It would be fun if we could change/switch out 1 or 2 of the 2,3 and 4 set bonuses on any crafted set. Example: You switch the 2piece bonus of hundings rage from crit to stam regen. That would mix things up alot imo, wich is a good thing
Narvuntien wrote: »I know right now the generic dots are slightly too strong (compared to spammables) and Sorcs and Templars are really lacking in class identity/any reason to stack their class abilities compared to just generic skills.
So If there is the straight generic build with mostly generic plus a couple of strong class skills then compared to building a synergistic class-based build like Dks and Wardens (and nerco's?) have. They need to dive into the templar and sorc (non pet) skills and passives to see if they can generate a real reason to stack class skills.
Mages and fighters guilds already have passives encouraging stacking of those skills needs to have that for all classes.
And secondly, we need to make spammables great again, perhaps tying it in with synergy might be the best options (see whip)
They are just never going to get it right in the first attempt, it's super hard to balance and people are always going to find the OP eventually.
Narvuntien wrote: »I see a lot of people complaining that by buffing the guild skills they have made class skills useless but what if they got the balance perfect?
In the ideal scenario, we would have multiple different styles that would work... All guild skills, Class-based (e.g DK), Dots build, spammable builds, pets builds etc.. There being literally one build for every class is trash, you have the best trails set of the moment and then pair it with (best Spell damage set for Mag and best Penetration set for Stam) means you have to farm the trials multiple sets just to have two characters of the same type of dps that sucks... I want set/ build diversity as well as class diversity.
I get it something has to be the best but everyone only playing the best just sucks.