Stupid idea. Better games with better balance and bigger changes than ESO have shorter or no 'testing' periods. Everyone figured by now that testing environments are nearly useless to get anything but basic idea of how changes impact players or game.
Stupid idea. Better games with better balance and bigger changes than ESO have shorter or no 'testing' periods. Everyone figured by now that testing environments are nearly useless to get anything but basic idea of how changes impact players or game.
SassiestAssassin wrote: »Don’t think that sounds crazy at all.
Longer testing periods before updates is needed IMO. Maybe then you wouldn’t have the problem of adjusting tools before making sure it fits the content.
4 weeks is a joke, especially when they slip in big changes in the last patch notes. It makes the Live server feel like a scaled up experiment for a patch, rather than selling a thoroughly vetted product to customers.
Also, more dev commentary on the changes/a sense that they actually listen to the feedback given. If the changes are supposed to be a first step in a shiny new combat vision, give us an outline of what’s going on.
Anyways, they should doing Live bug fixes at least quarterly, bigger combat updates every 6 months maybe?
SassiestAssassin wrote: »Don’t think that sounds crazy at all.
Longer testing periods before updates is needed IMO. Maybe then you wouldn’t have the problem of adjusting tools before making sure it fits the content.
4 weeks is a joke, especially when they slip in big changes in the last patch notes. It makes the Live server feel like a scaled up experiment for a patch, rather than selling a thoroughly vetted product to customers.
Also, more dev commentary on the changes/a sense that they actually listen to the feedback given. If the changes are supposed to be a first step in a shiny new combat vision, give us an outline of what’s going on.
Anyways, they should doing Live bug fixes at least quarterly, bigger combat updates every 6 months maybe?
Quarterly isn't even as often as it should. Games with way more content to juggle are able to do weekly bug and balance patches, there's no reason why ESO isn't able to.
At the least, bug fixes need to be moved over to weekly maintenance periods. It actually makes genuinely no sense why they push bug fixes onto the PTS, forcing them to wait weeks for feedback, when they could push it to live and have instant feedback when they need it. The work is already done, it's just a matter of pushing it to live.
Stupid idea. Better games with better balance and bigger changes than ESO have shorter or no 'testing' periods. Everyone figured by now that testing environments are nearly useless to get anything but basic idea of how changes impact players or game.
You literally said it yourself, better games with better balance and bigger changes than ESO. ESO is the epitome of stupid when it comes to balance, so don't you think they should spend more time to perfect changes on the PTS, rather than roll them out on live to maybe address them 3 months down the road?
Stupid idea. Better games with better balance and bigger changes than ESO have shorter or no 'testing' periods. Everyone figured by now that testing environments are nearly useless to get anything but basic idea of how changes impact players or game.
or...OR... Again a crazy thought.....
Work on server performance... INSTEAD of new content for a patch or two.
Your playerbase is dwindling because people can't play with the gross lag, not because lack of content...
Mind.......blown
Epicasballs wrote: »Given the amount of changes to the game, and the changes promised to come, I have an idea. Stop updating the live game. Continue to make changes on the pts until you've worked it all out. It would allow a much longer testing period. I think the majority of fans of ESO would understand. Be open about the changes, the direction you want to go and listen to feedback. Communicate with your playerbase and keep them updated on the process. Making huge sweeping changes every 3 months with a 4 week test period, especially when things change within those 4 weeks, only results in uproar and things being neglected until the next cycle. Release new content but until you've done the full audit, and the community has a grip on the new vision for this game, then implement those changes. Not one piece at time over a long period. Do it all at once.
This has been done my other MMOs. Servers went offline for months in other MMOs while massive changes were made. Here you can keep the live servers up while updating the pts and continue to receive feedback on those changes. I do think this dev team is on the right track but the implementation of these changes within the current pts cycles is the wrong way to do it.
@ZOS_BrianWheeler
Epicasballs wrote: »Given the amount of changes to the game, and the changes promised to come, I have an idea. Stop updating the live game. Continue to make changes on the pts until you've worked it all out. It would allow a much longer testing period. I think the majority of fans of ESO would understand. Be open about the changes, the direction you want to go and listen to feedback. Communicate with your playerbase and keep them updated on the process. Making huge sweeping changes every 3 months with a 4 week test period, especially when things change within those 4 weeks, only results in uproar and things being neglected until the next cycle. Release new content but until you've done the full audit, and the community has a grip on the new vision for this game, then implement those changes. Not one piece at time over a long period. Do it all at once.
This has been done my other MMOs. Servers went offline for months in other MMOs while massive changes were made. Here you can keep the live servers up while updating the pts and continue to receive feedback on those changes. I do think this dev team is on the right track but the implementation of these changes within the current pts cycles is the wrong way to do it.
@ZOS_BrianWheeler
Epicasballs wrote: »Given the amount of changes to the game, and the changes promised to come, I have an idea. Stop updating the live game. Continue to make changes on the pts until you've worked it all out. It would allow a much longer testing period. I think the majority of fans of ESO would understand. Be open about the changes, the direction you want to go and listen to feedback. Communicate with your playerbase and keep them updated on the process. Making huge sweeping changes every 3 months with a 4 week test period, especially when things change within those 4 weeks, only results in uproar and things being neglected until the next cycle. Release new content but until you've done the full audit, and the community has a grip on the new vision for this game, then implement those changes. Not one piece at time over a long period. Do it all at once.
This has been done my other MMOs. Servers went offline for months in other MMOs while massive changes were made. Here you can keep the live servers up while updating the pts and continue to receive feedback on those changes. I do think this dev team is on the right track but the implementation of these changes within the current pts cycles is the wrong way to do it.
@ZOS_BrianWheeler
starkerealm wrote: »It's not a terrible idea with some minor tweaks. But, there is a problem.
Content does need to come out on schedule. You really can't walk away from that for an extended period. We, as forum goers, can understand the reasons, but the average player, a content freeze looks like the game is dying. So, stuff needs to come out.
So, the idea balance work could be handled outside of that, isn't completely crazy. So, the game gets balance passes on the PTS, and none of that makes it into the live build.
The problem is, that's separate project fork. It's a pain in the ass to try to reunify forks under the best of circumstances. And when one of those forks has been tinkered with, frequently, without regard to the other branch... it's a nightmare. Especially if the internal documentation is even a little incomplete.
If you were setting up the project to begin, you might be able to set up the combat systems as a separate database, and then have ability to swap out that database, between different variants. Potentially on the fly. I have no idea if ESO is set up for that, and I kinda doubt it. Downside to this approach is that your options in creating new abilities that the original team didn't think of, will be extremely limited, without having to rework the entire database and the API.
It's a cool idea, and probably one that someone should remember for later, but probably not something that ESO can do.
Epicasballs wrote: »All these nerfs/buffs are going to have to be reviewed during the CP overhaul anyways. How they didn't start this audit with a rework of CP blows my mind. This roller coaster ride were on might all be for nothing once they finally get to down to the CP rework.