Pet classes (permanent aimbots for the most part) are in these games and have been from the beginning to allow weak players to play the game. By weak, I mean in terms of computer, connection, ability/disability, newbishness, not just bad players. Grudgingly, they are a good thing in games when done correctly.
Personally, I would love to see a strong game with no pet classes, but that's likely pie in the sky at this point. Pet classes allow the Walmart and other masses to play and that's good for revenues.
Pet classes should never be in the top tier of strong builds in PVE or PVP in any game, and that's just another one of the long list of design fails in this game. When pet classes are too powerful for their intended purpose, strong, tryhard players will end up using what is intended for weak players and gaining an unfair edge over those who don't crutch on a pet class.
By having such a high % of classes as pet classes, ESO instantly brands itself as a casual game overall. ALL of the classes introduced to the game have been pet classes, so when fanbois talk about "skill ceilings" and other jargon in a game like this, it's a laff riot.
Maybe it's how I have my view set up, but the thing I dislike about non combat pets is that they are always behind me so I never see them being cute. Same with mounts that leave behind glowing footprints. My 3rd person view on console seems to be a lot closer in than what I see streamers having.
Pet classes (permanent aimbots for the most part) are in these games and have been from the beginning to allow weak players to play the game. By weak, I mean in terms of computer, connection, ability/disability, newbishness, not just bad players. Grudgingly, they are a good thing in games when done correctly.
Personally, I would love to see a strong game with no pet classes, but that's likely pie in the sky at this point. Pet classes allow the Walmart and other masses to play and that's good for revenues.
Pet classes should never be in the top tier of strong builds in PVE or PVP in any game, and that's just another one of the long list of design fails in this game. When pet classes are too powerful for their intended purpose, strong, tryhard players will end up using what is intended for weak players and gaining an unfair edge over those who don't crutch on a pet class.
By having such a high % of classes as pet classes, ESO instantly brands itself as a casual game overall. ALL of the classes introduced to the game have been pet classes, so when fanbois talk about "skill ceilings" and other jargon in a game like this, it's a laff riot.
Would be nice if non combat pets had an inventory you could use as overflow - - maybe send to town to sell or buy supplies. They could have added a pet trainer that increases the carry weight and speed of return... But alas! I guess zos solved that with 5k merchant and banker, so we likely won't see such a thing.
you have not been playing mmo's very long have you? I wouldn't call eq and eq2 easy games as they both have several pet classes. these two games alone have the game difficulty and complexity many of you here would be challenged to play yet today. in those games topping the raid dps chart for any class played took skill. just hitting one or two skills and letting your pet auto attack didn't cut it and it is still that way. today in eq2 dps is now measured in the BILLIONS. skill is involved there as pet positioning, pet gearing(eq1), pet target changing and etc etc isn't something one learns easily if at all.
I do agree that eso pet classes are a joke but so is all of its classes too. I am here for the quests and am taking a break from chasing carrots.
corpseblade wrote: »What does this even mean?
corpseblade wrote: »Do you think ESO, WoW, EQ, EQ2, Age of Conan, LOTRO, etc. created pet classes to be easier than other classes?
corpseblade wrote: »That they have no intention of balancing pet classes with other classes? That seems counterintuitive with all the changes to classes that go on as the games progress.
corpseblade wrote: »Who are Walmart and the other masses? It sounds insulting.
corpseblade wrote: »Why are you calling them a crutch?
What are you, a default? Go buy some Clowns and grab yourself some pixels in the Clown Store!
Pet classes (permanent aimbots for the most part) are in these games and have been from the beginning to allow weak players to play the game. By weak, I mean in terms of computer, connection, ability/disability, newbishness, not just bad players. Grudgingly, they are a good thing in games when done correctly.
Personally, I would love to see a strong game with no pet classes, but that's likely pie in the sky at this point. Pet classes allow the Walmart and other masses to play and that's good for revenues.
Pet classes should never be in the top tier of strong builds in PVE or PVP in any game, and that's just another one of the long list of design fails in this game. When pet classes are too powerful for their intended purpose, strong, tryhard players will end up using what is intended for weak players and gaining an unfair edge over those who don't crutch on a pet class.
By having such a high % of classes as pet classes, ESO instantly brands itself as a casual game overall. ALL of the classes introduced to the game have been pet classes, so when fanbois talk about "skill ceilings" and other jargon in a game like this, it's a laff riot.
corpseblade wrote: »What does this even mean?
The claims in the post are crystal clear and written on an 8th grade level, sorry if they elude you.corpseblade wrote: »Do you think ESO, WoW, EQ, EQ2, Age of Conan, LOTRO, etc. created pet classes to be easier than other classes?
Yes, that's why they are in these games, for people who want or need an aimbot to play the game for them.corpseblade wrote: »That they have no intention of balancing pet classes with other classes? That seems counterintuitive with all the changes to classes that go on as the games progress.
Didn't post anything like the above, and speaking of "what does this even mean?"corpseblade wrote: »Who are Walmart and the other masses? It sounds insulting.
Computer games used to be mostly hobbyists and college students back in the day. No longer. I shop at Walmart, and if you are insulted, that's on you.corpseblade wrote: »Why are you calling them a crutch?
Because as overused as the fanboi lingo "crutch" is in these games, pet classes are the very definition of it. See "1 bar VMA pet sorc build" and realize that pet classes being a crutch in these games is a fact, not an opinion.
Rest of post is nonresponsive.
NordSwordnBoard wrote: »
The Necromancer acts being illegal just needs to go, the flavor it adds clashes with the existing flavors already established in the game.
Who would actually miss or have a problem with necro criminal acts going ignored with all the other similar, "questionable" acts? I feel like we have a half finished mechanic imposed on only one class, while other classes enjoy skills that should be treated the same without any drawbacks.
corpseblade wrote: »I have seen people suggest that they shrink the Matriarchs. Has ZOS ever given any reason for not doing this?
Having them land would resolve the issue and be very cute.The Cosmetic non combat pets have no clipping so dont affect anything.
I agree that Matriarchs need to go Roost somewhere while the player is in a town.
They could walk but will fly if you run then settle down.
They would land as idle animation outside of dungeons, trial and similar. The healing would still work if grounded.
TheTwistedRune wrote: »@buttaface Yea you're right, I've never seen another class in ESO with a one bar build complete VMA....oh wait, I have. Also your statement IS an opinion, not a fact.
You obviously dislike pet classes and that manifests itself by you insulting those who use them by implying said class takes less skill to play, which by the way, is an absurd notion. Being derogatory also makes your opinion less valid because you clearly have an axe to grind and this affects your ability to judge things objectively.
You are in no way qualified to say it's a fact that's all pets classes in all MMO's are easier to play than regular classes. That's my opinion, and if you don't like it, you know what you can do.