"Comparing a monster set to a craftable 5 pc set is just apples and oranges imho."
Its all gear that you can use on your character. 1 is balanced and the other is broken compared ot first. Yes their power levels are apples and oranges and thats exactly what is causing 80% of insane power creep issues (combined with CP)
"Comparing a monster set to a craftable 5 pc set is just apples and oranges imho."
Its all gear that you can use on your character. 1 is balanced and the other is broken compared ot first. Yes their power levels are apples and oranges and thats exactly what is causing 80% of insane power creep issues (combined with CP)
One shot mechanics is "artificial difficulty" and is what devs across MMOs use because they cant come up with anything better.
Like simple "pull two levers simultaneously" to prevent people from soloing dungeons.
One shot mechanics is "artificial difficulty" and is what devs across MMOs use because they cant come up with anything better.
Like simple "pull two levers simultaneously" to prevent people from soloing dungeons.
No.
I said it was the discrepancy between the level of the character and the level of the content that is responsible for trivializing the content.
You mean the definition of power creep.
Yeah, content isnt cacthing up with power creep (and it isnt healthy to do so long term) because new players dont enter the game with 810 CP and top gear. 99,999999999999% of playerbase dont have that.
"VET levels" arent coming back, the only reasonable solution is to kurb power creep and stop invalidating all content so that BOTH new and old players can enjoy it.
SaintSubwayy wrote: »THe Powercreep is more out of hand in classes, CP's and straiht out overpowered new gearsets.
Old sets will always be worse then newers, why should we try to get our hands on new gear, when older gear is always stronger?
If Cloudrest would only dropp garbage gearsets, would anyone run it, except the progress groups going for achievements, and having the willingness to get new content done?...no noone would run it, therefore ZOS wouldnt even need to make it, or jus tmake it for PVE progression groups (aka. less then 5% of the playerbase)
I said veteran zones.
Here is the definition of power creep according to Wikitionary:
power creep (uncountable)
(collectible games, video games, role-playing games) The situation where updates to a game introduce more powerful units or abilities, leaving the older ones underpowered.
That' might be somewhat of a problem on this game. But I wouldn't consider it significant. This game does a fairly good job at keeping older content and abilities/gear relevant and useful.
The lack of high level content to match high level characters is the more serious problem.
The lack of high level content to match high level characters is the more serious problem.
"Or just add veteran zones designed for higher level characters."
they tried that at launch.
It failed miserably and they had to rework the WHOLE game otherwise it would be shut down.
"Character progression and growing more powerful is at the core of RPG gameplay."
No its not.
starkerealm wrote: »"Or just add veteran zones designed for higher level characters."
they tried that at launch.
It failed miserably and they had to rework the WHOLE game otherwise it would be shut down.
"Character progression and growing more powerful is at the core of RPG gameplay."
No its not.
Yeah, I hate to say it, but they're right. The original Silver and Gold zones were brutal. There's a lot to recommend them, but they were also dead.
CP needs taming, overland requires conditional or basic buff -- dungeons require a new medium tier and dungeon mechanics need better design. Only then should gear be reviewed for potentially over performing sets.
That will address the primary issue of power creep and the ever widening gap between the 'ceiling' and 'floor'.
starkerealm wrote: »"Or just add veteran zones designed for higher level characters."
they tried that at launch.
It failed miserably and they had to rework the WHOLE game otherwise it would be shut down.
"Character progression and growing more powerful is at the core of RPG gameplay."
No its not.
Yeah, I hate to say it, but they're right. The original Silver and Gold zones were brutal. There's a lot to recommend them, but they were also dead.
SaintSubwayy wrote: »starkerealm wrote: »"Or just add veteran zones designed for higher level characters."
they tried that at launch.
It failed miserably and they had to rework the WHOLE game otherwise it would be shut down.
"Character progression and growing more powerful is at the core of RPG gameplay."
No its not.
Yeah, I hate to say it, but they're right. The original Silver and Gold zones were brutal. There's a lot to recommend them, but they were also dead.
good old times when 3 wasps could easily kill you in upper craglorn
BOTH gear AND content should be normalized across the board.
CP needs taming, overland requires conditional or basic buff -- dungeons require a new medium tier and dungeon mechanics need better design. Only then should gear be reviewed for potentially over performing sets.
That will address the primary issue of power creep and the ever widening gap between the 'ceiling' and 'floor'.
Wrong BOTH gear and CP should be heavily nerfed and THEN content adjused, NOT the other way around (how would that even work) *facepalm
BOTH gear AND content should be normalized across the board.
BOTH gear AND content should be normalized across the board.
Explanation of situation
[1]
Gear and content are normalised at CP160.
Player CP extends currently to 810 cap.
Group content is scaled to the cap at the time of release -- this means an escalating difficulty.
[2]
Stalling CP cap increase means Group content stays temporarily horizontal in difficulty.
Lower level players have catch up mechanics.
CP 300 gets buff to compensate, uplift to raise the 'floor'.
Game is normalized.
edit to add
-- ZoS are doing this --
SaintSubwayy wrote: »THe Powercreep is more out of hand in classes, CP's and straiht out overpowered new gearsets.
Old sets will always be worse then newers, why should we try to get our hands on new gear, when older gear is always stronger?
If Cloudrest would only dropp garbage gearsets, would anyone run it, except the progress groups going for achievements, and having the willingness to get new content done?...no noone would run it, therefore ZOS wouldnt even need to make it, or jus tmake it for PVE progression groups (aka. less then 5% of the playerbase)
Thats right, ZOS should STOP making conten no one wants to play and then put INSANE power creep gear to justify the content (well raids are financial failure no matter what you stuff in them) and screwing up whole game.
I said veteran zones.
Here is the definition of power creep according to Wikitionary:
power creep (uncountable)
(collectible games, video games, role-playing games) The situation where updates to a game introduce more powerful units or abilities, leaving the older ones underpowered.
That' might be somewhat of a problem on this game. But I wouldn't consider it significant. This game does a fairly good job at keeping older content and abilities/gear relevant and useful.
The lack of high level content to match high level characters is the more serious problem.
1. guess where "VET levels" happened...in VET ZONES!...been there.....done that....completely failed and almost killed the agme
2. You obviously have HUGE issue and significance with insane power creep as you advocate the content to match your insane out of control power creep...means that that powr creep has already diminished your enjoyment of the game.
BOTH gear AND content should be normalized across the board.
Explanation of situation
[1]
Gear and content are normalised at CP160.
Player CP extends currently to 810 cap.
Group content is scaled to the cap at the time of release -- this means an escalating difficulty.
[2]
Stalling CP cap increase means Group content stays temporarily horizontal in difficulty.
Lower level players have catch up mechanics.
CP 300 gets buff to compensate, uplift to raise the 'floor'.
Game is normalized.
edit to add
-- ZoS are doing this --
"Difficulty" is NOT just a gear check, try to keep up with discussion.
game is out of whack and spiraling out of control. opposite of normalized. thanks to insane power creep from gear and CP.
"Difficulty" is NOT just a gear check, try to keep up with discussion.
game is out of whack and spiraling out of control. opposite of normalized. thanks to insane power creep from gear and CP.
"20% to compensate"...compensate WHAT, as apparently there is no insane power creep.....according to few people here including you.
try to keep up with discussion
Oh really, we at that point telling people to leave, remember what happened last time people like you told others to leave because they were not happy with whole "VET level" stuff along with forced grouping.
Merlin13KAGL wrote: »You're either complaining to complain, in which case, nothing anyone says here is going to sway you, or you're getting "Power Creep" mixed up with lack of clear progression.
If it was all about the creep, there wouldn't be the still-present divide between high end and newer players.
There should always be harder content. There should equally be means of progressing within that content, beyond obtaining a limited number of specific sets or practicing rotations for hours on end.
That is the area that is lacking.
But I'm not proposing they bring back the veteran leveling system. I am proposing they bring back the option to quest in a veteran zone where monsters are scaled to the player's higher level so as to make the combat more interesting.
As far as your second point - I've explained it as best i can. I even gave you the online definition of power creep and explained in detail why I don't believe it's applicable to what I am describing. But that's really a semantic argument I'm not interested in having.
What ever you want to call it - the real problem here is that the new content being introduced is not made with higher level characters in mind.
Hello,
I would like to give the point of view of a "new player".
The game is too easy, even for a new player.
Whether outdoors, in public dungeons and dens.
We especially feel the imbalance in veteran dungeons.
If I am with players of my level (CP) in dungeon we must respect the strategies and the dungeons are really interesting.
But from the moment we fall with big players, say 300+ CP the game becomes completely uninteresting and everything is done in burst.
Maybe they should reduce or remove champion points, or give the same CP lv to mobs.
But it's a pity to see a lot of the content become boring because of the high CP or unbalanced gear.
I still have to unlock 300cp + dungeons and I really hope to have a little difficulty in it.
I hope I contributed to the thread, it seemed important to me to have the point of view of low lv CP player.
"Difficulty" is NOT just a gear check, try to keep up with discussion.
game is out of whack and spiraling out of control. opposite of normalized. thanks to insane power creep from gear and CP.
"20% to compensate"...compensate WHAT, as apparently there is no insane power creep.....according to few people here including you.
I never said that. Please quote me saying that.try to keep up with discussion
try to read the responses to your own thread, and debate without putting words in people's mouths. There is no discussion to be had when you twist every post. There are many views in this thread that are not aligned, but the posters are willing and would be able to have a mature and respectful discussion -- however, that discussion (which you started) is repeatedly disrupted with your continuous attacks, name calling and Trumpean tactics.
Try to start a thread that doesn't get closed for once. It might be illuminating.
Hello,
I would like to give the point of view of a "new player".
The game is too easy, even for a new player.
Whether outdoors, in public dungeons and dens.
We especially feel the imbalance in veteran dungeons.
If I am with players of my level (CP) in dungeon we must respect the strategies and the dungeons are really interesting.
But from the moment we fall with big players, say 300+ CP the game becomes completely uninteresting and everything is done in burst.
Maybe they should reduce or remove champion points, or give the same CP lv to mobs.
But it's a pity to see a lot of the content become boring because of the high CP or unbalanced gear.
I still have to unlock 300cp + dungeons and I really hope to have a little difficulty in it.
I hope I contributed to the thread, it seemed important to me to have the point of view of low lv CP player.