SaintSubwayy wrote: »Now on Live we see mostly:
stam DD -> Redguard
Mag DD -> Dunmer, altmer
Healers -> Altmer, Bretons, Argonians
Tanks -> Argonians, Imperials
clocksstoppe wrote: »SaintSubwayy wrote: »Now on Live we see mostly:
stam DD -> Redguard
Mag DD -> Dunmer, altmer
Healers -> Altmer, Bretons, Argonians
Tanks -> Argonians, Imperials
Nope. On live you see:
Mag DD: altmer
Healer: Mag DD altmer respec skills into healer
Stam DD: Redguard
Tank: Stam DD redguard respec skills into tank and sometimes Argonian
For pvp same thing as above except some people use argonian more
Holy trinity of redguard argonian and altmer must come to an end
Cundu_Ertur wrote: »Seraphayel wrote: »As I already said, pretty sure next week they'll deploy the final build which will go live, e.g. minor changes at best. Most races are absolutely fine now.
Many Bosmer disagree. Frankly, there will be no Bosmer if this goes live. No stealth = not a Bosmer.
Seraphayel wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »As I already said, pretty sure next week they'll deploy the final build which will go live, e.g. minor changes at best. Most races are absolutely fine now.
Many Bosmer disagree. Frankly, there will be no Bosmer if this goes live. No stealth = not a Bosmer.
Okay, I think that's fine and ZOS did a good job when that's the only problem. The Bosmer complaints are the only ones I can fully understand, nevertheless they are far from useless.
Cundu_Ertur wrote: »Seraphayel wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »As I already said, pretty sure next week they'll deploy the final build which will go live, e.g. minor changes at best. Most races are absolutely fine now.
Many Bosmer disagree. Frankly, there will be no Bosmer if this goes live. No stealth = not a Bosmer.
Okay, I think that's fine and ZOS did a good job when that's the only problem. The Bosmer complaints are the only ones I can fully understand, nevertheless they are far from useless.
Give me ONE instance where the counter stealth passive is of the slightest use in PVE. There are millions of places, situations, and quests, and I would like to know ONE where that passive does diddly squat in PVE. It is useless. It is the most useless thing ever conceived, heck, the devs even acknowledged that it was useless in PVE.
Seraphayel wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »As I already said, pretty sure next week they'll deploy the final build which will go live, e.g. minor changes at best. Most races are absolutely fine now.
Many Bosmer disagree. Frankly, there will be no Bosmer if this goes live. No stealth = not a Bosmer.
Okay, I think that's fine and ZOS did a good job when that's the only problem. The Bosmer complaints are the only ones I can fully understand, nevertheless they are far from useless.
Give me ONE instance where the counter stealth passive is of the slightest use in PVE. There are millions of places, situations, and quests, and I would like to know ONE where that passive does diddly squat in PVE. It is useless. It is the most useless thing ever conceived, heck, the devs even acknowledged that it was useless in PVE.
It was never mandatory that every racial is useful in PvE and PvP. Was never a ZOS stated goal, hasn't been the case for the last 5 years and won't be in the future it seems which is ok.
Cundu_Ertur wrote: »Seraphayel wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »As I already said, pretty sure next week they'll deploy the final build which will go live, e.g. minor changes at best. Most races are absolutely fine now.
Many Bosmer disagree. Frankly, there will be no Bosmer if this goes live. No stealth = not a Bosmer.
Okay, I think that's fine and ZOS did a good job when that's the only problem. The Bosmer complaints are the only ones I can fully understand, nevertheless they are far from useless.
Give me ONE instance where the counter stealth passive is of the slightest use in PVE. There are millions of places, situations, and quests, and I would like to know ONE where that passive does diddly squat in PVE. It is useless. It is the most useless thing ever conceived, heck, the devs even acknowledged that it was useless in PVE.
It was never mandatory that every racial is useful in PvE and PvP. Was never a ZOS stated goal, hasn't been the case for the last 5 years and won't be in the future it seems which is ok.
What other passive is or has ever been PVP only? None. This is the first, and it is the only. Even the AP bonus that Bretons get is useful for PVE in Cyrodiil. So, no. This is an entirely valid complaint. Seriously, I've seen you acknowledge Bosmers have gotten a raw deal in other threads, I don't understand why it's suddenly ok now.
WikiMeister wrote: »To keep this brief; loving Imperial. Keep it exactly where it is now and concentrate on working out the kinks and dents of the other races.
Particularly:
1. Fix Altmer Spell Recharge passive to restore resources to the resource of lower CURRENT PERCENT rather than MAXIMUM CAP.
2. Consider raising Argonian HP/Magicka caps to bring them in line with the overwhelming numerical advantages other races have.
3. Fix Bosmer. Top to toe. Put stealth footprint reduction passive back into Hunter's Eye alongside detection for two-way effectiveness.
Wolf_Watching wrote: »Imperial reduction increase. Take orc stam to 1500 or 1000. Add 3% crit along with the dmg (possible buff resources to 1k each also). Make bosmer pen permanent.
WikiMeister wrote: »To keep this brief; loving Imperial. Keep it exactly where it is now and concentrate on working out the kinks and dents of the other races.
Particularly:
1. Fix Altmer Spell Recharge passive to restore resources to the resource of lower CURRENT PERCENT rather than MAXIMUM CAP.
2. Consider raising Argonian HP/Magicka caps to bring them in line with the overwhelming numerical advantages other races have.
3. Fix Bosmer. Top to toe. Put stealth footprint reduction passive back into Hunter's Eye alongside detection for two-way effectiveness.
I just LOVE this interpretation of spell recharge! Yes! Zos at least give us that! Please!
Dunmer is Altmer with 125 less magic. They are also orcs with 125 less stamina but with magic rather than the Orc health benefits.SaintSubwayy wrote: »well someone has to say it....PVE (endgame raids) racial diversity for DD's is gutted with those Patches.
Those are estimated BIS setups, some things are already proven (orc > khajit for sNB for example)
Now on Live we see mostly:
stam DD -> Redguard
Mag DD -> Dunmer, altmer
Healers -> Altmer, Bretons, Argonians
Tanks -> Argonians, Imperials
With PTS 4.3.3 I would reduce those down to:
stam DD -> Orc
Mag DD -> Breton
Healers -> Breton, (maybe Argonians)
Tanks -> Nords, Imperial and Argonian
overall we went from 6 Different Races down to 5
3 of those 5 Races are likely to end up as Tanks.
the Main diversity loss is towards Mag DD and healers, while Tanks got a new viable race with Nords now.
For stam DD's in BIS setups, they just gona roll an Orc and use Lavafood, to make up the sustainloss from moving aways from Redguard.
Here's my Idea, which Passives were good / as balanced as possible by Patches:
4.3.0 Orc, Redguard, Altmer, Nord
4.3.2 Khajit, Breton, Argonian
4.3.3 Imperial, Bosmer
Dunmer got pushed into Hybrid, which IMO is a bad decision, buit jeah why not, let it be a Hybrid for PVP...PVE its prob useless, unless you switch between stam and mag alot, letting you save money for Tokens.
This, now buff Dunmer, perhaps something who benefit magic: wild idea fire damageBigevilpeter wrote: »Everything the same except:
Wood Elves: get baseline 1k penetration and double after dodge roll
Altmer: Revert the regen passive really they basically have 2 passives now
Imperial: Add Max magicka
Khajit: increase crit damage to 12%
SaintSubwayy wrote: »well someone has to say it....PVE (endgame raids) racial diversity for DD's is gutted with those Patches.
Those are estimated BIS setups, some things are already proven (orc > khajit for sNB for example)
Now on Live we see mostly:
stam DD -> Redguard
Mag DD -> Dunmer, altmer
Healers -> Altmer, Bretons, Argonians
Tanks -> Argonians, Imperials
With PTS 4.3.3 I would reduce those down to:
stam DD -> Orc
Mag DD -> Breton
Healers -> Breton, (maybe Argonians)
Tanks -> Nords, Imperial and Argonian
overall we went from 6 Different Races down to 5
3 of those 5 Races are likely to end up as Tanks.
the Main diversity loss is towards Mag DD and healers, while Tanks got a new viable race with Nords now.
For stam DD's in BIS setups, they just gona roll an Orc and use Lavafood, to make up the sustainloss from moving aways from Redguard.
Here's my Idea, which Passives were good / as balanced as possible by Patches:
4.3.0 Orc, Redguard, Altmer, Nord
4.3.2 Khajit, Breton, Argonian
4.3.3 Imperial, Bosmer
Dunmer got pushed into Hybrid, which IMO is a bad decision, buit jeah why not, let it be a Hybrid for PVP...PVE its prob useless, unless you switch between stam and mag alot, letting you save money for Tokens.
Dunmer is Altmer with 125 less magic. They are also orcs with 125 less stamina but with magic rather than the Orc health benefits.SaintSubwayy wrote: »well someone has to say it....PVE (endgame raids) racial diversity for DD's is gutted with those Patches.
Those are estimated BIS setups, some things are already proven (orc > khajit for sNB for example)
Now on Live we see mostly:
stam DD -> Redguard
Mag DD -> Dunmer, altmer
Healers -> Altmer, Bretons, Argonians
Tanks -> Argonians, Imperials
With PTS 4.3.3 I would reduce those down to:
stam DD -> Orc
Mag DD -> Breton
Healers -> Breton, (maybe Argonians)
Tanks -> Nords, Imperial and Argonian
overall we went from 6 Different Races down to 5
3 of those 5 Races are likely to end up as Tanks.
the Main diversity loss is towards Mag DD and healers, while Tanks got a new viable race with Nords now.
For stam DD's in BIS setups, they just gona roll an Orc and use Lavafood, to make up the sustainloss from moving aways from Redguard.
Here's my Idea, which Passives were good / as balanced as possible by Patches:
4.3.0 Orc, Redguard, Altmer, Nord
4.3.2 Khajit, Breton, Argonian
4.3.3 Imperial, Bosmer
Dunmer got pushed into Hybrid, which IMO is a bad decision, buit jeah why not, let it be a Hybrid for PVP...PVE its prob useless, unless you switch between stam and mag alot, letting you save money for Tokens.
Truthsnark wrote: »Add to this overall narrowing of races for specific roles the removal of one of the two stealth races; now if you play for stealth you have no reason to pick anything but Khajiit. Not exactly accomplishing the goals ZOS stated of opening up more diversity for players.
Either:
1) Bring back the Bosmer stealth bonus, or
2) Remove the pickpocketing/stealth bonus from Khajiit as well and move all of this into the Legerdemain tree, opening up stealth playstyle to all characters regardless of race, as long as they want to invest the points into it. Then Khajiit who don't care about stealth don't feel like they have a wasted passive, and players who chose Bosmer for stealth can regain their passives if they choose.
Cundu_Ertur wrote: »Seraphayel wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »As I already said, pretty sure next week they'll deploy the final build which will go live, e.g. minor changes at best. Most races are absolutely fine now.
Many Bosmer disagree. Frankly, there will be no Bosmer if this goes live. No stealth = not a Bosmer.
Okay, I think that's fine and ZOS did a good job when that's the only problem. The Bosmer complaints are the only ones I can fully understand, nevertheless they are far from useless.
Give me ONE instance where the counter stealth passive is of the slightest use in PVE. There are millions of places, situations, and quests, and I would like to know ONE where that passive does diddly squat in PVE. It is useless. It is the most useless thing ever conceived, heck, the devs even acknowledged that it was useless in PVE.
It was never mandatory that every racial is useful in PvE and PvP. Was never a ZOS stated goal, hasn't been the case for the last 5 years and won't be in the future it seems which is ok.
What other passive is or has ever been PVP only? None. This is the first, and it is the only. Even the AP bonus that Bretons get is useful for PVE in Cyrodiil. So, no. This is an entirely valid complaint. Seriously, I've seen you acknowledge Bosmers have gotten a raw deal in other threads, I don't understand why it's suddenly ok now.
Murador178 wrote: »
the bosmer, cat stealthy passive was also mainly useful in PvP or did u cloak in ur dungeon runs
Murador178 wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »Cundu_Ertur wrote: »Seraphayel wrote: »As I already said, pretty sure next week they'll deploy the final build which will go live, e.g. minor changes at best. Most races are absolutely fine now.
Many Bosmer disagree. Frankly, there will be no Bosmer if this goes live. No stealth = not a Bosmer.
Okay, I think that's fine and ZOS did a good job when that's the only problem. The Bosmer complaints are the only ones I can fully understand, nevertheless they are far from useless.
Give me ONE instance where the counter stealth passive is of the slightest use in PVE. There are millions of places, situations, and quests, and I would like to know ONE where that passive does diddly squat in PVE. It is useless. It is the most useless thing ever conceived, heck, the devs even acknowledged that it was useless in PVE.
It was never mandatory that every racial is useful in PvE and PvP. Was never a ZOS stated goal, hasn't been the case for the last 5 years and won't be in the future it seems which is ok.
What other passive is or has ever been PVP only? None. This is the first, and it is the only. Even the AP bonus that Bretons get is useful for PVE in Cyrodiil. So, no. This is an entirely valid complaint. Seriously, I've seen you acknowledge Bosmers have gotten a raw deal in other threads, I don't understand why it's suddenly ok now.
the bosmer, cat stealthy passive was also mainly useful in PvP or did u cloak in ur dungeon runs
MartiniDaniels wrote: »Honestly saying, i don't wait anything anymore.
Imperial change is good of course, after this consecutive buffs imperials look solid as PVE tanks and opens a gate to a lot of non-standard builds around lava foot soup.
Bosmer is now put in same place where he was before - niche pvp race. It's all be tolerable if they replaced totally useless stealth detection with something like "decreased time to go to stealth" etc.. also penetration is probably WORST stat choice for temporary buff. Provide either protection or weapon damage buff after roll-dodge.
For bosmer it just looks like devs have this useless "set bonuses" like detection and they don't know where to place them and then decide to put them all on bosmer.
Khajiit change is really bad. From math done by t3hasiangod and susmidts we see that there will be barely noticeable dps impact, but from uniqueness of the race - it is lost completely with this change, khajiit becomes jack-of-all-trades but master of nothing, similar to dunmer.