MrBumblefoot wrote: »...made those skill lines purchasable? Smart move...
sindalstar wrote: »MrBumblefoot wrote: »...made those skill lines purchasable? Smart move...
Granted.
You have to have completed the skill line to be able to purchase them. The only thing your saving is time.
In a way, it makes sense that guild skills are strong. They're something you have to grind independently on. If they're there to be band aids alot then what is the point of them to begin with...
Class skills and their power depend on the class.
Look and templar and warden with their large aoe heal tools for instance
MrBumblefoot wrote: »...made those skill lines purchasable? Smart move...
MrBumblefoot wrote: »...made those skill lines purchasable? Smart move...
fastolfv_ESO wrote: »it makes sense if you assume eso will be put on the back burner and they need it to be left on autopilot. Easiest way to do that nerf every class skill force the classes on the exact same bar setups using non class skills so balancing is as easy as a snap and create a bunch of half-assed dlcs to release every few months to milk the game for as long as possible for what its worth
How else are they going to up the profit margin???
MrBumblefoot wrote: »...made those skill lines purchasable? Smart move...
sindalstar wrote: »MrBumblefoot wrote: »...made those skill lines purchasable? Smart move...
Granted.
You have to have completed the skill line to be able to purchase them. The only thing your saving is time.
In a way, it makes sense that guild skills are strong. They're something you have to grind independently on. If they're there to be band aids alot then what is the point of them to begin with...
Class skills and their power depend on the class.
Look and templar and warden with their large aoe heal tools for instance
Kiralyn2000 wrote: »MrBumblefoot wrote: »...made those skill lines purchasable? Smart move...
I would think that the Super Meta Chaser 10000™ subset of the playerbase already has the world skill lines.
And/or knows how to grind them out efficiently.
(it absolutely amazes me how this forum can see "look! they're trying to gouge us!" in any change.)
How else are they going to up the profit margin???
To me the fact that my husband and I found ourselves discussing what characters we wanted to play in WoW Classic rather than ESO's exciting new DLC over breakfast this morning suggests that repeating retail WoW's error of homogenizing classes isn't necessarilly the road to profit. Our subs haven't quite run out yet, but they will of the patch doesn't pass the fun test--and we don't run dungeons. Guess we'll see.
Nemesis7884 wrote: »sindalstar wrote: »MrBumblefoot wrote: »...made those skill lines purchasable? Smart move...
Granted.
You have to have completed the skill line to be able to purchase them. The only thing your saving is time.
In a way, it makes sense that guild skills are strong. They're something you have to grind independently on. If they're there to be band aids alot then what is the point of them to begin with...
Class skills and their power depend on the class.
Look and templar and warden with their large aoe heal tools for instance
no it doesnt make sense at all the way they do it...they errode class identity further and further after this has been one of the major complaints for year.. good move if u want to kill your game...im honestly thinking about going back to gw2 as eso moves into the completly wrong direction
Oreyn_Bearclaw wrote: »You got it! From their point of view, it's a win win. $$$ and Balance. People buy the now for sale guildlines, and since class skills have been nerfed into uselessness, we have balance because we are all running the same skills.
Fallen_Ray wrote: »They sure did. It's not about the Elder Scrolls World any more. It's about milking money from the players. I mean let's be real, You can get those skills by playing the game (and buying the DLC if you don't own them nor pay ESO+, which translates to spending money anyway). Which makes this optional. But that's the problem right there.
Someone will eventually buy them. Because they created their 10th character and don't want to play all that guild content all over again. And think "what the heck, it ain't much anyway". Then another player thinks the same and so on. When you know it over 1000 players bought the skill lines.
The big fat suits (because devs only develop what the firm asks) at marketing see the sales chart. They show promising results. And they start planning the next big thing to nerf existing content and make it so that if you want to be competent, you gotta spend some $$$.
MMOs have and always will have competent players. Which makes the cycle stated before repeat itself endlessly. Before you know it you will see not only guild skill lines. But newer skill lines that contain those cool spells the community has asked for like more elemental variety. Well if this goes well for them you can bet you will see a new elemental skill line on the crown store for over 2500 crowns. Lord I hope I'm wrong, but that's what it looks like from my point of view.
It's sad to see what a once great game has become.