boring and uninspired the Bretons are according to the writers.
  • BlissfulDeluge
    BlissfulDeluge
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    LOL. Let's just ditch all hard counters like wings in U22 just to add hard counter to direct damage in U23.

    Yeah, it's just silly. x.x Honestly, I would love to see the Alliance War skill lines expanded on to include the class abilities most popular in Cyrodiil for all to use (reflects, stealth, snare/stun immunity etc), and for class abilities to be verboten in PvP. That would make balancing PvP and PvE much easier, too, even though the developers seem rather hung up on the idea that both can live together in harmony.
    They can't.
    Former completionist with all achievements unlocked up until Update 29 (Flames of Ambition). Avid RPer, writer, and former Breton lover. Then Legacy of the Bretons was released and I realized just how boring and uninspired the Bretons are according to the writers.
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