tamrielwinner wrote: »Ultimately these abilities require a cost and risk by the nature of their function.
Crystal blast/Crystal shards needs to put in line with other skills. No free meals to sorcerers this time!
KillsAllElves wrote: »Too many cry babies missing their pacifiers.
Lets nerf abilities and food but not nerf lag and these pvp builds with ridiculous resistances.
Frags gets instant cast proc, 20% damage bump, 50% cost decrease.Crystal blast/Crystal shards needs to put in line with other skills. No free meals to sorcerers this time!
now now, don't be the "consistency police". Not every spell needs to match the others, especially when you see the following:
-snipe has minor defile and poison dot
- DF has empower/major defile and \
- frags is just raw dmg.
Of the three, I expect frags to not be changed for it's hard cast for that reason of having no utility and the fact its core identity is that of dmg.
Toc de Malsvi wrote: »Frags gets instant cast proc, 20% damage bump, 50% cost decrease.Crystal blast/Crystal shards needs to put in line with other skills. No free meals to sorcerers this time!
now now, don't be the "consistency police". Not every spell needs to match the others, especially when you see the following:
-snipe has minor defile and poison dot
- DF has empower/major defile and \
- frags is just raw dmg.
Of the three, I expect frags to not be changed for it's hard cast for that reason of having no utility and the fact its core identity is that of dmg.
Blast gets AOE stun.
It needs to be brought in line.
Toc de Malsvi wrote: »Frags gets instant cast proc, 20% damage bump, 50% cost decrease.Crystal blast/Crystal shards needs to put in line with other skills. No free meals to sorcerers this time!
now now, don't be the "consistency police". Not every spell needs to match the others, especially when you see the following:
-snipe has minor defile and poison dot
- DF has empower/major defile and \
- frags is just raw dmg.
Of the three, I expect frags to not be changed for it's hard cast for that reason of having no utility and the fact its core identity is that of dmg.
Blast gets AOE stun.
It needs to be brought in line.
its just damage, and you get the 50% cost decrease/dmg increase when you use other abilities via a proc chance. So no change.
Blast is AOE stun, sure. But its hard hard with no dmg increase mechanic nor debuff. So also no change other than to make it attractive and thus bring it in line with DF/snipe. Otherwise no change.
Don't be a apart of the consistency-police, it's insulting.
Toc de Malsvi wrote: »I agree its just damage, I'll trade you Snipes minor defile and range and you can give me the instant proc. I think mag sorcs like cast time skills.
Toc de Malsvi wrote: »I agree its just damage, I'll trade you Snipes minor defile and range and you can give me the instant proc. I think mag sorcs like cast time skills.
Actually frags is a very cool ability in PVE. It gives something to keep an eye on, like a minigame, similar to what nightblades have with spectral bow. I believe the instant proc should be part of the base ability, with one morph to stamina and another to magicka, because it is one of the coolest parts of being a sorc.
Yep, L2p while a bowtard is spamming snipes from 40 meters away desyncing people or sniping 1 person as he’s fighting 3 others then spamming cloak as soon as someone looks at him wrong 30 meters away. Totally l2p.
They really shouldn’t let zerglings on these forums, so ignorant 🤣
Toc de Malsvi wrote: »Toc de Malsvi wrote: »Frags gets instant cast proc, 20% damage bump, 50% cost decrease.Crystal blast/Crystal shards needs to put in line with other skills. No free meals to sorcerers this time!
now now, don't be the "consistency police". Not every spell needs to match the others, especially when you see the following:
-snipe has minor defile and poison dot
- DF has empower/major defile and \
- frags is just raw dmg.
Of the three, I expect frags to not be changed for it's hard cast for that reason of having no utility and the fact its core identity is that of dmg.
Blast gets AOE stun.
It needs to be brought in line.
its just damage, and you get the 50% cost decrease/dmg increase when you use other abilities via a proc chance. So no change.
Blast is AOE stun, sure. But its hard hard with no dmg increase mechanic nor debuff. So also no change other than to make it attractive and thus bring it in line with DF/snipe. Otherwise no change.
Don't be a apart of the consistency-police, it's insulting.
I agree its just damage, I'll trade you Snipes minor defile and range and you can give me the instant proc. I think mag sorcs like cast time skills.
edit: /s
Yep, L2p while a bowtard is spamming snipes from 40 meters away desyncing people or sniping 1 person as he’s fighting 3 others then spamming cloak as soon as someone looks at him wrong 30 meters away. Totally l2p.
They really shouldn’t let zerglings on these forums, so ignorant 🤣
TumlinTheJolly wrote: »KillsAllElves wrote: »Too many cry babies missing their pacifiers.
Lets nerf abilities and food but not nerf lag and these pvp builds with ridiculous resistances.
Hey... We can still beat people up with other builds. Good players always adapt and pick replacement skills. It just sucks that boring, faceroll skills (like spammable AoEs) get buffed, while the fun and high-risk/high-reward skills (like Uppercut) get nerfed. It's poor game design... Potentially the idea is to level the playing field between low and high ping players??? I don't care. I play on 250 ping and I want my Uppercut I want to feel excited to log in and swing my big ol' sword around... rather than logging in knowing I'm most likely going to end up face rolling dots and/or AoE spammables.
Yep, L2p while a bowtard is spamming snipes from 40 meters away desyncing people or sniping 1 person as he’s fighting 3 others then spamming cloak as soon as someone looks at him wrong 30 meters away. Totally l2p.
They really shouldn’t let zerglings on these forums, so ignorant 🤣
uthandireb17_ESO wrote: »I for one hate how we're all slowly pushed down the same handful of viable pvp builds by nerfing all the rest into oblivion. I for one enjoyed Snipe playstyle of high risk / high reward. I also enjoyed doing similar with Dark Flare. It was fun, being rewarded for picking out a good target and punishing their bad positioning or slow reactions. When it was done to me, I understood why it happened.
But what am I really left with now? Get in line, grab a sorc or a tank, circle an opponent of choice and dance around them with infinite sustain and heals forever and ever until one makes a mistake and maybe you can get a kill once every 10 minutes. For the love of god, it wasn't hard to counter snipe or flare builds. And when you caught one of them they were dead in 2 good hits too! This stinks to me of a dev getting one too many snipes his way and getting salty enough to change the whole game and ruin a lot of people's fun.
I was already on the fence about this game due to this limiting of every damned fun build I had in this game, and this latest nonsense isn't helping. I don't think dragons are enough to keep me playing after this latest nonsensical nerf.
Would it really work out better for you if the sniper instead played a hard hitting melee brawler and you were fighting 4 players in melee instead of 3 in melee and 1 spamming snipes?
Crixus8000 wrote: »uthandireb17_ESO wrote: »I for one hate how we're all slowly pushed down the same handful of viable pvp builds by nerfing all the rest into oblivion. I for one enjoyed Snipe playstyle of high risk / high reward. I also enjoyed doing similar with Dark Flare. It was fun, being rewarded for picking out a good target and punishing their bad positioning or slow reactions. When it was done to me, I understood why it happened.
But what am I really left with now? Get in line, grab a sorc or a tank, circle an opponent of choice and dance around them with infinite sustain and heals forever and ever until one makes a mistake and maybe you can get a kill once every 10 minutes. For the love of god, it wasn't hard to counter snipe or flare builds. And when you caught one of them they were dead in 2 good hits too! This stinks to me of a dev getting one too many snipes his way and getting salty enough to change the whole game and ruin a lot of people's fun.
I was already on the fence about this game due to this limiting of every damned fun build I had in this game, and this latest nonsense isn't helping. I don't think dragons are enough to keep me playing after this latest nonsensical nerf.
I never ask for nerfs, the only 2 things I really hated in the game was zaan and snipe. other things maybe overperform but these 2 I found take it to the next level.
And sorry but imo there was nothing high risk about snipe. It was usually played on a nightblade so you have cloak, the best defensive tool in the game, your at huge range and can pick the time to attack, and from my time getting sniped it seemed to always be when I was already engaged against multiple players. There is little risk when your far away, with pocket los and have multiple allies cc'ing and distracting your target. Snipe also hit harder than anything else in the game (from my experience) and applied the strongest debuff in the game, all while being ranged.Would it really work out better for you if the sniper instead played a hard hitting melee brawler and you were fighting 4 players in melee instead of 3 in melee and 1 spamming snipes?
Much better for me at least yes. Because no melee skill in the game hit's as hard as snipe, not even dizzy because they have to make sacrifices to dmg since they are melee and it also doesn't come with the strongest debuff in the game, while being easier to counter and I don't have to run so far past cc'ing enemies to get the kill.
You haven't been hit with a dizzy swing onslaught gank yet... but you will.
Crixus8000 wrote: »
You haven't been hit with a dizzy swing onslaught gank yet... but you will.
Why would you assume that ? I have been hit with this combo quite a few times now, and eveytime it hit me the dizzy still never reached the same numbers snipe did, I think the highest dizzy was around 7-8k, when snipe was often doing over 10k, and the snipe could be spammed, from huge range, while again applying the most powerful debuff int he game. Nothing made me lose fights more than a snipe spammer did.
If you are dying from snipe that much then its obviously your weakness and you need to lt2 play. I Invision you will keep dying to snipe even with the damage reduction.