BlissfulDelusions wrote: »For context, here is the recent change;
Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time.
- Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
- Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
- Their third attack causes the sphere to smother them, stunning them for 3 seconds.
- These effect can only occur once every second.
- Note that the sphere can no longer be CC broken early, but can still be cleansed.
So that sounds pretty interesting, right? Pretty fun, even! Well you know what? It isn't.
It looks good on paper, but the Eclipse ability, which by all accounts should count as a CC and apply CC immunity, doesn't apply CC immunity at all, which means you get trapped in the eclipse, with no other way to break free than to cleanse it, while other CCs can be tossed at you.
That isn't fun at all. Genuine question, which developer thought this was a good idea? Karen would like to have a word with their manager.
BlissfulDelusions wrote: »For context, here is the recent change;
Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time.
- Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
- Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
- Their third attack causes the sphere to smother them, stunning them for 3 seconds.
- These effect can only occur once every second.
- Note that the sphere can no longer be CC broken early, but can still be cleansed.
So that sounds pretty interesting, right? Pretty fun, even! Well you know what? It isn't.
It looks good on paper, but the Eclipse ability, which by all accounts should count as a CC and apply CC immunity, doesn't apply CC immunity at all, which means you get trapped in the eclipse, with no other way to break free than to cleanse it, while other CCs can be tossed at you.
That isn't fun at all. Genuine question, which developer thought this was a good idea? Karen would like to have a word with their manager.
Lmao.
The soft cc is free and it shoudn't be. Every 3 seconds you are stuck with no immunity
All very interesting. Yesterday I specced into Living Dark and have been wondering if it was bugged, because the only thing it seemed to do was to get everyone in Cyrodiil to focus me. It's not seemed to slow down people trying to kill me at all. This is in no CP so maybe it's like shields, where I'd be bewildered when folks complained about their strength when they didn't seem to me to provide much protection at all.
It has been weird getting hit by this skill. I haven’t been getting any visual cues when it is on me (wasn’t there an orb that is supposed to go around you?) and my character has high uptime on shuffle so I would randomly get immobilized out of nowhere without getting the snare first. After getting hit by it a few times it is easy to recognize what is going on and dodge roll the immobilize. Correct me if I’m wrong but it feels like breaking the immobilize early removes the debuff because I cannot remember getting hit by the CC at the end once or even by the snare for that matter. Maybe I had CC immunity.
It feels no different than any other immobilize to me and is easily countered with a dodge roll. For mag builds without high stamina regen it may be more of an issue to counter. The only issue I have had is getting no visual cues on my end and randomly losing the ability to move.
All very interesting. Yesterday I specced into Living Dark and have been wondering if it was bugged, because the only thing it seemed to do was to get everyone in Cyrodiil to focus me. It's not seemed to slow down people trying to kill me at all. This is in no CP so maybe it's like shields, where I'd be bewildered when folks complained about their strength when they didn't seem to me to provide much protection at all.
RebornRequiem wrote: »It has been weird getting hit by this skill. I haven’t been getting any visual cues when it is on me (wasn’t there an orb that is supposed to go around you?) and my character has high uptime on shuffle so I would randomly get immobilized out of nowhere without getting the snare first. After getting hit by it a few times it is easy to recognize what is going on and dodge roll the immobilize. Correct me if I’m wrong but it feels like breaking the immobilize early removes the debuff because I cannot remember getting hit by the CC at the end once or even by the snare for that matter. Maybe I had CC immunity.
It feels no different than any other immobilize to me and is easily countered with a dodge roll. For mag builds without high stamina regen it may be more of an issue to counter. The only issue I have had is getting no visual cues on my end and randomly losing the ability to move.
Shufflle only grants a few seconds of snare and root immunity, not the whole duration.
Yes the visual cue of the root is missing. Same goes for silence on incap, which also needs some visual cue. In PvP its mostly too late, whehn you realize beinig under an effect without visuals to react.
No_Division wrote: »Either way, I want to see design intents for ALL the classes from the devs.[/b] We cannot have honest discussions without those and we can't expect them to truthfully design the classes if we don't know how the devs view the classes. For all we know, they intend magplar to be this immobile middle ranged dreadnought capable of influencing the battlefield but forever stuck in the mud and forever terrible at both melee/ranged combat as a jack of all trades, but they could also just see the class as a boring healer and has DD abilities because pve players will complain if they dont get them. Who knows lol.
Nirnroot420 wrote: »I'd like to say that as a magplar main I don't slot this skill, because I find it beyond clunky and I prefer my CC options to be more active and offensive, so I simply don't have the space for it, and I don't have any experience using it. But, I have played against it plenty now in BGs, and I have one major problem with this skill:
I don't know when I'm being affected by it. Now, I know it stands to reason if a templar has a black orb over them, then if I attack them I'll have negative consequences. That's great. But, in a team fight, when I use, say reflective light and hit multiple targets, and all of a sudden, without any obvious visual cues, I just stop and stand still in place, this skill has a detrimental effect on the gameplay experience.
I'm not saying this skill should be nerfed or anything, but players will become increasingly frustrated if they just keep freezing in place and don't know why. I think the lack of any real indicator of what stage of CC you're on until you're just standing still like a jerk is leading to a lot of justified criticism of how this skill works. Just my two sense tho.
BlissfulDelusions wrote: »For context, here is the recent change;
Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time.
- Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
- Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
- Their third attack causes the sphere to smother them, stunning them for 3 seconds.
- These effect can only occur once every second.
- Note that the sphere can no longer be CC broken early, but can still be cleansed.
So that sounds pretty interesting, right? Pretty fun, even! Well you know what? It isn't.
It looks good on paper, but the Eclipse ability, which by all accounts should count as a CC and apply CC immunity, doesn't apply CC immunity at all, which means you get trapped in the eclipse, with no other way to break free than to cleanse it, while other CCs can be tossed at you.
That isn't fun at all. Genuine question, which developer thought this was a good idea? Karen would like to have a word with their manager.
How about you read up on the bugs with this skill and how you can also be immune to it? And just maybe play the game a little to experience it? Before you come in here and complain about something being op. Lmao.
y'all never did learn to not attack, so yes dumb it down some more
Taleof2Cities wrote: »OP's @ name seems to apply ...
Slot wyrd tree for a free purge, or reactive for extra protection
I think it was a decent attempt at making this skill interesting but their are many problems with it.
MartiniDaniels wrote: »LOL. Let's just ditch all hard counters like wings in U22 just to add hard counter to direct damage in U23.