WikiMeister wrote: »Now there is irrefutable evidence that Spell Recharge is useless for a Stam OR Mag damage dealing Altmer - because as demonstrated in the metrics, and aforementioned video, it restores resources to the pool which currently does not need the help.
I'm only stating the obvious at this point. All we can really do now is wait for ZOS to fix it.
I'm pretty sure ZOS expected the change to work as it currently does. Not saying they won't change their mind though.
WikiMeister wrote: »Now there is irrefutable evidence that Spell Recharge is useless for a Stam OR Mag damage dealing Altmer - because as demonstrated in the metrics, and aforementioned video, it restores resources to the pool which currently does not need the help.
I'm only stating the obvious at this point. All we can really do now is wait for ZOS to fix it.
I'm pretty sure ZOS expected the change to work as it currently does. Not saying they won't change their mind though.
Zos never changes there mind... Been here long enough to notice that... They really should start tho
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »
There are tonnes of threads talking about it, just under incorrect/hidden titles. Like such hits as "[There is almost no difference between Dunmer and Altmer]" or "[Can ZOS explain why Altmer is the lowest DPS]" and many more.
So to ask my question again? Does Altmer return magicka most of the time, because the wording is tricking.
No. I did think this may be the case first time I read it, but its talking about "maximum" so it will always be your offstat unless you have so much max offstat that buffs make you swap what your highest maximum is. I mean... I can potentially see some people trying to pile everything into damage as a meme to get the mag regen. lol.
Notice it says "lowest" not "smallest". Maybe I'm wrong, but I tend to think it is a % based passive.
Stam 10000/10000 = 100%
Mag 20000/40000= 50%
Then the passive should return magicka
ZOS should give spell recharge to Dunmer. These two races are too similar as they are.
Altmer
-2000 max mag
-258 spell damage
-stamina utility (via sustain)
Dunmer
-1875 max mag
-258 spell damage
-stamina utility (via max resources)
Moving the spell recharge over to Dunmer's passives would at least be lore friendly... It would also help make their off-stat utility a little more viable. As of now, I fear both the stamina sustain on the altmer and the max stamina bonus on the dunmer on their own are too miniscule to make proper use out of... If they put them both on one class, however, it might actually make a noticeable difference.
Altmer could get a small magicka related bonus to compensate, like increased chance to apply status effects or something. This wouldn't alter the balance between races at all, as it would only provide a little more utility and leave their raw damage potential unaltered.
more detailed analysis of this: https://forums.elderscrollsonline.com/en/discussion/457979/lack-of-racial-identity-between-altmer-and-dunmer#latest
ZOS should give spell recharge to Dunmer. These two races are too similar as they are.
Altmer
-2000 max mag
-258 spell damage
-stamina utility (via sustain)
Dunmer
-1875 max mag
-258 spell damage
-stamina utility (via max resources)
Moving the spell recharge over to Dunmer's passives would at least be lore friendly... It would also help make their off-stat utility a little more viable. As of now, I fear both the stamina sustain on the altmer and the max stamina bonus on the dunmer on their own are too miniscule to make proper use out of... If they put them both on one class, however, it might actually make a noticeable difference.
Altmer could get a small magicka related bonus to compensate, like increased chance to apply status effects or something. This wouldn't alter the balance between races at all, as it would only provide a little more utility and leave their raw damage potential unaltered.
more detailed analysis of this: https://forums.elderscrollsonline.com/en/discussion/457979/lack-of-racial-identity-between-altmer-and-dunmer#latest
Well high elves are fine, both stat and lore. Here's why:
- based on other games, they boasted high intelligence. But that meant higher mag pools, not access to Regen. In ESO, this means access to both max mag AND spell DMG. No other race has this btw, aside from dark elf, and shouldn't be taken lightly.
- they also get DMG mitigation thru channeling. While on paper, not as useful to some, the very act of focusing sounds like something a high elf would do. 5% DMG mit for Templars is nothing to dismiss; especially DD rolling sweeps in melee. Sorc casting dark deal, all heavy attacks (forgot about that one did you all lol), soul assault, etc. There's use for this passive on every build.
- and finally they have this interesting mechanic that appears to siphon the cost of a class ability back into your Regen pool. Similar to Spell Absorbtion from Oblivion except you'll be adding off stat and it's entirely off casts instead of spells that hit you. A kinda mix of Misticism and Alteration magic.
So then looking purely at stats:
-2k max mag,
- almost 300 SD,
- 5% DMG mit while channeling
- 600 lowest max stat returned while casting a class spell.
That sounds unique, enticing and a race i would pick on many builds. Sadly I hate elves so i won't be picking them lol.
ZOS should give spell recharge to Dunmer. These two races are too similar as they are.
Altmer
-2000 max mag
-258 spell damage
-stamina utility (via sustain)
Dunmer
-1875 max mag
-258 spell damage
-stamina utility (via max resources)
Moving the spell recharge over to Dunmer's passives would at least be lore friendly... It would also help make their off-stat utility a little more viable. As of now, I fear both the stamina sustain on the altmer and the max stamina bonus on the dunmer on their own are too miniscule to make proper use out of... If they put them both on one class, however, it might actually make a noticeable difference.
Altmer could get a small magicka related bonus to compensate, like increased chance to apply status effects or something. This wouldn't alter the balance between races at all, as it would only provide a little more utility and leave their raw damage potential unaltered.
more detailed analysis of this: https://forums.elderscrollsonline.com/en/discussion/457979/lack-of-racial-identity-between-altmer-and-dunmer#latest
Well high elves are fine, both stat and lore. Here's why:
- based on other games, they boasted high intelligence. But that meant higher mag pools, not access to Regen. In ESO, this means access to both max mag AND spell DMG. No other race has this btw, aside from dark elf, and shouldn't be taken lightly.
- they also get DMG mitigation thru channeling. While on paper, not as useful to some, the very act of focusing sounds like something a high elf would do. 5% DMG mit for Templars is nothing to dismiss; especially DD rolling sweeps in melee. Sorc casting dark deal, all heavy attacks (forgot about that one did you all lol), soul assault, etc. There's use for this passive on every build.
- and finally they have this interesting mechanic that appears to siphon the cost of a class ability back into your Regen pool. Similar to Spell Absorbtion from Oblivion except you'll be adding off stat and it's entirely off casts instead of spells that hit you. A kinda mix of Misticism and Alteration magic.
So then looking purely at stats:
-2k max mag,
- almost 300 SD,
- 5% DMG mit while channeling
- 600 lowest max stat returned while casting a class spell.
That sounds unique, enticing and a race i would pick on many builds. Sadly I hate elves so i won't be picking them lol.
When you compare their stats to dark elves, though, they become a lot less unique.
high elf
-2k max mag
-258 spell damage
-more roll dodges/break free (stam sustain)
-5% damage resist while chanelling
dark elf
-almost 2k max mag (1875)
-258 spell damage
-more roll dodges/break free (1875 max stam)
-less fire damage
These two races are separated by a total of 125 max magicka (the equivalent of ~12 spell damage) and their defensive bonuses, as the altmer's stamina sustain and the dunmer's added bonus to max stam both grant the same utility (there may be a slight difference in effectiveness between the two, but they both seem marginal at best).
When you take into account the great amount of variation between other races, these two races almost appear to have been copy-pasted into each other's passives.
ZOS should give spell recharge to Dunmer. These two races are too similar as they are.
Altmer
-2000 max mag
-258 spell damage
-stamina utility (via sustain)
Dunmer
-1875 max mag
-258 spell damage
-stamina utility (via max resources)
Moving the spell recharge over to Dunmer's passives would at least be lore friendly... It would also help make their off-stat utility a little more viable. As of now, I fear both the stamina sustain on the altmer and the max stamina bonus on the dunmer on their own are too miniscule to make proper use out of... If they put them both on one class, however, it might actually make a noticeable difference.
Altmer could get a small magicka related bonus to compensate, like increased chance to apply status effects or something. This wouldn't alter the balance between races at all, as it would only provide a little more utility and leave their raw damage potential unaltered.
more detailed analysis of this: https://forums.elderscrollsonline.com/en/discussion/457979/lack-of-racial-identity-between-altmer-and-dunmer#latest
Well high elves are fine, both stat and lore. Here's why:
- based on other games, they boasted high intelligence. But that meant higher mag pools, not access to Regen. In ESO, this means access to both max mag AND spell DMG. No other race has this btw, aside from dark elf, and shouldn't be taken lightly.
- they also get DMG mitigation thru channeling. While on paper, not as useful to some, the very act of focusing sounds like something a high elf would do. 5% DMG mit for Templars is nothing to dismiss; especially DD rolling sweeps in melee. Sorc casting dark deal, all heavy attacks (forgot about that one did you all lol), soul assault, etc. There's use for this passive on every build.
- and finally they have this interesting mechanic that appears to siphon the cost of a class ability back into your Regen pool. Similar to Spell Absorbtion from Oblivion except you'll be adding off stat and it's entirely off casts instead of spells that hit you. A kinda mix of Misticism and Alteration magic.
So then looking purely at stats:
-2k max mag,
- almost 300 SD,
- 5% DMG mit while channeling
- 600 lowest max stat returned while casting a class spell.
That sounds unique, enticing and a race i would pick on many builds. Sadly I hate elves so i won't be picking them lol.
When you compare their stats to dark elves, though, they become a lot less unique.
high elf
-2k max mag
-258 spell damage
-more roll dodges/break free (stam sustain)
-5% damage resist while chanelling
dark elf
-almost 2k max mag (1875)
-258 spell damage
-more roll dodges/break free (1875 max stam)
-less fire damage
These two races are separated by a total of 125 max magicka (the equivalent of ~12 spell damage) and their defensive bonuses, as the altmer's stamina sustain and the dunmer's added bonus to max stam both grant the same utility (there may be a slight difference in effectiveness between the two, but they both seem marginal at best).
When you take into account the great amount of variation between other races, these two races almost appear to have been copy-pasted into each other's passives.
Those look like two completely different races. One boasts more hybrid, immunity to burning and fire resistance. The other lays claim to mag proficiency by having the ability to reduce DMG while channeling, pure mag stats and the ability to offset their casts by pulling in costs from class spells.
I think everyone is just making noise based on 5 years of having access to things that were meta for too long or felt slapped together by devs that didn't care; the races on pts are ready to ship and I'm excited for the changes.
ZOS should give spell recharge to Dunmer. These two races are too similar as they are.
Altmer
-2000 max mag
-258 spell damage
-stamina utility (via sustain)
Dunmer
-1875 max mag
-258 spell damage
-stamina utility (via max resources)
Moving the spell recharge over to Dunmer's passives would at least be lore friendly... It would also help make their off-stat utility a little more viable. As of now, I fear both the stamina sustain on the altmer and the max stamina bonus on the dunmer on their own are too miniscule to make proper use out of... If they put them both on one class, however, it might actually make a noticeable difference.
Altmer could get a small magicka related bonus to compensate, like increased chance to apply status effects or something. This wouldn't alter the balance between races at all, as it would only provide a little more utility and leave their raw damage potential unaltered.
more detailed analysis of this: https://forums.elderscrollsonline.com/en/discussion/457979/lack-of-racial-identity-between-altmer-and-dunmer#latest
Well high elves are fine, both stat and lore. Here's why:
- based on other games, they boasted high intelligence. But that meant higher mag pools, not access to Regen. In ESO, this means access to both max mag AND spell DMG. No other race has this btw, aside from dark elf, and shouldn't be taken lightly.
- they also get DMG mitigation thru channeling. While on paper, not as useful to some, the very act of focusing sounds like something a high elf would do. 5% DMG mit for Templars is nothing to dismiss; especially DD rolling sweeps in melee. Sorc casting dark deal, all heavy attacks (forgot about that one did you all lol), soul assault, etc. There's use for this passive on every build.
- and finally they have this interesting mechanic that appears to siphon the cost of a class ability back into your Regen pool. Similar to Spell Absorbtion from Oblivion except you'll be adding off stat and it's entirely off casts instead of spells that hit you. A kinda mix of Misticism and Alteration magic.
So then looking purely at stats:
-2k max mag,
- almost 300 SD,
- 5% DMG mit while channeling
- 600 lowest max stat returned while casting a class spell.
That sounds unique, enticing and a race i would pick on many builds. Sadly I hate elves so i won't be picking them lol.
When you compare their stats to dark elves, though, they become a lot less unique.
high elf
-2k max mag
-258 spell damage
-more roll dodges/break free (stam sustain)
-5% damage resist while chanelling
dark elf
-almost 2k max mag (1875)
-258 spell damage
-more roll dodges/break free (1875 max stam)
-less fire damage
These two races are separated by a total of 125 max magicka (the equivalent of ~12 spell damage) and their defensive bonuses, as the altmer's stamina sustain and the dunmer's added bonus to max stam both grant the same utility (there may be a slight difference in effectiveness between the two, but they both seem marginal at best).
When you take into account the great amount of variation between other races, these two races almost appear to have been copy-pasted into each other's passives.
Those look like two completely different races. One boasts more hybrid, immunity to burning and fire resistance. The other lays claim to mag proficiency by having the ability to reduce DMG while channeling, pure mag stats and the ability to offset their casts by pulling in costs from class spells.
I think everyone is just making noise based on 5 years of having access to things that were meta for too long or felt slapped together by devs that didn't care; the races on pts are ready to ship and I'm excited for the changes.
codestripper wrote: »Enough of this non-sense here
A clear statement now: Spell recharge restores your lowest maximum ressource. Not which ressource is currently the lowest, % wise. When I have 40k max magicka and am currently at 30k magicka, I will still restore stamina, because my 10k max stamina is the lowest maximum ressource
I have tested it and there is no doubt and no room for speculation. This passive is bad, stupid, foolish and lore breaking.
ahh Dracane, always coming in with the hard facts.
If they isnt bad, answer on 1 question why should I choose altmer over breton on magicka builds? (we talking only about passives, not appearance)
1. both have 2k magicka and on both cp will have affect
2. altmer will get stamina 625 WHEN HE WILL USE CLASS ABILITY, when breton have just 100 magicka regen (altmer on live have 45)
3. Breton have 7% magicka reduction, when altmer have 0
4. Altmer have 258 spell dmg but breton with 7% have enough sustain to put berserk on back bar, altmer can do the same thing but he will lose much more sustain, breton will not.
5. 5% reduction dmg when WE USING CHANNELING ABILITES from altmer (magplar in both scenario and pvp sorc so the rest classes have 0 beneftis from it) vs 2,3k spell resist and 4,6k when breton will get some element on self, it will proc in both scenario
So why should I choose altmer? For 1% more xp?
Spell Recharge: The return for this passive will now restore your lowest maximum
resource, rather than your highest. We also increased the value to 645 from 525.
So was having a discussion and they were saying how 99% of the time Altmer was going to return magicka and people were looking at the passive at the wrong way. What do you guys say? If this is true then makes a lot more sense?