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What to do at 50?

mashugana
mashugana
I hit level 50 and I am marching up the CP trees - what now?

I still have a ton of content to go through. I am doing the stories and quests for all the original content. Then I can go see the stories for Thieves Guild and Morrowind and the rest. So I am not bored :)

But what kinds of things do people do? Do you farm for things? If so what? Do you run dolmens or some other activity for a reward I do not know about? Are there ways to upgrade gear you focus on? Group content besides the Group Finder dungeons?

I think there is a ton of stuff to do daily to improve my character, my gear, get cosmetics or mounts or pets, craft, farm, and maybe even some rep or guild based rewards. Do you have any suggestions?

Thanks!

PS: I am an MMO vet and I love dailies and grinding at max level. I just do not understand the systems in ESO enough to know what kind of rewards or fun content I can target.
  • Alucardo
    Alucardo
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    Have you gone through the main quest yet (defeating Molag Bal)? Once you've completed that there's an optional journey you can take, which is completing the other alliances quest lines. This can be done by speaking to Cadwell in the harborage after the main story, and will certainly keep you busy for a long time.
  • mashugana
    mashugana
    Awesome! I had no idea. Thanks! I'm working the Molag Bal story now. Its nice to know what I am working for.
  • idk
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    Besides questing, MMORPGs offer plenty of group content from dungeons to trials and PvP. There is a lot of opportunity to explore both the game and mechanics within the game.
  • Alucardo
    Alucardo
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    mashugana wrote: »
    Awesome! I had no idea. Thanks! I'm working the Molag Bal story now. Its nice to know what I am working for.

    Yup, still plenty to do! I'm not sure if you have ESO+ or not, but if you do you obviously get access to all the DLCs - there's much more content there. Personally I really enjoyed the Orsinium storyline (Wrothgar). If you have it, I definitely recommend checking it out. One of the best quest lines they've done in any DLC.
  • mknepfler
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    The endgame is what you make it. I'm newer and my goal is to get geared up so I can eventually do vet trials. So I spend time running dungeons so that I can get the sets I need for my healer and tank.
  • Turelus
    Turelus
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    Being level 50 doesn't really change things, keep doing the area of the game you enjoy most.

    Questing/Story, Dungeons, Trials, Cyrodiil, Battlegrounds etc. Just find someone fun or a goal and work towards it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • mashugana
    mashugana
    Thanks all. I am ESO+ so I'm looking forward to Orsinium and the other stories.
  • AcadianPaladin
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    Good advice above about questing. As far as character development, consider running the Undaunted skill line up to 9 for the nice passives. Check out and see if there are any skills you want from the Fighters Guild, Mages Guild, Alliance War skill lines. Several of those areas offer some handy skills, depending on your character - but they all require some leveling up to unlock the skills.

    Same with crafting. Making top potions, food and gear can come in very handy but it takes time to get there.

    Oh, and I'm assuming that your mount training is 60/60/60? That too can come in handy.
    Edited by AcadianPaladin on March 27, 2019 5:49PM
    PC NA(no Steam), PvE, mostly solo
  • mashugana
    mashugana
    AcadianPaladin:

    Thank you. I'm leveling the guilds as you say and run group dungeons every day to drive up Undaunted. There are lots of skills I want but I am completely out of skill points. Do I get enough points to max out all the guilds, all the crafting, etc? I may have to make some choices if I only get a limited number of points.

    My mount is far from 60/60/60. I've been playing for a month and I think I can only get one point a day, right? So its gonna be 180 days to get to 60/60/60. But I am working on it.

    Thanks again.
  • AcadianPaladin
    AcadianPaladin
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    When I first started playing, folks told me there are enough skill points in the game to support very solid combat and full crafting ability on the same character. As a noob struggling to build combat power and limited by skill points I found that hard to believe.

    Today, my three main characters are all CP810. Two are full combat/full crafting and have +30 excess/unused skill points each. The third is primarily combat and has over 50 extra skill points.

    It takes time and patience but there are more than adequate skill points in the game to both fight and craft on one character. The choices you have to make are based on realizing it will take a long time to get those skill points so allocate them with a careful eye on priorities until you begin to get most of what you need and begin to find excess skill points. This link may be of some help: https://en.uesp.net/wiki/Online:Skills#Earning_Skill_Points
    Edited by AcadianPaladin on March 27, 2019 8:00PM
    PC NA(no Steam), PvE, mostly solo
  • luccerton
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    mashugana wrote: »
    I hit level 50 and I am marching up the CP trees - what now?

    I still have a ton of content to go through. I am doing the stories and quests for all the original content. Then I can go see the stories for Thieves Guild and Morrowind and the rest. So I am not bored :)

    But what kinds of things do people do? Do you farm for things? If so what? Do you run dolmens or some other activity for a reward I do not know about? Are there ways to upgrade gear you focus on? Group content besides the Group Finder dungeons?

    I think there is a ton of stuff to do daily to improve my character, my gear, get cosmetics or mounts or pets, craft, farm, and maybe even some rep or guild based rewards. Do you have any suggestions?

    Thanks!

    PS: I am an MMO vet and I love dailies and grinding at max level. I just do not understand the systems in ESO enough to know what kind of rewards or fun content I can target.

    Questing is very good cause it gives skill points. Which allow you to get more crafting skills (for gear, needed potions or food etc.) but also just raw power in terms of passives and more skills obviously. Doing that always is good. Some pointers so you know what you get for certain grinds or activities:

    Max level gear unlocks at CP160. If you are at this level you can equip endgame gear, I would not advice to invest alot of time in gear below this level.

    For your first character I would advice you to quest your way to CP160. If you reach it, decide what role you want to be. Search information about your chosen role and class builds for that role. Good place to start are AlcastHQ.com He is a class rep that makes builds for all classes both pve and pvp. Also he has tons of guides on all subjects you can think of.

    Unlock your undaunted skill line at lvl 45 or higher at your capital city (wayrest, eldenroot or mournhold). Undaunted skill line gives very strong passives and some very good skills for example 2% extra main stats for wearing atleast 1 of each armor type so 6% in total. Also they give daily pledges which basicly requires you to complete dungeons (doing these on veteran Hardmode gives you better rewards!). A pledge gives undaunted keys which are used to unlock chests at the undaunted camps giving powerfull shoulder items that are part of a 2 set usually referred to as monster sets in the game. The helmets of these set drop with a 100% drop chance off veteran dungeon endbosses. Each dungeon has an unique monster set. Each undaunted chest has a pool of shoulders in it that can drop out of the chest.

    Dungeons are the first pve content that is worth doing imo. These come in veteran and normal difficulty. Veteran difficulty has a Hardmode option for the last boss of the dungeon. If you trigger this you get achievements (pledges and dungeon achievements give undaunted exp!)

    Get into PvP, it is fun! both Battlegrounds and cyrodiil. Also doing your daily BG gives a ton of exp!

    If you know what build you want to go with on your 160CP character. Try and get the starter items required for that build. eso-sets.com is a wonderfull website that tells you what each set does and where it drops. Overland and pvp sets can be sold on guild traders. So you can always use gold to get these items.

    Level alchemy to lvl 50 to unlock the medicinal use passive, this passive gives you 30% more uptime on potions allowing you to have the effects up 100% off the time! Very big effiency increase for all roles.

    Those are quick tips I can give you. Trials aka raids I would wait with till you are around 300CP. I'f you play on PC-EU feel free to add me! @luccerton I can answer your questions or help you with stuff if you want! :)
    Also known as pyroxius, fanatic twitch fan and youtube content creator!
    https://youtube.com/channel/UC5o2wbJtblWL3v5FRaoiNkA?view_as=subscriber
  • ghastley
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    At 50, it's the time to consider a re-spec, re-skill, and get your first decent set of equipment. You should have the level-up reward scrolls to let you adjust the character to better match your chosen style of play.

    A developing character needs a bit of everything, because they're doing mostly solo content, and need to be their own tank and healer. The later game rewards specialisation, and you should plan that based on the way you like to play. And join a guild, so you don't always have to play on a pug team.
  • fred4
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    If you are not CP160 yet, you're still only a baby ;). Once you get there, you can get gear you won't outlevel anymore. For me endgame is mostly about making builds and exploring the combat engine. The activities I do include:

    PvP
    Farming armor sets
    Farming currency (Tel Var, AP, gold)
    Sometimes vMA, just for fun and play-testing new builds

    Other players do dungeons and trials, collect achievements, or go for high scores. Also, don't overlook housing. Some people build amazing things in their houses. It's a gold sink, though.

    In no particular order, there are some things you need for endgame:

    Undaunted Mettle Passive.

    Enough skill points. Make sure to do the group event bosses in public dungeons and collect skyshards. Quests are also good, of course.

    While you will never have enough skill points to unlock all skills, you can unlock maybe 3/4 of them on a single character. No problem. You have to specialise in magicka or stamina anyway and not all skill lines make sense for every character. You can always respec too.

    The main story gives you Soul Assault, which can be useful for magicka characters in PvP.

    The Psijic skill line is an awful grind, but can be very useful to supplement things that are missing in your class / build.

    Be sure to level all the crafting skill lines and do the research on your first character, so you can craft and transmute gear. Other people can't transmute for you, so you can't really get around crafting research. Make sure you have the Medicinal Use passive from Alchemy (essential for PvP and high-end content). Gourmand and Connoisseur are also somewhat useful, the latter to prolong the very expensive Mythic Aetherial Ambrosia drinks.

    At some point, you'll want to tackle vMA (vet Maelstrom Arena), if only for the challenge. Or the group arenas, dungeons and trials. Generally the DLC ones are harder. If you really get into this, or into PvP, you may need to practice more game mechanics, such as weaving, animation cancelling, PvE rotations, PvP burst combos, and so on.

    Duel some people.

    Make sure you have Fighter's Guild levelled, in particular the Banish the Wicked passive, which is useful for every character, not just stamina.

    As a magicka character, you'll probably want the Mage's Guild levelled.
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
  • fred4
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    As a rule of thumb, at CP160 you should at least use:

    Gold quality weapons (Important!)
    Purple quality gear
    Blue quality jewelry
    Gold quality enchants
    Gear in your correct / desired traits

    Head and shoulders: A monster set of your choice or 2 single monster pieces. 2 full 5-piece sets on the remaining body slots, jewelry, and weapons. Common alternative build patterns include (always with 2 monster pieces):

    (A) 1 full 5-piece set, another 5-piece on one bar only, and a special weapon set (Maelstrom, Dragonstar, Asylum, Willpower, Agility, etc.) on the other bar.

    (B) Special weapons on both bars, 1 5-piece set and Agility or Willpower jewelry.
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
  • mashugana
    mashugana
    Thank you! A few follow up questions:
    1. How do I get Gold and Purple gear once I hit CP 160? Crafting? Dungeons?
    2. You said to have a 'farming' set - what do you farm?
    3. Any suggestions for a 'balanced' sorc build at CP 160? I am having trouble finding the right synergy to do enough damage and stay alive. I'm not sure which skills/morphs to shoot for as I get more skill points.
    4. How important is gear in ESO? Up until now I've been able to ignore it - now that I am alost at 160 I'd like to know which enchants or whatever to shoot for as well.

    Sorry for being a little dense - thanks again.
  • Alucardo
    Alucardo
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    mashugana wrote: »
    Thank you! A few follow up questions:
    1. How do I get Gold and Purple gear once I hit CP 160? Crafting? Dungeons?
    2. You said to have a 'farming' set - what do you farm?
    3. Any suggestions for a 'balanced' sorc build at CP 160? I am having trouble finding the right synergy to do enough damage and stay alive. I'm not sure which skills/morphs to shoot for as I get more skill points.
    4. How important is gear in ESO? Up until now I've been able to ignore it - now that I am alost at 160 I'd like to know which enchants or whatever to shoot for as well.

    Sorry for being a little dense - thanks again.

    You can get purple gear from veteran dungeons, or random drops from overland (depends on the set you're after). The blue gear comes from overland and from normal dungeons. If it's not jewellery you're looking for, it can be easier to just farm normal dungeons for gear because improving it is very cheap (except gold).
    You can also craft sets and then improve them to whatever you desire. Green, Blue, and Purple are very cheap, but gold can set you back quite a bit, which is why just upgrading your armor to purple is fine. You won't lose much stats anyway.
    Golding out the weapons will add a significant amount of weapon/spell damage, so it's definitely worth it.

    For farming, you can farm nodes for crafting. So whenever you see a node, just stop by and collect it. It's definitely worth it. You've got ESO+, so fill that crafting bag up!

    I can't really help with sorc builds. Not my thing.

    Gear is very important in ESO. Depending on your sets, it can really complement your playstyle and enhance your stats. As I said though, generally purple is just fine (even I run purple armor). But do get those weapons gold if you can - it's absolutely worth it.
  • FrancisCrawford
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    Gear peaks when you're CP 160. There's no point in farming much before then. Indeed, if you can afford the inventory space you might keep your reward containers (the ones that will have gear in them) closed until you first hit that level.
  • mashugana
    mashugana
    Thanks guys. I assume the way I 'farm' veteran and normal dungeons is by queuing for the Group finder, yes? And for farming mats I got the Add On Harvest Map that can show me routes to collect everything in a zone - seems fun.

    Thanks again - lots to do :)
  • fred4
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    Groups from the finder tend to be very businesslike. They tend to rush through and people often leave before you've completed your first-time-there dungeon quest, meaning you possibly get kicked from the dungeon while you wait for NPCs to finish their dialogue (missing out a skill point) and you never get a chance to trade with people.

    You can just go to any dungeon via the map and farm it with a group of friends or guildmates. It tends to be nicer. At the end, for two hours, you can trade / exchange dungeon gear with the participants. Thereafter the gear is bound to your account.

    Sets that are popular for mag sorcs include Bright Throat's, Lich, Necropotence (you have to run a pet), Amber Plasm, Shacklebreaker and Armor Master for PvP. For PvE you can be more damage focused and might look at plain old Julianos or Spell Strategist. For a monster helm consider Pirate Skeleton (defensive), Troll King (if you lack healing), Blood Spawn (more ulti gen), Zaan (offensive). Possibly Valkyn Skoria for PvE, if you do damage over time.

    In terms of skills for soloing or PvP, consider the Twilight Matriarch, which heals you and fits in with Necropotence. The archetypical playstyle for magsorcs in PvP is to stack up to 3 shields: Harness Magicka, Hardened Ward and (if low health) Healing Ward, then try and burst the crap out of people while you are protected by your shields. The standard burst combo involves skills like:

    Haunting Curse (explodes after 3.5 seconds)
    Mage's Fury (automatically executes them, if they fall below 20% health)
    Crushing Shock or Force Pulse (your spammable)
    Flame Reach or Rune Cage (your crowd control skill, aka CC, aka stun)
    Crystal Fragments (hard hitting, but slow moving projectile, only used when procced = no cast time and hits harder)

    You may choose to stand in your Daedric Mines to make it harder for melee players to kill you and you may choose Defensive Rune, instead of Rune Cage, as gank protection. The typical sorc rotation involves the use of delayed skills, at the very least Haunting Curse, to try and burst another player with several skills at once when they eventually go off.

    PvP ultimates include Shooting Star (from Mage's Guild), Soul Assault (from main quest), Dawnbreaker of Smiting (wrong damage type, but knocks people down, which is good in PvP), and Negate or the destro ult for group play. Sorcs using Negates are highly sought after in larger PvP groups, while the sorc Atronach ulti is good in duels or if you need to defend a fixed position. Good back bar ult also for the passives from that skill line.

    An alternate way of playing magsorc is as a complete pet build, typically with the Twilight Matriarch, the scamp, and possibly the Maw of the Infernal or Shadowrend monster sets. In that case swap Haunting Curse for Daedric prey. It's tricky, but the pets can do a lot of damage, if directed right, including AOE damage. This playstyle also goes quite well with lightning staff heavy attacks, which means you can skimp on sustain and build heavily into damage.

    In PvE every magicka class uses Elemental Blockade. I would also use Lightning Splash. These are ground AOEs, but they do so much damage, they're a part of single-target boss rotations as well. As a damage dealer, in PvE, you want to stack as much damage over time on a boss as you can, then spam Force Pulse a couple of times, before you have to refresh your AOE / DOT skills again.

    In terms of defenses, Power Surge / Crit Surge is a powerful ongoing heal and gives you Major Sorcery, while Lightning Form is a buff to your resistances. Every class has some skill that gives you those resistance buffs, and they are widely used, at least for soloing and PvP.

    Inner Light, from the Mage's guild, is always worth slotting for the extra magicka and crit damage, especially if you are stacking magicka with Necropotence. In the absence of that buff, consider getting Major Prophecy from a potion.

    Stamsorc is a different kettle of fish ... I assumed you are running magsorc?
    Edited by fred4 on April 3, 2019 5:14PM
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
  • fred4
    fred4
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    mashugana wrote: »
    Thank you! A few follow up questions:
    1. Any suggestions for a 'balanced' sorc build at CP 160? I am having trouble finding the right synergy to do enough damage and stay alive. I'm not sure which skills/morphs to shoot for as I get more skill points.
    2. How important is gear in ESO? Up until now I've been able to ignore it - now that I am alost at 160 I'd like to know which enchants or whatever to shoot for as well.

    Can you clarify what type of content you're doing and what role - damage dealer, tank, healer? Briefly:

    To do enough damage, one of the basic things you must do is weave light attacks. Are you doing that?

    For questing / overland content, a balanced build shouldn't matter. Basically the content is so easy, you can do it naked.

    Dungeons and trials, while it can help to have a balanced build in a random / inexperienced group, it's basically the job of the tank and healer to take care of the DDs, so DDs can be pretty squishy in experienced groups. Normal non-DLC dungeons are easy, veteran harder, DLC normal dungeons hard-ish and DLC veteran dungeons can be really hard.

    Public dungeons tend to have a lot of mobs that you need to kill with AOE, but aren't terribly hard. World bosses vary from easy to quite hard. Normal Maelstrom Arena is easy, veteran Maelstrom Arena is super hard.

    If you want to solo some of the harder stuff, let's say world bosses and veteran Maelstrom arena, it is then that you need a balanced build and you need to pay attention to your gear. Same goes for PvP. On the other hand, if you want to do the group content, then running a "selfish" balanced build is frowned upon by some people (although not me). In groups, damage dealers tend to spec for pure damage, a popular option for tanks is the Ebon set, which gives everyone more health, while healers not merely heal, but also provide synergies for sustain.

    To make a balanced build, you probably can't go wrong with wearing something like Bright Throat's + Armor Master along with Witchmother's Potent Brew. This will cover defense and sustain quite well. It needs to be a light armor build and you're going to use Harness Magicka as one of your shields, which will activate Armor Master. Wear the complete Armor Master on your back bar only and slot Harness on the back bar. This should be resto staff. The front bar should be a fire staff. A Willpower fire staff will do to begin with, which you can replace with a more powerful (Master, vMA, Asylum, Blackrose) weapon in the long run. Monster helm set: Whatever you have, basically. Try different ones.

    Armor traits: For PvP: Impenetrable. For PvE: Divines is probably still the most popular. If you want to do both with the same build: Impenetrable.

    Weapon traits: Nirnhoned front bar tends to be the best compromise. Fire or shock damage enchant. Back bar: Infused resto staff with an increase weapon / spell damage for 5 seconds enchant.

    Jewelry traits: Arcane.

    Jewelry glyphs and mundus: This is where you get to fine-tune the build. For starters, just focus on magicka recovery and spell damage glyphs / mundus and experiment with the balance, so you have enough sustain.
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
  • fred4
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    P.S. you won't find a Nirnhoned Willpower staff, but could only transmute it yourself ... once you've learnt that. Prior to that, get a Sharpened staff.

    Armor enchants: Magicka. For PvP: Prismatic, once you can afford it.
    Edited by fred4 on April 2, 2019 9:26AM
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
  • mashugana
    mashugana
    Holy cow - thank you all. Lots to learn. I really appreciate the help.
  • fred4
    fred4
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    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
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