I think your skills are still going off while stuck, you're just not doing the proper animation. Regardless, it's a disrupting bug, should have been fixed, and as always, ZOS AREN'T EVEN *** ACKNOWLEDGING IT.
This company...
x'DDD
Instead of just setting the ward cast time to 0 seconds, can you guys COMPLETELY REMOVE it? It is causing an annoying bug where your wards get stuck in animation and you can't do anything else, blocking and roll dodging is the only way to cancel it and even after cancelling you have to wait at least a second for skills to start functioning again. This bug has never happened before Murkmire, please fix it next patch, thanks.
I think your skills are still going off while stuck, you're just not doing the proper animation. Regardless, it's a disrupting bug, should have been fixed, and as always, ZOS AREN'T EVEN *** ACKNOWLEDGING IT.
This company...
x'DDD
@Lord-Otto
No, the ward most definitely doesn't get cast when this bug occurs—you can see how the healthbar doesn't gain any shield component, and it's also quite apparent how any incoming damage hits your health directly.
While it's true that you can still cast other skills subsequently when in the "stuck" animation (and they simply won't animate), the fact remains that when the bug occurs, you seem to lose a GCD even though the ward fails, meaning you can't cast anything else for the next 1 second.
Fixed an issue with Annulment and its morphs, and Conjured Ward and its morphs, where you could occasionally get stuck in the casting animations when using the abilities in quick succession with other abilities such as Block.
This made me wonder how ''spaghetti'' their code is, it seems they are overwriting everything. Maybe the cause of all the calculations taking to long because of this? (AKA resulting in bad performance, mainly PvP primetime)
Nah, I stopped playing stamblade the entire murkmire because shadow image is not working properly in keep walls and towers.