Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The maintenance is complete, and the PTS is now back online and patch 10.0.1 is available.
What would be the ideal goal of these changes?
I see a lot of people complaining that by buffing the guild skills they have made class skills useless but what if they got the balance perfect?
In the ideal scenario, we would have multiple different styles that would work... All guild skills, Class-based (e.g DK), Dots build, spammable builds, pets builds etc.. There being literally one build for every class is trash, you have the best trails set of the moment and then pair it with (best Spell damage set for Mag and best Penetration set for Stam) means you have to farm the trials multiple sets just to have two characters of the same type of dps that sucks... I want set/ build diversity as well as class diversity.
I get it something has to be the best but everyone only playing the best just sucks.