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Time Stop - It's Time to Stop

Syhae
Syhae
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Time Stop and it's morph's have been over performing since it's creation in Summerset. The issue of time stop has been exacerbated following the mobility changes in Murkmire which removed it's main counter, snare removal and speed in order to avoid the time stop.

Here is why the skill is overperforming and desperately in need of balancing:
-Area of Effect CC
-Oppressive Snare that get's stronger throughout the duration of the skill
-Cheap skill cost when taking into consideration everything the skill can do.
-Unblockable, Undodgeable CC

Simply examining what the skill does for it's cost is a tell-tale sign on why the ability is overperforming. It is too "stat" dense. The skill is relatively cheap to use (4k magicka without taking into consideration any cost reduction passives) while also being one of 2 AoE CC abilities that is not tied into an ultimate, the other AoE CC being Nightblade Fear, which only effects *2 ENEMIES* at the cost of 3.7k magicka. Can you see the difference between the balanced CC and the unbalanced CC? Very similar skill cost...

Time stop does not stop there however, as the ability still surprisingly brings even more to the table with it's snare which increases in effectiveness the closer to the stun component.

Now we have a cheap, AoE CC (Remember, only 2 non Ultimate AoE CC's exist in the game) that also has a massive snare tied to the skill while also being an unblockable and undodgeable CC.


Much more can be said on the effectiveness of the ability, however the bottom line remains the same: The ability is too stacked in it's current state and needs to be rebalanced following the speed and snare immunity changes in Murkmire and the upcoming Wrathstone patch.

There are a few ways to go about rebalancing this skill, a few of my favorites that I've heard from various players are:
-Remove the snare that is attached to the CC. This would open up counterplay to the ability by being able to avoid it if you are quick enough to react.
-Reduce the amount of players able to be CC'd to 3 players, 3 random players are given the snare attached to the skill to facilitate the process of stunning them
-Increase the cost of the skill by a hefty amount, between 7.5k-10k magicka. This would ensure that the skill is less likely to be spammed as it would seriously punish the caster.


Thank you for taking the time to read this.
@Syhae
Lil Fruitsnack - DC Stamina Templar
Syhae - EP Stamina Warden
Syh-Ko - EP Stamina Nightblade
ANIMOSITY
  • Thogard
    Thogard
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    It's interesting how as murkmire slowed everyone down, it also made people far more vulnerable to snares/stuns like timestop and permafrost... The ability to kite those snares is what kept them balanced. Now, because we aren't fast enough to kite them, we're snared.

    double whammy.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • DKsUnite
    DKsUnite
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    Thogard wrote: »
    It's interesting how as murkmire slowed everyone down, it also made people far more vulnerable to snares/stuns like timestop and permafrost... The ability to kite those snares is what kept them balanced. Now, because we aren't fast enough to kite them, we're snared.

    double whammy.

    Would honestly prefer that than not being able to target anyone coz they were flash gordon...
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

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  • commdt
    commdt
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    But man it is spectacular
    Rawr
  • Thogard
    Thogard
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    DKsUnite wrote: »
    Thogard wrote: »
    It's interesting how as murkmire slowed everyone down, it also made people far more vulnerable to snares/stuns like timestop and permafrost... The ability to kite those snares is what kept them balanced. Now, because we aren't fast enough to kite them, we're snared.

    double whammy.

    Would honestly prefer that than not being able to target anyone coz they were flash gordon...

    i think there should be a happy medium.

    time stop and permafrost were balanced around the speedy / snare immune meta.

    now that we aren't speedy or snare immune, they need to be re-examined.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • SkysOutThizeOut
    SkysOutThizeOut
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    @Syhae it’s ridiculous, but I found the best counter is using it...
  • Grimlok_S
    Grimlok_S
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    This ability should scale larger and larger the more teammates you're helping. Pew pew!
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • Iskiab
    Iskiab
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    No, just no.

    What's been overperforming is ball groups. Adapt and stop whining that your strategy is no longer working.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • brandonv516
    brandonv516
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    My biggest problem with Time Stop is that sometimes you have to break free multiple times. Then lag catches up and you used all your stamina bashing air.
  • Kartalin
    Kartalin
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    Maybe if it were the 5th psijic skill instead of the 1st one unlocked we'd see less of it? Would absolutely love to see less of it.
  • Starlight_Knight
    Starlight_Knight
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    i wouldn't mind so much if i could see them. they don't even give red circles half of the time
    Edited by Starlight_Knight on January 23, 2019 4:04PM
  • ZOS_Mika
    ZOS_Mika
    admin
    Since a similar thread already exists, we will be closing this one down. Thank you for your understanding.
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