Tanking and Healing attributes are naturally undesirable due to the lack of flexibility in being able to put those attributes to good use in a DPS role; Imperials wouldn't be able to make use of their max Health to benefit their DPS, and Argonians wouldn't be able to make use of their Healing Done.ExpatJohnny wrote: »I do like the idea of making dps races more even while still retaining a little variety unique to each race. This increases the usability of less used races in end-game content.
In contrast, I do not believe non-dps classes, such as argonian, nord, imperial, or breton(in some situations), should be given less tanking or healing skill, in favor of additional ability to dps.
Please leave certain classes so they can excel in tanking or healing and not be as good for other things. To put this into perspective, how many would want top performing dps classes changed to not perform well, but have tanking or healing attributes? Not many.
While I agree that the Breton sustain passive and making them able to sustain on the same level as other races with non-sustain food is a very interesting idea, it also makes them overpoweringly strong for Healing that basically makes them a no-brainer over everything else, even Argonians, a race that, right now, is shoehorned into Healing. That is why I want to nerf their sustain. In any case, I still want them to have superior Magicka sustain to Argonians, and I believe that they can make up for the loss in DPS for having to put Clockwork Citrus Filet on again by just having a bigger Magicka pool. I know that I've only increased their max Magicka by 250 in my suggestions, but I think I could increase that to 750 or even 1000 to increase their damage and Magicka Pool (very important to sustain as well) without making their sustain too powerful compared to Argonians.lassitershawn wrote: »A lot of the changes look good but I don't really see a point to nuking breton. Even with the 7% cost reduc most people aren't going to use the race on a DD role anyways and nuking it back down to 3% leaves the race almost no better than on live. The ability to DPS in bifood is going to be the saving grace for giving Breton acceptable DPS and fits into the theme of "tanky DPS" because you get more HP. Especially important for lower sustain classes like sorcerer. If you don't want them to overshadow argonians as healers just make argonians good, not Bretons bad again. Sustain races only work in my opinion if the sustain is strong enough to actually do something with it (run bifood in this case). I'm also not sure why altmer needs a damage nerf to get the sustain back, kind of feels like one step forward one step back for them. The rest of the changes I agree with or am indifferent to.
HatchetHaro wrote: »While I agree that the Breton sustain passive and making them able to sustain on the same level as other races with non-sustain food is a very interesting idea, it also makes them overpoweringly strong for Healing that basically makes them a no-brainer over everything else, even Argonians, a race that, right now, is shoehorned into Healing. That is why I want to nerf their sustain. In any case, I still want them to have superior Magicka sustain to Argonians, and I believe that they can make up for the loss in DPS for having to put Clockwork Citrus Filet on again by just having a bigger Magicka pool. I know that I've only increased their max Magicka by 250 in my suggestions, but I think I could increase that to 750 or even 1000 to increase their damage and Magicka Pool (very important to sustain as well) without making their sustain too powerful compared to Argonians.lassitershawn wrote: »A lot of the changes look good but I don't really see a point to nuking breton. Even with the 7% cost reduc most people aren't going to use the race on a DD role anyways and nuking it back down to 3% leaves the race almost no better than on live. The ability to DPS in bifood is going to be the saving grace for giving Breton acceptable DPS and fits into the theme of "tanky DPS" because you get more HP. Especially important for lower sustain classes like sorcerer. If you don't want them to overshadow argonians as healers just make argonians good, not Bretons bad again. Sustain races only work in my opinion if the sustain is strong enough to actually do something with it (run bifood in this case). I'm also not sure why altmer needs a damage nerf to get the sustain back, kind of feels like one step forward one step back for them. The rest of the changes I agree with or am indifferent to.
I don't believe sustain races should be able to replace the food that other races would typically be using in the same scenarios for the same sustain performance. I think that they should still be on the same food, but with enough differences to affect the number of Heavy Attacks / Spell Symmetry casts they would be using.
Another thing is about Altmer. My reasoning for wanting to nerf Altmer damage is that Altmer are already at the top for DPS, still far too much ahead of other races (aside from Khajiit); they don't need another step forward. My goal with that is to make them like Bretons, but still with more damage and much less sustain, with Altmer still being at the top for Magicka DPS in general. Perhaps nerfing their Spell Damage down to 129 is a bit too much, but in the end these numbers can be tweaked.
"hurr durr i don't know why you would do an analysis and then form an opinion of your own based on your own analysis."I don't get why you do an analysis and then feel like everything needs to be changed... You analysis is somewhat useful on its own, but your opinions are less so.