It's a nerf, but not a significant one. I tested around a bit with it on stamina builds and it is not a lot, more like 0.5-1% in total damage output.
I actually like that you can now use it on races that do lot have as much critical damage and get a higher benefit.
@FrancisCrawford It is a buff for builds that have lesser Critical Hit Damage than Critical Hit Chance. The thing is that no build in the game has lesser Critical Hit Damage than Critical Hit Chance.
Only reason that this can be even considered a buff for PvP is if the opponent has over 3000 Crit Resists and you have significantly high Critical Hit Chance. Only difference for Stealth Attacks and attacks after Shadowy Disguise. These attacks have 100% Critical Hit Chance, making this a buff.
What is happening to ESO? How are they screwing this up this bad? These people over at ZOS just opened a can of worms with this whole racial passive rework. Ultimately, across the board, it's nerf nerf nerf. This is so sad.
What is happening to ESO? How are they screwing this up this bad? These people over at ZOS just opened a can of worms with this whole racial passive rework. Ultimately, across the board, it's nerf nerf nerf. This is so sad.
We're at 60k dps and people complain about nerfs. We need to stop the power creep, not worsen it.
This is not a universal nerf, it is simply shifting the bonus over to the other side of the multiplication.
The nerf is just occurring due to the abundance of critical damage you have in cp content. On stamina builds this passive is very much useful, especially with all the critical sets lying around.
FrancisCrawford wrote: »@FrancisCrawford It is a buff for builds that have lesser Critical Hit Damage than Critical Hit Chance. The thing is that no build in the game has lesser Critical Hit Damage than Critical Hit Chance.
Only reason that this can be even considered a buff for PvP is if the opponent has over 3000 Crit Resists and you have significantly high Critical Hit Chance. Only difference for Stealth Attacks and attacks after Shadowy Disguise. These attacks have 100% Critical Hit Chance, making this a buff.
@susmitd,
But the number was increased from 8 to 10%, correct? So the breakeven would be when Critical Hit Damage is 5/4 of Critical Hit Chance, not when they're equal.
@LiquidPony I copied the text from the Mundus calculation and forgot to change it there. Fixed now.
The Formula Img is new and it didn't have the error though.
Total DPS output = Crit-DMG + Non-Crit-DMG
Formula basically plots new DPS output vs old DPS output
@Masel
Actually, I am not opposed to nerfs to keep power creep in check. But nerfing one race and leaving other the same, just the racial hierrarchy will change. Dunmer and Khajiit were virtually the same in DPS output and both fill the same role, Hybrid. You change one and leave the other constant, one automatically becomes better than the other.
Now, Khajiit is a niche weaker version of dunmer.
FrancisCrawford wrote: »@FrancisCrawford It is a buff for builds that have lesser Critical Hit Damage than Critical Hit Chance. The thing is that no build in the game has lesser Critical Hit Damage than Critical Hit Chance.
Only reason that this can be even considered a buff for PvP is if the opponent has over 3000 Crit Resists and you have significantly high Critical Hit Chance. Only difference for Stealth Attacks and attacks after Shadowy Disguise. These attacks have 100% Critical Hit Chance, making this a buff.
@susmitd,
But the number was increased from 8 to 10%, correct? So the breakeven would be when Critical Hit Damage is 5/4 of Critical Hit Chance, not when they're equal.
This is actually true.
If you have 50% of both, 8% critical chance will net you less gain than 10% critical damage. In general it wont change the result, because you have a lot more base critical damage than base critical chance, but it's still a difference.
What is happening to ESO? How are they screwing this up this bad? These people over at ZOS just opened a can of worms with this whole racial passive rework. Ultimately, across the board, it's nerf nerf nerf. This is so sad.
We're at 60k dps and people complain about nerfs. We need to stop the power creep, not worsen it.
This is not a universal nerf, it is simply shifting the bonus over to the other side of the multiplication.
The nerf is just occurring due to the abundance of critical damage you have in cp content. On stamina builds this passive is very much useful, especially with all the critical sets lying around.
@Masel
Actually, I am not opposed to nerfs to keep power creep in check. But nerfing one race and leaving other the same, just the racial hierrarchy will change. Dunmer and Khajiit were virtually the same in DPS output and both fill the same role, Hybrid. You change one and leave the other constant, one automatically becomes better than the other.
Now, Khajiit is a niche weaker version of dunmer.
Bladerunner1 wrote: »The correct answer to this
Is 75.2%, not, 97%