poison resistand argonians should be given an additional set bonus in another area
Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Assuming a healer has 30k mag, is running minor mending and major sorcery, 6% healing done does out perform 258 spell damage at ~2263 total spell damage.
It's also important to note that this doesn't account for additional sources to healing done outside of minor mending (like cp). Additional bonuses to healing done favor the 258 spell damage bonus more than the argonian life mender passive, but even with these I would assume that life mender will still beat out 258 spell damage at no higher than 2500 spell damage.
I agree with your spirit that life mender is a weak racial, but it does actually start to outperform 258 spell damage. It's just that this is contingent on healers running a higher amount of spell damage than most casual healers would typically run, and even then life mender's benefit over 258 spell damage is absurdly small, and does not nearly outweigh the loss of damage. It needs a buff.
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Assuming a healer has 30k mag, is running minor mending and major sorcery, 6% healing done does out perform 258 spell damage at ~2263 total spell damage.
It's also important to note that this doesn't account for additional sources to healing done outside of minor mending (like cp). Additional bonuses to healing done favor the 258 spell damage bonus more than the argonian life mender passive, but even with these I would assume that life mender will still beat out 258 spell damage at no higher than 2500 spell damage.
I agree with your spirit that life mender is a weak racial, but it does actually start to outperform 258 spell damage. It's just that this is contingent on healers running a higher amount of spell damage than most casual healers would typically run, and even then life mender's benefit over 258 spell damage is absurdly small, and does not nearly outweigh the loss of damage. It needs a buff.
30k: Doable.
Minor Mending: Templar
Major Sorcery: Doable
2263 Spell Damage: Unlikely to happen. Assuming Perfect Olorime/Mending, the most Spell Damage you can get with Major Sorcery active would be 1800-1900 so unless you change out some jewelry enchantments for Spell Damage or use the Apprentice Stone, you're not reaching that 2263 threshold without compromising your sustain somewhat and the potion passive alone is not going to cover the sustain lose by itself. You can forget sustain entirely if the threshold is actually 2500 spell damage, in which case, you'd just be better off using an Altmer/Dunmer since you'd get more Spell Damage than the Apprentice offers and just use the Ritual Mundus to completely blow Life Mender out the Water.
It's just unrealistic for a healer to do so and even if you did attempt it on an Argonian, you'd get better results with Altmer/Dunmer.
There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
1 set bonus to damage = 129
Racial bonus to damage = 2 set bonuses (258)
1 set bonus to healing done = 4% (just bumped up from 2% recently)
Argonian passive to healing = 1.5 set bonuses (6%)
According to ZOS, when they balanced the races, they gave each race ~6.5 set bonuses. This was when set bonuses to healing done were valued at 2%, so argonians life meander passive was given 3 whole set bonuses to healing done. This was balanced within their 6.5 item set bonus guidelines accross all races.
Now, item set bonuses to healing done have been adjusted to 4% while the argonian passive was not. This reduces the value of their 6% healing done to 1.5 item set bonuses, leaving argonian racials 1.5 set bonuses short of the 6.5 set bonuses every other race is valued at. They now need another 1.5 item set bonuses to bring them in line with the other races.
In my opinion, the healing passive should be bumped up to 8% healing done (an increase of 2%, or half of a set bonus) and argonians should be given an additional set bonus in another area (1000 max stam, to throw back to their thief roots in previous games perhaps?) to compensate for the net loss of 1.5 item set bonuses.
Ragnarock41 wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
In other words argonian is no longer the go to race for literally every single build you could think of. Is that a bad thing? I think not.
Ragnarock41 wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
In other words argonian is no longer the go to race for literally every single build you could think of. Is that a bad thing? I think not.
Zos recently stated they will not be reviewing racial passives again in the near future.
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Assuming a healer has 30k mag, is running minor mending and major sorcery, 6% healing done does out perform 258 spell damage at ~2263 total spell damage.
It's also important to note that this doesn't account for additional sources to healing done outside of minor mending (like cp). Additional bonuses to healing done favor the 258 spell damage bonus more than the argonian life mender passive, but even with these I would assume that life mender will still beat out 258 spell damage at no higher than 2500 spell damage.
I agree with your spirit that life mender is a weak racial, but it does actually start to outperform 258 spell damage. It's just that this is contingent on healers running a higher amount of spell damage than most casual healers would typically run, and even then life mender's benefit over 258 spell damage is absurdly small, and does not nearly outweigh the loss of damage. It needs a buff.
30k: Doable.
Minor Mending: Templar
Major Sorcery: Doable
2263 Spell Damage: Unlikely to happen. Assuming Perfect Olorime/Mending, the most Spell Damage you can get with Major Sorcery active would be 1800-1900 so unless you change out some jewelry enchantments for Spell Damage or use the Apprentice Stone, you're not reaching that 2263 threshold without compromising your sustain somewhat and the potion passive alone is not going to cover the sustain lose by itself. You can forget sustain entirely if the threshold is actually 2500 spell damage, in which case, you'd just be better off using an Altmer/Dunmer since you'd get more Spell Damage than the Apprentice offers and just use the Ritual Mundus to completely blow Life Mender out the Water.
It's just unrealistic for a healer to do so and even if you did attempt it on an Argonian, you'd get better results with Altmer/Dunmer.
Pretty typical trials gear:
2x monster set
5x olorime (258 spell dmg)
5x infallible aether (129 spell dmg)
Enchants: absorb magicka + berserker (348 spell dmg)
Gold staff: 1335 spell dmg
Total: 2070 * 1.2 for sorcery = 2484
For end game healers, it is almost impossible to not hit the requisite amount of spell damage for life mender to out perform 258 spell damage in most cases.
But as I mentioned earlier, the problem is that casual healers will have a tough time getting to the requisite amount of total spell damage to favor 6% healing done over 258 spell damage. And even once this threshold is passed, the benefit that 6% healing done has over 258 spell damage is very very negligible, especially considering the passive damage you would be giving up to run argonian over high/dark elf.
I'm with you that the passive is far too weak. But realistically, it technically can and often does outperform 258 spell damage in terms of healing done.
But any specialized bonus (like healing done) should not require end game gear to perform its function better than general bonuses (like spell damage). Life mender should out perform 258 spell damage at a far lower total spell damage threshold and it should also provide more of a benefit than it currently does (to justify the loss in passive damage). Life mender as it currently exists is simply far too weak.
And again, argonians should be due for another 1.5 set bonuses to be added to their racials (as they were practically shorted of this amount when the healing done item set bonuses were adjusted to 4%) so there is no reason not to increase the life mender passive.
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Assuming a healer has 30k mag, is running minor mending and major sorcery, 6% healing done does out perform 258 spell damage at ~2263 total spell damage.
It's also important to note that this doesn't account for additional sources to healing done outside of minor mending (like cp). Additional bonuses to healing done favor the 258 spell damage bonus more than the argonian life mender passive, but even with these I would assume that life mender will still beat out 258 spell damage at no higher than 2500 spell damage.
I agree with your spirit that life mender is a weak racial, but it does actually start to outperform 258 spell damage. It's just that this is contingent on healers running a higher amount of spell damage than most casual healers would typically run, and even then life mender's benefit over 258 spell damage is absurdly small, and does not nearly outweigh the loss of damage. It needs a buff.
30k: Doable.
Minor Mending: Templar
Major Sorcery: Doable
2263 Spell Damage: Unlikely to happen. Assuming Perfect Olorime/Mending, the most Spell Damage you can get with Major Sorcery active would be 1800-1900 so unless you change out some jewelry enchantments for Spell Damage or use the Apprentice Stone, you're not reaching that 2263 threshold without compromising your sustain somewhat and the potion passive alone is not going to cover the sustain lose by itself. You can forget sustain entirely if the threshold is actually 2500 spell damage, in which case, you'd just be better off using an Altmer/Dunmer since you'd get more Spell Damage than the Apprentice offers and just use the Ritual Mundus to completely blow Life Mender out the Water.
It's just unrealistic for a healer to do so and even if you did attempt it on an Argonian, you'd get better results with Altmer/Dunmer.
Pretty typical trials gear:
2x monster set
5x olorime (258 spell dmg)
5x infallible aether (129 spell dmg)
Enchants: absorb magicka + berserker (348 spell dmg)
Gold staff: 1335 spell dmg
Total: 2070 * 1.2 for sorcery = 2484
For end game healers, it is almost impossible to not hit the requisite amount of spell damage for life mender to out perform 258 spell damage in most cases.
But as I mentioned earlier, the problem is that casual healers will have a tough time getting to the requisite amount of total spell damage to favor 6% healing done over 258 spell damage. And even once this threshold is passed, the benefit that 6% healing done has over 258 spell damage is very very negligible, especially considering the passive damage you would be giving up to run argonian over high/dark elf.
I'm with you that the passive is far too weak. But realistically, it technically can and often does outperform 258 spell damage in terms of healing done.
But any specialized bonus (like healing done) should not require end game gear to perform its function better than general bonuses (like spell damage). Life mender should out perform 258 spell damage at a far lower total spell damage threshold and it should also provide more of a benefit than it currently does (to justify the loss in passive damage). Life mender as it currently exists is simply far too weak.
And again, argonians should be due for another 1.5 set bonuses to be added to their racials (as they were practically shorted of this amount when the healing done item set bonuses were adjusted to 4%) so there is no reason not to increase the life mender passive.
But is this also considering the stat difference between Argonian and Altmer/Dunmer?
That same 2070 SD on an Argonian would be 2328 SD for Altmer/Dunmer and would then result in Major Sorcery buffing it up to 2793 instead of 2484. That's a 309 SD point difference on top of the 1k extra magic Altmer/Dunmer have as well that I just can't see Life Mender making up for on its own.
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Assuming a healer has 30k mag, is running minor mending and major sorcery, 6% healing done does out perform 258 spell damage at ~2263 total spell damage.
It's also important to note that this doesn't account for additional sources to healing done outside of minor mending (like cp). Additional bonuses to healing done favor the 258 spell damage bonus more than the argonian life mender passive, but even with these I would assume that life mender will still beat out 258 spell damage at no higher than 2500 spell damage.
I agree with your spirit that life mender is a weak racial, but it does actually start to outperform 258 spell damage. It's just that this is contingent on healers running a higher amount of spell damage than most casual healers would typically run, and even then life mender's benefit over 258 spell damage is absurdly small, and does not nearly outweigh the loss of damage. It needs a buff.
30k: Doable.
Minor Mending: Templar
Major Sorcery: Doable
2263 Spell Damage: Unlikely to happen. Assuming Perfect Olorime/Mending, the most Spell Damage you can get with Major Sorcery active would be 1800-1900 so unless you change out some jewelry enchantments for Spell Damage or use the Apprentice Stone, you're not reaching that 2263 threshold without compromising your sustain somewhat and the potion passive alone is not going to cover the sustain lose by itself. You can forget sustain entirely if the threshold is actually 2500 spell damage, in which case, you'd just be better off using an Altmer/Dunmer since you'd get more Spell Damage than the Apprentice offers and just use the Ritual Mundus to completely blow Life Mender out the Water.
It's just unrealistic for a healer to do so and even if you did attempt it on an Argonian, you'd get better results with Altmer/Dunmer.
Pretty typical trials gear:
2x monster set
5x olorime (258 spell dmg)
5x infallible aether (129 spell dmg)
Enchants: absorb magicka + berserker (348 spell dmg)
Gold staff: 1335 spell dmg
Total: 2070 * 1.2 for sorcery = 2484
For end game healers, it is almost impossible to not hit the requisite amount of spell damage for life mender to out perform 258 spell damage in most cases.
But as I mentioned earlier, the problem is that casual healers will have a tough time getting to the requisite amount of total spell damage to favor 6% healing done over 258 spell damage. And even once this threshold is passed, the benefit that 6% healing done has over 258 spell damage is very very negligible, especially considering the passive damage you would be giving up to run argonian over high/dark elf.
I'm with you that the passive is far too weak. But realistically, it technically can and often does outperform 258 spell damage in terms of healing done.
But any specialized bonus (like healing done) should not require end game gear to perform its function better than general bonuses (like spell damage). Life mender should out perform 258 spell damage at a far lower total spell damage threshold and it should also provide more of a benefit than it currently does (to justify the loss in passive damage). Life mender as it currently exists is simply far too weak.
And again, argonians should be due for another 1.5 set bonuses to be added to their racials (as they were practically shorted of this amount when the healing done item set bonuses were adjusted to 4%) so there is no reason not to increase the life mender passive.
But is this also considering the stat difference between Argonian and Altmer/Dunmer?
That same 2070 SD on an Argonian would be 2328 SD for Altmer/Dunmer and would then result in Major Sorcery buffing it up to 2793 instead of 2484. That's a 309 SD point difference on top of the 1k extra magic Altmer/Dunmer have as well that I just can't see Life Mender making up for on its own.
It is accounting for the additional 258 spell damage, but I failed to account for the extra 1000 magicka. I'll run the numbers momentarily.
When the extra magicka is taken into account as well (comparing the two races against each other as a whole, and not just the life mender/spell damage passives), 3691 total spell damage is required to favor argonian healing done vs altmer. Which is an absurd amount for a healer.
It is important to note that this comparison does not normalize health between the races, which isn't a typical scenario. More often than not, some investment into health is made, which would allow argonians to make up for the extra magicka altmer has.
Edit: equations for reference
1.08*(31000+10.5*1.2*(x+258))=1.14*(30000+10.5*1.2*x)
Lightspeedflashb14_ESO wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Assuming a healer has 30k mag, is running minor mending and major sorcery, 6% healing done does out perform 258 spell damage at ~2263 total spell damage.
It's also important to note that this doesn't account for additional sources to healing done outside of minor mending (like cp). Additional bonuses to healing done favor the 258 spell damage bonus more than the argonian life mender passive, but even with these I would assume that life mender will still beat out 258 spell damage at no higher than 2500 spell damage.
I agree with your spirit that life mender is a weak racial, but it does actually start to outperform 258 spell damage. It's just that this is contingent on healers running a higher amount of spell damage than most casual healers would typically run, and even then life mender's benefit over 258 spell damage is absurdly small, and does not nearly outweigh the loss of damage. It needs a buff.
30k: Doable.
Minor Mending: Templar
Major Sorcery: Doable
2263 Spell Damage: Unlikely to happen. Assuming Perfect Olorime/Mending, the most Spell Damage you can get with Major Sorcery active would be 1800-1900 so unless you change out some jewelry enchantments for Spell Damage or use the Apprentice Stone, you're not reaching that 2263 threshold without compromising your sustain somewhat and the potion passive alone is not going to cover the sustain lose by itself. You can forget sustain entirely if the threshold is actually 2500 spell damage, in which case, you'd just be better off using an Altmer/Dunmer since you'd get more Spell Damage than the Apprentice offers and just use the Ritual Mundus to completely blow Life Mender out the Water.
It's just unrealistic for a healer to do so and even if you did attempt it on an Argonian, you'd get better results with Altmer/Dunmer.
Pretty typical trials gear:
2x monster set
5x olorime (258 spell dmg)
5x infallible aether (129 spell dmg)
Enchants: absorb magicka + berserker (348 spell dmg)
Gold staff: 1335 spell dmg
Total: 2070 * 1.2 for sorcery = 2484
For end game healers, it is almost impossible to not hit the requisite amount of spell damage for life mender to out perform 258 spell damage in most cases.
But as I mentioned earlier, the problem is that casual healers will have a tough time getting to the requisite amount of total spell damage to favor 6% healing done over 258 spell damage. And even once this threshold is passed, the benefit that 6% healing done has over 258 spell damage is very very negligible, especially considering the passive damage you would be giving up to run argonian over high/dark elf.
I'm with you that the passive is far too weak. But realistically, it technically can and often does outperform 258 spell damage in terms of healing done.
But any specialized bonus (like healing done) should not require end game gear to perform its function better than general bonuses (like spell damage). Life mender should out perform 258 spell damage at a far lower total spell damage threshold and it should also provide more of a benefit than it currently does (to justify the loss in passive damage). Life mender as it currently exists is simply far too weak.
And again, argonians should be due for another 1.5 set bonuses to be added to their racials (as they were practically shorted of this amount when the healing done item set bonuses were adjusted to 4%) so there is no reason not to increase the life mender passive.
But is this also considering the stat difference between Argonian and Altmer/Dunmer?
That same 2070 SD on an Argonian would be 2328 SD for Altmer/Dunmer and would then result in Major Sorcery buffing it up to 2793 instead of 2484. That's a 309 SD point difference on top of the 1k extra magic Altmer/Dunmer have as well that I just can't see Life Mender making up for on its own.
It is accounting for the additional 258 spell damage, but I failed to account for the extra 1000 magicka. I'll run the numbers momentarily.
When the extra magicka is taken into account as well (comparing the two races against each other as a whole, and not just the life mender/spell damage passives), 3691 total spell damage is required to favor argonian healing done vs altmer. Which is an absurd amount for a healer.
It is important to note that this comparison does not normalize health between the races, which isn't a typical scenario. More often than not, some investment into health is made, which would allow argonians to make up for the extra magicka altmer has.
Edit: equations for reference
1.08*(31000+10.5*1.2*(x+258))=1.14*(30000+10.5*1.2*x)
30k magic on a healer is absurdly low, most have between 32k and 36k, i personally have 36k on my templar argonian and 37k on my front bar as nord warden healer, he uses SPC yet, here is vanaEver, who is a topend healer, with 33k on a breton-
https://youtu.be/c4mrEVPY4Vs?t=418
1683 base spell damage too, with a standard berserker enchant on her powered resto.
same with a warden breton
https://youtu.be/Muj4oHmHOSA?t=350
also in your calculations, you have to remember that along with that 258 spell damage, high elfs get 2k magic and dark elfs get 1825.
Lightspeedflashb14_ESO wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Assuming a healer has 30k mag, is running minor mending and major sorcery, 6% healing done does out perform 258 spell damage at ~2263 total spell damage.
It's also important to note that this doesn't account for additional sources to healing done outside of minor mending (like cp). Additional bonuses to healing done favor the 258 spell damage bonus more than the argonian life mender passive, but even with these I would assume that life mender will still beat out 258 spell damage at no higher than 2500 spell damage.
I agree with your spirit that life mender is a weak racial, but it does actually start to outperform 258 spell damage. It's just that this is contingent on healers running a higher amount of spell damage than most casual healers would typically run, and even then life mender's benefit over 258 spell damage is absurdly small, and does not nearly outweigh the loss of damage. It needs a buff.
30k: Doable.
Minor Mending: Templar
Major Sorcery: Doable
2263 Spell Damage: Unlikely to happen. Assuming Perfect Olorime/Mending, the most Spell Damage you can get with Major Sorcery active would be 1800-1900 so unless you change out some jewelry enchantments for Spell Damage or use the Apprentice Stone, you're not reaching that 2263 threshold without compromising your sustain somewhat and the potion passive alone is not going to cover the sustain lose by itself. You can forget sustain entirely if the threshold is actually 2500 spell damage, in which case, you'd just be better off using an Altmer/Dunmer since you'd get more Spell Damage than the Apprentice offers and just use the Ritual Mundus to completely blow Life Mender out the Water.
It's just unrealistic for a healer to do so and even if you did attempt it on an Argonian, you'd get better results with Altmer/Dunmer.
Pretty typical trials gear:
2x monster set
5x olorime (258 spell dmg)
5x infallible aether (129 spell dmg)
Enchants: absorb magicka + berserker (348 spell dmg)
Gold staff: 1335 spell dmg
Total: 2070 * 1.2 for sorcery = 2484
For end game healers, it is almost impossible to not hit the requisite amount of spell damage for life mender to out perform 258 spell damage in most cases.
But as I mentioned earlier, the problem is that casual healers will have a tough time getting to the requisite amount of total spell damage to favor 6% healing done over 258 spell damage. And even once this threshold is passed, the benefit that 6% healing done has over 258 spell damage is very very negligible, especially considering the passive damage you would be giving up to run argonian over high/dark elf.
I'm with you that the passive is far too weak. But realistically, it technically can and often does outperform 258 spell damage in terms of healing done.
But any specialized bonus (like healing done) should not require end game gear to perform its function better than general bonuses (like spell damage). Life mender should out perform 258 spell damage at a far lower total spell damage threshold and it should also provide more of a benefit than it currently does (to justify the loss in passive damage). Life mender as it currently exists is simply far too weak.
And again, argonians should be due for another 1.5 set bonuses to be added to their racials (as they were practically shorted of this amount when the healing done item set bonuses were adjusted to 4%) so there is no reason not to increase the life mender passive.
But is this also considering the stat difference between Argonian and Altmer/Dunmer?
That same 2070 SD on an Argonian would be 2328 SD for Altmer/Dunmer and would then result in Major Sorcery buffing it up to 2793 instead of 2484. That's a 309 SD point difference on top of the 1k extra magic Altmer/Dunmer have as well that I just can't see Life Mender making up for on its own.
It is accounting for the additional 258 spell damage, but I failed to account for the extra 1000 magicka. I'll run the numbers momentarily.
When the extra magicka is taken into account as well (comparing the two races against each other as a whole, and not just the life mender/spell damage passives), 3691 total spell damage is required to favor argonian healing done vs altmer. Which is an absurd amount for a healer.
It is important to note that this comparison does not normalize health between the races, which isn't a typical scenario. More often than not, some investment into health is made, which would allow argonians to make up for the extra magicka altmer has.
Edit: equations for reference
1.08*(31000+10.5*1.2*(x+258))=1.14*(30000+10.5*1.2*x)
30k magic on a healer is absurdly low, most have between 32k and 36k, i personally have 36k on my templar argonian and 37k on my front bar as nord warden healer, he uses SPC yet, here is vanaEver, who is a topend healer, with 33k on a breton-
https://youtu.be/c4mrEVPY4Vs?t=418
1683 base spell damage too, with a standard berserker enchant on her powered resto.
same with a warden breton
https://youtu.be/Muj4oHmHOSA?t=350
also in your calculations, you have to remember that along with that 258 spell damage, high elfs get 2k magic and dark elfs get 1825.
My calculations were designed with bare minimums in mind, but they do take into account the magicka differential between argonian and high elf.
Increasing the magicka pool to higher values would lower the required amount of total spell damage to favor 6% healing done over 258 spell damage. Ex/ if we take 35k max mag as a benchmark (with normalized health, assuming the 1000 max health argonians offer can be exactly made up for with magicka in other areas), 6% healing done starts out shining 258 spell damage at 1866 total spell damage.
1.08*(35000+10.5*1.2*(x+258))=1.14*(35000+10.5*1.2*x)
Lightspeedflashb14_ESO wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Assuming a healer has 30k mag, is running minor mending and major sorcery, 6% healing done does out perform 258 spell damage at ~2263 total spell damage.
It's also important to note that this doesn't account for additional sources to healing done outside of minor mending (like cp). Additional bonuses to healing done favor the 258 spell damage bonus more than the argonian life mender passive, but even with these I would assume that life mender will still beat out 258 spell damage at no higher than 2500 spell damage.
I agree with your spirit that life mender is a weak racial, but it does actually start to outperform 258 spell damage. It's just that this is contingent on healers running a higher amount of spell damage than most casual healers would typically run, and even then life mender's benefit over 258 spell damage is absurdly small, and does not nearly outweigh the loss of damage. It needs a buff.
30k: Doable.
Minor Mending: Templar
Major Sorcery: Doable
2263 Spell Damage: Unlikely to happen. Assuming Perfect Olorime/Mending, the most Spell Damage you can get with Major Sorcery active would be 1800-1900 so unless you change out some jewelry enchantments for Spell Damage or use the Apprentice Stone, you're not reaching that 2263 threshold without compromising your sustain somewhat and the potion passive alone is not going to cover the sustain lose by itself. You can forget sustain entirely if the threshold is actually 2500 spell damage, in which case, you'd just be better off using an Altmer/Dunmer since you'd get more Spell Damage than the Apprentice offers and just use the Ritual Mundus to completely blow Life Mender out the Water.
It's just unrealistic for a healer to do so and even if you did attempt it on an Argonian, you'd get better results with Altmer/Dunmer.
Pretty typical trials gear:
2x monster set
5x olorime (258 spell dmg)
5x infallible aether (129 spell dmg)
Enchants: absorb magicka + berserker (348 spell dmg)
Gold staff: 1335 spell dmg
Total: 2070 * 1.2 for sorcery = 2484
For end game healers, it is almost impossible to not hit the requisite amount of spell damage for life mender to out perform 258 spell damage in most cases.
But as I mentioned earlier, the problem is that casual healers will have a tough time getting to the requisite amount of total spell damage to favor 6% healing done over 258 spell damage. And even once this threshold is passed, the benefit that 6% healing done has over 258 spell damage is very very negligible, especially considering the passive damage you would be giving up to run argonian over high/dark elf.
I'm with you that the passive is far too weak. But realistically, it technically can and often does outperform 258 spell damage in terms of healing done.
But any specialized bonus (like healing done) should not require end game gear to perform its function better than general bonuses (like spell damage). Life mender should out perform 258 spell damage at a far lower total spell damage threshold and it should also provide more of a benefit than it currently does (to justify the loss in passive damage). Life mender as it currently exists is simply far too weak.
And again, argonians should be due for another 1.5 set bonuses to be added to their racials (as they were practically shorted of this amount when the healing done item set bonuses were adjusted to 4%) so there is no reason not to increase the life mender passive.
But is this also considering the stat difference between Argonian and Altmer/Dunmer?
That same 2070 SD on an Argonian would be 2328 SD for Altmer/Dunmer and would then result in Major Sorcery buffing it up to 2793 instead of 2484. That's a 309 SD point difference on top of the 1k extra magic Altmer/Dunmer have as well that I just can't see Life Mender making up for on its own.
It is accounting for the additional 258 spell damage, but I failed to account for the extra 1000 magicka. I'll run the numbers momentarily.
When the extra magicka is taken into account as well (comparing the two races against each other as a whole, and not just the life mender/spell damage passives), 3691 total spell damage is required to favor argonian healing done vs altmer. Which is an absurd amount for a healer.
It is important to note that this comparison does not normalize health between the races, which isn't a typical scenario. More often than not, some investment into health is made, which would allow argonians to make up for the extra magicka altmer has.
Edit: equations for reference
1.08*(31000+10.5*1.2*(x+258))=1.14*(30000+10.5*1.2*x)
30k magic on a healer is absurdly low, most have between 32k and 36k, i personally have 36k on my templar argonian and 37k on my front bar as nord warden healer, he uses SPC yet, here is vanaEver, who is a topend healer, with 33k on a breton-
https://youtu.be/c4mrEVPY4Vs?t=418
1683 base spell damage too, with a standard berserker enchant on her powered resto.
same with a warden breton
https://youtu.be/Muj4oHmHOSA?t=350
also in your calculations, you have to remember that along with that 258 spell damage, high elfs get 2k magic and dark elfs get 1825.
My calculations were designed with bare minimums in mind, but they do take into account the magicka differential between argonian and high elf.
Increasing the magicka pool to higher values would lower the required amount of total spell damage to favor 6% healing done over 258 spell damage. Ex/ if we take 35k max mag as a benchmark (with normalized health, assuming the 1000 max health argonians offer can be exactly made up for with magicka in other areas), 6% healing done starts out shining 258 spell damage at 1866 total spell damage.
1.08*(35000+10.5*1.2*(x+258))=1.14*(35000+10.5*1.2*x)
What exactly do you mean by "outshine"? What does that equate to when it's all said and done? A few extra hundred on them heals? Spell damage is used for both damage and healing, healing done is just healing done and repairing structures as far as I know. For such a measly amount. Healing done and healing received was much better. They should have just reduced resourcefulness and left the rest alone.
Lightspeedflashb14_ESO wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Assuming a healer has 30k mag, is running minor mending and major sorcery, 6% healing done does out perform 258 spell damage at ~2263 total spell damage.
It's also important to note that this doesn't account for additional sources to healing done outside of minor mending (like cp). Additional bonuses to healing done favor the 258 spell damage bonus more than the argonian life mender passive, but even with these I would assume that life mender will still beat out 258 spell damage at no higher than 2500 spell damage.
I agree with your spirit that life mender is a weak racial, but it does actually start to outperform 258 spell damage. It's just that this is contingent on healers running a higher amount of spell damage than most casual healers would typically run, and even then life mender's benefit over 258 spell damage is absurdly small, and does not nearly outweigh the loss of damage. It needs a buff.
30k: Doable.
Minor Mending: Templar
Major Sorcery: Doable
2263 Spell Damage: Unlikely to happen. Assuming Perfect Olorime/Mending, the most Spell Damage you can get with Major Sorcery active would be 1800-1900 so unless you change out some jewelry enchantments for Spell Damage or use the Apprentice Stone, you're not reaching that 2263 threshold without compromising your sustain somewhat and the potion passive alone is not going to cover the sustain lose by itself. You can forget sustain entirely if the threshold is actually 2500 spell damage, in which case, you'd just be better off using an Altmer/Dunmer since you'd get more Spell Damage than the Apprentice offers and just use the Ritual Mundus to completely blow Life Mender out the Water.
It's just unrealistic for a healer to do so and even if you did attempt it on an Argonian, you'd get better results with Altmer/Dunmer.
Pretty typical trials gear:
2x monster set
5x olorime (258 spell dmg)
5x infallible aether (129 spell dmg)
Enchants: absorb magicka + berserker (348 spell dmg)
Gold staff: 1335 spell dmg
Total: 2070 * 1.2 for sorcery = 2484
For end game healers, it is almost impossible to not hit the requisite amount of spell damage for life mender to out perform 258 spell damage in most cases.
But as I mentioned earlier, the problem is that casual healers will have a tough time getting to the requisite amount of total spell damage to favor 6% healing done over 258 spell damage. And even once this threshold is passed, the benefit that 6% healing done has over 258 spell damage is very very negligible, especially considering the passive damage you would be giving up to run argonian over high/dark elf.
I'm with you that the passive is far too weak. But realistically, it technically can and often does outperform 258 spell damage in terms of healing done.
But any specialized bonus (like healing done) should not require end game gear to perform its function better than general bonuses (like spell damage). Life mender should out perform 258 spell damage at a far lower total spell damage threshold and it should also provide more of a benefit than it currently does (to justify the loss in passive damage). Life mender as it currently exists is simply far too weak.
And again, argonians should be due for another 1.5 set bonuses to be added to their racials (as they were practically shorted of this amount when the healing done item set bonuses were adjusted to 4%) so there is no reason not to increase the life mender passive.
But is this also considering the stat difference between Argonian and Altmer/Dunmer?
That same 2070 SD on an Argonian would be 2328 SD for Altmer/Dunmer and would then result in Major Sorcery buffing it up to 2793 instead of 2484. That's a 309 SD point difference on top of the 1k extra magic Altmer/Dunmer have as well that I just can't see Life Mender making up for on its own.
It is accounting for the additional 258 spell damage, but I failed to account for the extra 1000 magicka. I'll run the numbers momentarily.
When the extra magicka is taken into account as well (comparing the two races against each other as a whole, and not just the life mender/spell damage passives), 3691 total spell damage is required to favor argonian healing done vs altmer. Which is an absurd amount for a healer.
It is important to note that this comparison does not normalize health between the races, which isn't a typical scenario. More often than not, some investment into health is made, which would allow argonians to make up for the extra magicka altmer has.
Edit: equations for reference
1.08*(31000+10.5*1.2*(x+258))=1.14*(30000+10.5*1.2*x)
30k magic on a healer is absurdly low, most have between 32k and 36k, i personally have 36k on my templar argonian and 37k on my front bar as nord warden healer, he uses SPC yet, here is vanaEver, who is a topend healer, with 33k on a breton-
https://youtu.be/c4mrEVPY4Vs?t=418
1683 base spell damage too, with a standard berserker enchant on her powered resto.
same with a warden breton
https://youtu.be/Muj4oHmHOSA?t=350
also in your calculations, you have to remember that along with that 258 spell damage, high elfs get 2k magic and dark elfs get 1825.
My calculations were designed with bare minimums in mind, but they do take into account the magicka differential between argonian and high elf.
Increasing the magicka pool to higher values would lower the required amount of total spell damage to favor 6% healing done over 258 spell damage. Ex/ if we take 35k max mag as a benchmark (with normalized health, assuming the 1000 max health argonians offer can be exactly made up for with magicka in other areas), 6% healing done starts out shining 258 spell damage at 1866 total spell damage.
1.08*(35000+10.5*1.2*(x+258))=1.14*(35000+10.5*1.2*x)
What exactly do you mean by "outshine"? What does that equate to when it's all said and done? A few extra hundred on them heals? Spell damage is used for both damage and healing, healing done is just healing done and repairing structures as far as I know. For such a measly amount. Healing done and healing received was much better. They should have just reduced resourcefulness and left the rest alone.
Yeah sorry outshine/outperform are stretches of the word.
What I'm referring to is when 6% healing done offers stronger heals than 258 spell damage. And in most cases, as I've mentioned earlier, it is a very negligible amount of more healing, for a very steep price in loss of damage.
I'm 100% on board the "life lender is a weak passive" train.
I've also mentioned a few times now that argonians should be due to see a 1.5 set bonus increase to their racial passives because they were shorted this when the set bonuses to healing done were doubled. (6% healing done passive effectively dropped from 3 whole set bonuses down to 1.5 set bonuses with no compensation). They were balanced to have 6.5 set bonuses (like all other races) but were then indirectly nerfed, leaving them 1.5 set bonuses behind their peers.
Argonians are due for a buff.
Dracan_Fontom wrote: »Lightspeedflashb14_ESO wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »There is always someone looking for a ridiculous buff on the forums. Why don't you look at the racial passives outside of isolation? Oh wait, then your argument collapses...
Let me guess... you play an orc? The argonian passives kinda suck after they were nerfed. 6% is so minuscule compared to 258 spell/wep damage. The potion passive was cool but that got nerfed and it's noticeable.
Actually I don't, but I am smart enough to know giving 10% healing on a racial is a stupid idea. Whatever helps you sleep at night, day, or whenever though. I honestly can care less since balance is crap anyway. Just don't come on to the forums and claim a passive is weak or you're seeking fair balance when your change would create imbalance and give you power in PvP since the change still wouldn't be noticeable on any PvE builds. Thanks.
Yes because everyone is rocking the Ritual Mundus in PvP. Considering that Altmer/Dunmer/Orc all heal better than Argonian on top of doing more damage, I fail to see how increasing their healing done would somehow break them in PvP.
Let's do a fair comparison.
Argonian with 10% Healing Done and Apprentice vs Altmer with 258 Spell Damage and Ritual. Altmer has an additional 1k Magic on top of having a good 20 extra Spell Damage over the Apprentice stone so......THEY'D STILL HAVE BETTER HEALS THAN ARGONIAN!!!!!....I am smart enough....
I just proved you wrong so no, you're not.
Where did you prove me wrong exactly? o.o Looking at it in a vacuum with your own build or in isolation?
As a DPS, Healer or Tank spec, the 258 Weapon/Spell damage will always net you stronger heals, period
Assuming a healer has 30k mag, is running minor mending and major sorcery, 6% healing done does out perform 258 spell damage at ~2263 total spell damage.
It's also important to note that this doesn't account for additional sources to healing done outside of minor mending (like cp). Additional bonuses to healing done favor the 258 spell damage bonus more than the argonian life mender passive, but even with these I would assume that life mender will still beat out 258 spell damage at no higher than 2500 spell damage.
I agree with your spirit that life mender is a weak racial, but it does actually start to outperform 258 spell damage. It's just that this is contingent on healers running a higher amount of spell damage than most casual healers would typically run, and even then life mender's benefit over 258 spell damage is absurdly small, and does not nearly outweigh the loss of damage. It needs a buff.
30k: Doable.
Minor Mending: Templar
Major Sorcery: Doable
2263 Spell Damage: Unlikely to happen. Assuming Perfect Olorime/Mending, the most Spell Damage you can get with Major Sorcery active would be 1800-1900 so unless you change out some jewelry enchantments for Spell Damage or use the Apprentice Stone, you're not reaching that 2263 threshold without compromising your sustain somewhat and the potion passive alone is not going to cover the sustain lose by itself. You can forget sustain entirely if the threshold is actually 2500 spell damage, in which case, you'd just be better off using an Altmer/Dunmer since you'd get more Spell Damage than the Apprentice offers and just use the Ritual Mundus to completely blow Life Mender out the Water.
It's just unrealistic for a healer to do so and even if you did attempt it on an Argonian, you'd get better results with Altmer/Dunmer.
Pretty typical trials gear:
2x monster set
5x olorime (258 spell dmg)
5x infallible aether (129 spell dmg)
Enchants: absorb magicka + berserker (348 spell dmg)
Gold staff: 1335 spell dmg
Total: 2070 * 1.2 for sorcery = 2484
For end game healers, it is almost impossible to not hit the requisite amount of spell damage for life mender to out perform 258 spell damage in most cases.
But as I mentioned earlier, the problem is that casual healers will have a tough time getting to the requisite amount of total spell damage to favor 6% healing done over 258 spell damage. And even once this threshold is passed, the benefit that 6% healing done has over 258 spell damage is very very negligible, especially considering the passive damage you would be giving up to run argonian over high/dark elf.
I'm with you that the passive is far too weak. But realistically, it technically can and often does outperform 258 spell damage in terms of healing done.
But any specialized bonus (like healing done) should not require end game gear to perform its function better than general bonuses (like spell damage). Life mender should out perform 258 spell damage at a far lower total spell damage threshold and it should also provide more of a benefit than it currently does (to justify the loss in passive damage). Life mender as it currently exists is simply far too weak.
And again, argonians should be due for another 1.5 set bonuses to be added to their racials (as they were practically shorted of this amount when the healing done item set bonuses were adjusted to 4%) so there is no reason not to increase the life mender passive.
But is this also considering the stat difference between Argonian and Altmer/Dunmer?
That same 2070 SD on an Argonian would be 2328 SD for Altmer/Dunmer and would then result in Major Sorcery buffing it up to 2793 instead of 2484. That's a 309 SD point difference on top of the 1k extra magic Altmer/Dunmer have as well that I just can't see Life Mender making up for on its own.
It is accounting for the additional 258 spell damage, but I failed to account for the extra 1000 magicka. I'll run the numbers momentarily.
When the extra magicka is taken into account as well (comparing the two races against each other as a whole, and not just the life mender/spell damage passives), 3691 total spell damage is required to favor argonian healing done vs altmer. Which is an absurd amount for a healer.
It is important to note that this comparison does not normalize health between the races, which isn't a typical scenario. More often than not, some investment into health is made, which would allow argonians to make up for the extra magicka altmer has.
Edit: equations for reference
1.08*(31000+10.5*1.2*(x+258))=1.14*(30000+10.5*1.2*x)
30k magic on a healer is absurdly low, most have between 32k and 36k, i personally have 36k on my templar argonian and 37k on my front bar as nord warden healer, he uses SPC yet, here is vanaEver, who is a topend healer, with 33k on a breton-
https://youtu.be/c4mrEVPY4Vs?t=418
1683 base spell damage too, with a standard berserker enchant on her powered resto.
same with a warden breton
https://youtu.be/Muj4oHmHOSA?t=350
also in your calculations, you have to remember that along with that 258 spell damage, high elfs get 2k magic and dark elfs get 1825.
My calculations were designed with bare minimums in mind, but they do take into account the magicka differential between argonian and high elf.
Increasing the magicka pool to higher values would lower the required amount of total spell damage to favor 6% healing done over 258 spell damage. Ex/ if we take 35k max mag as a benchmark (with normalized health, assuming the 1000 max health argonians offer can be exactly made up for with magicka in other areas), 6% healing done starts out shining 258 spell damage at 1866 total spell damage.
1.08*(35000+10.5*1.2*(x+258))=1.14*(35000+10.5*1.2*x)
What exactly do you mean by "outshine"? What does that equate to when it's all said and done? A few extra hundred on them heals? Spell damage is used for both damage and healing, healing done is just healing done and repairing structures as far as I know. For such a measly amount. Healing done and healing received was much better. They should have just reduced resourcefulness and left the rest alone.
Yeah sorry outshine/outperform are stretches of the word.
What I'm referring to is when 6% healing done offers stronger heals than 258 spell damage. And in most cases, as I've mentioned earlier, it is a very negligible amount of more healing, for a very steep price in loss of damage.
I'm 100% on board the "life lender is a weak passive" train.
I've also mentioned a few times now that argonians should be due to see a 1.5 set bonus increase to their racial passives because they were shorted this when the set bonuses to healing done were doubled. (6% healing done passive effectively dropped from 3 whole set bonuses down to 1.5 set bonuses with no compensation). They were balanced to have 6.5 set bonuses (like all other races) but were then indirectly nerfed, leaving them 1.5 set bonuses behind their peers.
Argonians are due for a buff.
Even if 6% healing done can outshine the spell weapon damage, overhealing is a thing whereas overdpsing is not.
Zos recently stated they will not be reviewing racial passives again in the near future.