So, the equation below will give us the sweet spot, when New Khajiit will beat Old Khajiit.
X = 97.5% Critical Hit Chance
Bladerunner1 wrote: »The correct answer to this
Is 75.2%, not, 97%
https://symbolab.com/solver/algebra-calculator/%5Cleft(%5Cleft(%5Cfrac%7Bx%7D%7B100%7D%5Ccdot%202.04%5Cright)%2B%5Cleft(%5Cfrac%7B100-x%7D%7B100%7D.1%5Cright)%5Cright)-%5Cleft(%5Cleft(%5Cfrac%7Bx%2B8%7D%7B100%7D%5Ccdot%201.94%5Cright)%2B%5Cleft(%5Cfrac%7B100-%5Cleft(x%2B8%5Cright)%7D%7B100%7D%5Ccdot%201%5Cright)%5Cright)%3D0
Something wrong in your calculations.
Edit - I think I know your error though, Final 97.52% so you maybe missing the 9
Just fished an poor Argonian out of an flooded river outside Craglorn, an flash flood of Altmer tears.Supernatural wrote: »It is definetely a buff for burst-oriented environments, such as PvP and Maelstrom Arena, where 8% crit chance will not make that much of a difference in the first place, due to how short the fights are. In a raid environment I doubt the difference will be noticeable, at least for stamina.
What I would like to understand is the reasoning behind this change. There wasn't a single comment from the devs regarding the racial changes.
Facefister wrote: »So in short, Stamina players should replace the Trap with something else?
Sorry I didn't clarify; A Khajiit Stamblade, StamplarFacefister wrote: »So in short, Stamina players should replace the Trap with something else?
No ?
T3hasiangod wrote: »For people who are interested in whether this is a nerf or buff for your Khajiiti characters, I made this helpful flow chart for you.
Assuming 20 percent additional crit damage from CP, Mother's Sorrow body on magicka DPS, Advancing Yokeda on stamina DPS:
tl;dr: For stam, it's a general buff unless you're a NB/Templar with Major Force up. For mag, it's a general nerf unless you're not a NB/Templar and Major Force is not up.
- Khajiit overall nerfed for PvE compared to previous PTS patch. Magicka based Khajiit builds will be hit harder as Magicka meta builds have around 58% Critical Hit Chance. Khajiit Nightblades and Khajiit Templars will take the biggest nerfs.
- Previously, Khajiit used to benefit highest from Warhorn. Now, Khajiit will benefit the least of all races from Warhorn.
- Khajiit overall buffed for PvP. Remember the 10% Sneak Damage Khajiit and Wood Elves lost? Well, it is back, except it now applies to all crits. This is a buff to gankers.
- This needs testing to confirm which I will do over the next few days, but calculation-wise 10% Critical Damage is significantly weaker than 254 Weapon Damage. Only above around 9600 Effective Weapon/Spell Damage(Max Resources + Base Spell/Weapon Damage) and 80% Critical Hit Chance, 10% Critical Damage equals 254 Damage. This can mean Khajiit will be significantly weaker in Damage output compared to Altmer/Dunmer/Orc. Note - As I said before I haven't tested this yet so I can't confirm.
- Khajiit overall nerfed for PvE compared to previous PTS patch. Magicka based Khajiit builds will be hit harder as Magicka meta builds have around 58% Critical Hit Chance. Khajiit Nightblades and Khajiit Templars will take the biggest nerfs.
- Previously, Khajiit used to benefit highest from Warhorn. Now, Khajiit will benefit the least of all races from Warhorn.
- Khajiit overall buffed for PvP. Remember the 10% Sneak Damage Khajiit and Wood Elves lost? Well, it is back, except it now applies to all crits. This is a buff to gankers.
- This needs testing to confirm which I will do over the next few days, but calculation-wise 10% Critical Damage is significantly weaker than 254 Weapon Damage. Only above around 9600 Effective Weapon/Spell Damage(Max Resources + Base Spell/Weapon Damage) and 80% Critical Hit Chance, 10% Critical Damage equals 254 Damage. This can mean Khajiit will be significantly weaker in Damage output compared to Altmer/Dunmer/Orc. Note - As I said before I haven't tested this yet so I can't confirm.
..............GIGANTIC GROAN
Facefister wrote: »Sorry I didn't clarify; A Khajiit Stamblade, StamplarFacefister wrote: »So in short, Stamina players should replace the Trap with something else?
No ?
Bigevilpeter wrote: »When did you have time to make all these calculations?
Lets say average crit chance before patch was 70% and 78% for Khajit and average crit damage was 90
So if you have 78 crit change 90 crit damage you get 148% damage average and if you have 70% crit chance and 100 crit damage you get 140% average damage so yeah new one is actually weaker unless new builds start to stack more crit chance
luizpaulom17 wrote: »What a stupid discussion using formulas when there are people who already proven on PTS that Khajjit is doing less critical damage... *** Zos for that nerf! They are completely
Toc de Malsvi wrote: »
- Khajiit overall nerfed for PvE compared to previous PTS patch. Magicka based Khajiit builds will be hit harder as Magicka meta builds have around 58% Critical Hit Chance. Khajiit Nightblades and Khajiit Templars will take the biggest nerfs.
- Previously, Khajiit used to benefit highest from Warhorn. Now, Khajiit will benefit the least of all races from Warhorn.
- Khajiit overall buffed for PvP. Remember the 10% Sneak Damage Khajiit and Wood Elves lost? Well, it is back, except it now applies to all crits. This is a buff to gankers.
- This needs testing to confirm which I will do over the next few days, but calculation-wise 10% Critical Damage is significantly weaker than 254 Weapon Damage. Only above around 9600 Effective Weapon/Spell Damage(Max Resources + Base Spell/Weapon Damage) and 80% Critical Hit Chance, 10% Critical Damage equals 254 Damage. This can mean Khajiit will be significantly weaker in Damage output compared to Altmer/Dunmer/Orc. Note - As I said before I haven't tested this yet so I can't confirm.
..............GIGANTIC GROAN
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