validifyedneb18_ESO wrote: »If you want ZOS to take you seriously at all, bring numbers.
They have clearly stated that threads like this are useless to them. Buff this, nerf that, I'm unhappy because of X. Show them calculations or target dummy numbers and justify your proposal.
Bigevilpeter wrote: »validifyedneb18_ESO wrote: »If you want ZOS to take you seriously at all, bring numbers.
They have clearly stated that threads like this are useless to them. Buff this, nerf that, I'm unhappy because of X. Show them calculations or target dummy numbers and justify your proposal.
It really not just about numbers in that case, its just the appeal to players. For example altmers are still very strong with just 2 passives, but since they have a third very useless passive a lot of people will change to something else that has 3 passives.
Same issue with bosmer people will be very discouraged to make pve bosmers, 1000 penetration is like 10cp points so its not game breaking but it will make the race much more appealing for pve players
validifyedneb18_ESO wrote: »Bigevilpeter wrote: »validifyedneb18_ESO wrote: »If you want ZOS to take you seriously at all, bring numbers.
They have clearly stated that threads like this are useless to them. Buff this, nerf that, I'm unhappy because of X. Show them calculations or target dummy numbers and justify your proposal.
It really not just about numbers in that case, its just the appeal to players. For example altmers are still very strong with just 2 passives, but since they have a third very useless passive a lot of people will change to something else that has 3 passives.
Same issue with bosmer people will be very discouraged to make pve bosmers, 1000 penetration is like 10cp points so its not game breaking but it will make the race much more appealing for pve players
Right, and 1000 pen on any other race would also encourage people to play those races. My point is, you need to show the damage is not up to par, and make your case numerically for why this change would work for PVE damage.
validifyedneb18_ESO wrote: »Bigevilpeter wrote: »validifyedneb18_ESO wrote: »If you want ZOS to take you seriously at all, bring numbers.
They have clearly stated that threads like this are useless to them. Buff this, nerf that, I'm unhappy because of X. Show them calculations or target dummy numbers and justify your proposal.
It really not just about numbers in that case, its just the appeal to players. For example altmers are still very strong with just 2 passives, but since they have a third very useless passive a lot of people will change to something else that has 3 passives.
Same issue with bosmer people will be very discouraged to make pve bosmers, 1000 penetration is like 10cp points so its not game breaking but it will make the race much more appealing for pve players
Right, and 1000 pen on any other race would also encourage people to play those races. My point is, you need to show the damage is not up to par, and make your case numerically for why this change would work for PVE damage.
Bosmer is fine, just uniquely attached to their dodge roll due to their affinity to acrobactics/speed/stealth/light armor.
Dalsinthus wrote: »Bosmer is fine, just uniquely attached to their dodge roll due to their affinity to acrobactics/speed/stealth/light armor.
If fine = inferior for stam pve dps to orc, dumner, and khajit then OK. But that doesn't seem fine to me. They're OK with the stam and regen passives, but not as good as other options.
Also bosmer do not receive any stealth bonuses anymore (just detection of others in stealth, a marginally useful pvp only passive). So I don't know what you're talking about there. Further, they'll benefit from medium armor, not light, as they tilt heavily toward stam dps.
Bigevilpeter wrote: »validifyedneb18_ESO wrote: »Bigevilpeter wrote: »validifyedneb18_ESO wrote: »If you want ZOS to take you seriously at all, bring numbers.
They have clearly stated that threads like this are useless to them. Buff this, nerf that, I'm unhappy because of X. Show them calculations or target dummy numbers and justify your proposal.
It really not just about numbers in that case, its just the appeal to players. For example altmers are still very strong with just 2 passives, but since they have a third very useless passive a lot of people will change to something else that has 3 passives.
Same issue with bosmer people will be very discouraged to make pve bosmers, 1000 penetration is like 10cp points so its not game breaking but it will make the race much more appealing for pve players
Right, and 1000 pen on any other race would also encourage people to play those races. My point is, you need to show the damage is not up to par, and make your case numerically for why this change would work for PVE damage.
you are really missing my point
LiquidPony wrote: »Why does this passive need to be useful in PvE?
1.5k flat pen is too much. That's a 3-4% damage boost. Way too OP considering they already have 2k max stam and 258 stam regen.
LiquidPony wrote: »Why does this passive need to be useful in PvE?
1.5k flat pen is too much. That's a 3-4% damage boost. Way too OP considering they already have 2k max stam and 258 stam regen.
Your numbers are way off. 660 pen/resist is equal to 1% damage/mitigation. While a I agree 1500 pen is a lot with the other passive, the woodelf needs to have a useful passive that does not require the use of dodge roll to activate. If the passive was a cost reduction or a 1 second reduction in the dodge roll penalty then it would be a true passive. Instead this passive has a cost of 3654 stam in order to get it, this act like an ability more than a passive.
According to how the Devs themselves claim they want passives to be equal to 2-4 pieces on item sets and each race having around 6.5 item set value per race. Wood elf only reaches 6.3 with 100% up time on the dodge roll passive. There is so much more the race can get and not be OP.
Compared to other races the Wood Elf does less damage then Orcs and Dark Elves. The Wood Elf only out sustains the Redguard if the wood elf is a vamp at the required stage. Redguard could pull more DPS based on the ultimate used. If the reguard used ballista they get them more often then wood elves because of the ulti cost reduction. Each race should have a unique flair and most of the races have this. Orcs have high DPS and survivability, Dark Elves have the ability to move between stam and magic without a race change and Redguards are the king of sustain.
Wood Elves need a passive rework. It needs to be a true passive where a player does not have to spend 3654 stam to use and useful in both PvE and PvP.
DisgracefulMind wrote: »Well not just that, but multiple people have stated it would be fine if they reduced the pen given, as long as it's a baseline passive. People aren't reading.
DisgracefulMind wrote: »Well not just that, but multiple people have stated it would be fine if they reduced the pen given, as long as it's a baseline passive. People aren't reading.
I would like to see the passive become more lore based. Since Green Pact Bosmer are supposed to eat their enemies once defeted. Change the passive to Carnivorous Frenzy it can do something unique.
1. 5% damage increase to target under 15% health. Sort of a built in execute because of the feeding time.
2. Restore 1k stam after killing an enemy and give it a 4-6 second cooldown.
3. Restore 1k health same as above.
By all means the numbers are just place holders and need to be adjusted for balance.
Dalsinthus wrote: »validifyedneb18_ESO wrote: »Bigevilpeter wrote: »validifyedneb18_ESO wrote: »If you want ZOS to take you seriously at all, bring numbers.
They have clearly stated that threads like this are useless to them. Buff this, nerf that, I'm unhappy because of X. Show them calculations or target dummy numbers and justify your proposal.
It really not just about numbers in that case, its just the appeal to players. For example altmers are still very strong with just 2 passives, but since they have a third very useless passive a lot of people will change to something else that has 3 passives.
Same issue with bosmer people will be very discouraged to make pve bosmers, 1000 penetration is like 10cp points so its not game breaking but it will make the race much more appealing for pve players
Right, and 1000 pen on any other race would also encourage people to play those races. My point is, you need to show the damage is not up to par, and make your case numerically for why this change would work for PVE damage.
This has been done already and posted to the forums. There's a build video using the dodge roll in a pve rotation which pulls a lousy 26k dps. In other words, numbers that are not competitive for pve content compared to many other options. This passive is situationally useful for pvp, but inferior to the options available from other races, particularly orc.
Bigevilpeter wrote: »validifyedneb18_ESO wrote: »Bigevilpeter wrote: »validifyedneb18_ESO wrote: »If you want ZOS to take you seriously at all, bring numbers.
They have clearly stated that threads like this are useless to them. Buff this, nerf that, I'm unhappy because of X. Show them calculations or target dummy numbers and justify your proposal.
It really not just about numbers in that case, its just the appeal to players. For example altmers are still very strong with just 2 passives, but since they have a third very useless passive a lot of people will change to something else that has 3 passives.
Same issue with bosmer people will be very discouraged to make pve bosmers, 1000 penetration is like 10cp points so its not game breaking but it will make the race much more appealing for pve players
Right, and 1000 pen on any other race would also encourage people to play those races. My point is, you need to show the damage is not up to par, and make your case numerically for why this change would work for PVE damage.
you are really missing my point
Bigevilpeter wrote: »