"Pure Pvp tanks vs pure pvp dps. (You should be able to take out a tank as a pure dps)" Why? Pure tanks cant kill a DPS...why should a DPS be able to kill them?
I agree, at the very least swap Bosmer and Argonian resistances. Bosmer make drinks from fermented meat, so it makes way more sense for us to have kept disease resistance. And Argonians are naturally poison resistant (as multiple quests will tell you) and thus should have kept poison, not disease.
I agree, at the very least swap Bosmer and Argonian resistances. Bosmer make drinks from fermented meat, so it makes way more sense for us to have kept disease resistance. And Argonians are naturally poison resistant (as multiple quests will tell you) and thus should have kept poison, not disease.
Well I'm going by the ESO lore, Argonians are immune to disease and resistant to poison in ESO itself. I don't see how it's wrong for us to have both, disease isn't really that useful. At least have it immune to disease and resist poison # here. Bosmer if irc specifically the Z'en followers got ravaged by the Kanhaten flu so wouldn't be 100% immune to disease. At least give Argonians some poison resist back and Bosmer some Disease that way it fits lore better. Argonians are immune to disease but resist poison and Bosmer immune to poison but resist some disease but can still get diseased. This still keeps them unique and follows lore more accurately.
I agree, at the very least swap Bosmer and Argonian resistances. Bosmer make drinks from fermented meat, so it makes way more sense for us to have kept disease resistance. And Argonians are naturally poison resistant (as multiple quests will tell you) and thus should have kept poison, not disease.
Well I'm going by the ESO lore, Argonians are immune to disease and resistant to poison in ESO itself. I don't see how it's wrong for us to have both, disease isn't really that useful. At least have it immune to disease and resist poison # here. Bosmer if irc specifically the Z'en followers got ravaged by the Kanhaten flu so wouldn't be 100% immune to disease. At least give Argonians some poison resist back and Bosmer some Disease that way it fits lore better. Argonians are immune to disease but resist poison and Bosmer immune to poison but resist some disease but can still get diseased. This still keeps them unique and follows lore more accurately.
Oh, I'm not saying you couldn't have both. I know before the racial rebutchering, both Bosmer and Argonian had disease and poison resistance. I can kinda understand why they didn't want to let both races keep both, I'm just saying if they're going to keep one for each, it makes more sense for Bosmer = poison, Argonian = disease.
- Sustain, Specifically non pet sorc and dk
- Bleeds and snipe (Their supposedly looking into these)
- Pure Pvp tanks vs pure pvp dps. (You should be able to take out a tank as a pure dps)
- Heavy armor vs light and medium viability in pvp (light and medium are not up to par)
- Heavy armor sets that give large damage buffs ( specifically 7th legion and ravager)
- Vampire ( I want it to be more than buffs, There needs to be an actual playstyle and full skill line involved to at least augment existing mag playstlyes with some vamp flavor)
- Damage shields (less crit and less cap, more major minor system)
- Racials ( spell recharge, woodelf as a whole)
- Mag class heals ( specifically dk and especially non pet magsorc and nightblade) Enough with having to back bar a resto, stam had the ability to use both bars as a damage weapon
- Dark exchange, does with above. Now that you have cut the resources on it there is no reason it shouldnt be instant cast
- destro non fire staffs, mag tanking has failed make ice do something relevant and lighting is sub par to fire
- meteor, is a terrible ultimate. It is overly telegraphed and to slow. Players with 0 skill can block this. Where as the fighters guild ult is poorly telegraphed and fast moving.
- Stam sorc should get some class skills
- overload, terrible ult now especially compared to perma, incap, soul tether, really of them.
- Weapons and armor traits ( invigorating, nirnhoned (armor), precise. are all never used on any build)
Non combat related
- Faction locking
- Endgame crafting
I agree, at the very least swap Bosmer and Argonian resistances. Bosmer make drinks from fermented meat, so it makes way more sense for us to have kept disease resistance. And Argonians are naturally poison resistant (as multiple quests will tell you) and thus should have kept poison, not disease.
Well I'm going by the ESO lore, Argonians are immune to disease and resistant to poison in ESO itself. I don't see how it's wrong for us to have both, disease isn't really that useful. At least have it immune to disease and resist poison # here. Bosmer if irc specifically the Z'en followers got ravaged by the Kanhaten flu so wouldn't be 100% immune to disease. At least give Argonians some poison resist back and Bosmer some Disease that way it fits lore better. Argonians are immune to disease but resist poison and Bosmer immune to poison but resist some disease but can still get diseased. This still keeps them unique and follows lore more accurately.
Oh, I'm not saying you couldn't have both. I know before the racial rebutchering, both Bosmer and Argonian had disease and poison resistance. I can kinda understand why they didn't want to let both races keep both, I'm just saying if they're going to keep one for each, it makes more sense for Bosmer = poison, Argonian = disease.
- Sustain, Specifically non pet sorc and dk
- Bleeds and snipe (Their supposedly looking into these)
- Pure Pvp tanks vs pure pvp dps. (You should be able to take out a tank as a pure dps)
- Heavy armor vs light and medium viability in pvp (light and medium are not up to par)
- Heavy armor sets that give large damage buffs ( specifically 7th legion and ravager)
- Vampire ( I want it to be more than buffs, There needs to be an actual playstyle and full skill line involved to at least augment existing mag playstlyes with some vamp flavor)
- Damage shields (less crit and less cap, more major minor system)
- Racials ( spell recharge, woodelf as a whole)
- Mag class heals ( specifically dk and especially non pet magsorc and nightblade) Enough with having to back bar a resto, stam had the ability to use both bars as a damage weapon
- Dark exchange, does with above. Now that you have cut the resources on it there is no reason it shouldnt be instant cast
- destro non fire staffs, mag tanking has failed make ice do something relevant and lighting is sub par to fire
- meteor, is a terrible ultimate. It is overly telegraphed and to slow. Players with 0 skill can block this. Where as the fighters guild ult is poorly telegraphed and fast moving.
- Stam sorc should get some class skills
- overload, terrible ult now especially compared to perma, incap, soul tether, really of them.
- Weapons and armor traits ( invigorating, nirnhoned (armor), precise. are all never used on any build)
Non combat related
- Faction locking
- Endgame crafting
- Sustain, Specifically non pet sorc and dk
- Bleeds and snipe (Their supposedly looking into these)
- Pure Pvp tanks vs pure pvp dps. (You should be able to take out a tank as a pure dps)
- Heavy armor vs light and medium viability in pvp (light and medium are not up to par)
- Heavy armor sets that give large damage buffs ( specifically 7th legion and ravager)
- Vampire ( I want it to be more than buffs, There needs to be an actual playstyle and full skill line involved to at least augment existing mag playstlyes with some vamp flavor)
- Damage shields (less crit and less cap, more major minor system)
- Racials ( spell recharge, woodelf as a whole)
- Mag class heals ( specifically dk and especially non pet magsorc and nightblade) Enough with having to back bar a resto, stam had the ability to use both bars as a damage weapon
- Dark exchange, does with above. Now that you have cut the resources on it there is no reason it shouldnt be instant cast
- destro non fire staffs, mag tanking has failed make ice do something relevant and lighting is sub par to fire
- meteor, is a terrible ultimate. It is overly telegraphed and to slow. Players with 0 skill can block this. Where as the fighters guild ult is poorly telegraphed and fast moving.
- Stam sorc should get some class skills
- overload, terrible ult now especially compared to perma, incap, soul tether, really of them.
- Weapons and armor traits ( invigorating, nirnhoned (armor), precise. are all never used on any build)
Non combat related
- Faction locking
- Endgame crafting
If Magicka heavy attacks get a sustain buff I don't think DK need to be looked at. The classes where you actually need to build for sustain is on a magsorc and magbalde. DK needs to build for ult gen to have their sustain so I think maybe that should be looked at rather than DK sustain as a whole.
God yes help stam sorc
God yes deal with bleeds and snipe
The thing about vampire is that it isn't supposed to be like WW, it is suppsoed to add to your already existing playstyle rather than add a whole new one. WW however is a new one. But yes I think what you recomend would be fun
Gilliam once told me that soul tether was recommended for a range increase among other things but that requires an art budget so not sure if that's ever going to go through and while I enjoy no overload ganking the loss of the 3rd bar made it pretty useless for anything other than magicka sustain in PvE.
And yeah screw heavy armor