The major issue, is the three stat system.
You have to put most points into one or the other. Magicka or Stamina, while not leaving much room for building up a characte with a more hybrid style of both magic and stamina that could do good damage and be completely viable. I'm not the expert on builds as I'm not a meta builder or follow the meta much but others have talked about this and I think this is the answer. Attribute points would no longer stop at level fifty but every 15 champion points Gaining one attribute point This is why. 64 might not be enough to handle this new change I am proposing, . I did the math was wrong on 780 being the number of cp points but I based the math on 780, but I'm still going by that value because I would have to change the math to be more then 116 points but with 810 it would be 118 attribute points. Since I based the math on 780 the calculations below would be based on that amount of cp points. I am sorry for mixing that up.
Here is what it looks like currently Spellpower and physical damage are connected to stamina and magicka. My idea is to change it so it separates them from each other. So Magicka would be magicka pool, Recovery stat and healing effectiveness. Stamina would be stamina pool, recovery and improvement of stamina healing. So you would have the five stat attributes instead of three . Spell power effectiveness would be its own stat and so would physical damage so those stats would be separated from the magicka and stamina pools and become their own attributes.
Magicka- Increased Magicka and Magicka Regeneration. Increases healing done by magicka abilties.
Stamina, Increased Stamina Pool and Stamina Regeneration. Increases Healing effectiveness by Stamina abilties.
Health as it is now.
Spell Power- Increases Magicka Based Ability Damage and effectiveness
Physical strength- Increases Stamina Based-ability damage and effectiveness.
According to this
https://elderscrollsonline.wiki.fextralife.com/Stats each point placed into a pool increases dps by 1.5 i'm guessing this would be the same for regen and healing so I am going by that with the math f0r dps/healing/regen.
The change into the five stat system would be like this. As it stands when it comes to how much magicka/stamina that raises your magicka/stamina pool you are only getting 7404 with it all maxed out if you put 64 points in stamina or magicka currently. With this new system it would bring a lot more diversity you can either have more magicka or stamina pool regeneration or invest in spell damage and physical strength. If you invest with more dps you would spend more in spell damage and physical strength and as you level cp points you can increase that dps or invest in resource pools. So basically what I'm saying is no more dps, damage ability being tied into magicka and Stamina attributes as they would be made their own attributes with this new system.
Here is a example of roles that can be done here, with this new system you can have hybrid builds or jack of all trades, with the 5 attribute stats with the 116 max in points.
Pure Healer/ Hybrid Tank Healer
Say your a healer if by chance, and you place 116 in all magicka. With a 1.5 increase in healing per point you would have, 174 percent in way of healing. But at the cost of not having any dps but you could self heal pretty well so you could maybe with this run a healer tank if you really wanted too. Using constant self heals along with taunts to heal your allies and your self it might not be very effective but well it could work.
Hybrid Dps Would look something like this. Say you place 40 in spellpower and 40 in physical. that leaves 36 points to place into magicka or stamina pools if you place say 36 in one pool such as magicka
that would leave you with 3996 in increased magicka. If the stats for improved healing are the same as they are for increased damage. 1.5 per point. You will do fifty four percent with increased healing received as well as healing done. Which is pretty good. So you can do a little bit of a jack of trades thing here. As for dps it goes up 1.5 per attribute point invested. That would give you 60% increased spell power and physical damage in a hybrid build.. Meaning a 60 percent increase in dps. 64 skill points right now put straight int one pool or the other. Is a 96 percent dps increase. Now if you put 50 in both spell power and 50 in physical. You would now have 75 percent increase in dps. As a Hybrid Build stands right now right 32 points placed in both stamina and magicka, You would only get 48 percent increase with dps. That is huge difference, from the 96 with maxed stats. That would then leave sixteen points to be placed into one of the other stats. If you place them all in stamina, you would have 1776 increased stamina and if regen or healing goes by 1.5 you would then have 24 percent in healing or regen. If you deside out 8 and 8 in both magicka and stamina you would have half that in stat and regen/healing effectiveness.
Tanking requires a bunch of things which are tied into health and the abilty to sheild but they also need the abilty to taunt. According to that wiki, health levels up by 156 each level giving you a max of 7800 of increased health. With the current 64 skill points you will have 7808 if you place all 64 points into health. Now say you have a tanking build. You place 69 points in health 47 in stamina for the tanking abilties along with shields. You would have 8418 increased health. 5217 increased stamina to use for your taunting and tanking abilties 70.5 percent increase in stamina healing and regen if that is the same stat as it is for the damage. So tanking would be more effective.
Dps Build For this example I'm going with a Magicka Nightblade . Lets use 80 points in spellpower and 36 points in magicka 89 x 1.5 would be 120 percent in dps damage potential with 80 put into the spellpower stat 50.4 with increased magicka regen plus magicka healing. This is for self healing when needed plus, magicka regen. So this would be pretty good dps build.
Glass Canon Dps Build With this I'm going to go with 116 points put in all stamina. Like before I will use the nightblade as an example. This build would use pure Physical Strength Attribute. The befits of this build is lots of damage within a short amount of time. But at the cost of regen, and stamina pool increase. And you would not be able to heal as effectively. You might need to have a constant healer within groups but stealth could help keep you alive and it might even be good for a gank build I don't know.
Dps/Healer Build For this I'm going to do the a Templar, with 64 spell power attribute points and 52 points in magicka. This build you would have 96 percent. Dps and 78 percent in healing effectiveness. Allowing you to be both a healer and a damage dealer.
Dps/Tank I'm going to use the Dragonknight here. Using 64 phyisical power and 52 health points. This would still be a good build here as well. Though it might not give much in the way of regen stamina, as it is only using Health and Physical power. But would allow the ability to do both. Even if the dps is more limited.
As you can see here. the five stats plus 116 by the way I separated them. Allows far more diversity in builds and even hybrid builds including dps/healer hybrids, tank/healing hybrids, Dps/Tanks, Hybrid dps, glass cannon dps and many other combinations. The reason why we don't have this freedom now is they merged spell power with magicka regen and magicka pool attribute along with. Physical strength with stamina regen and stamina pool. Using the Skyrim System of only having health stamina and magicka and this is what has caused everything they have tried to do with balance to basically fail or cause more problems. There is one other thing they can do without adding five stats, placing stamina damage/Physical strength, and Spellpower, into the health attribute. I think this could also work as well. But not as much as the system I'm proposing. If they only still use the 64 attributes.
As for the poll options, they are optional, feel free to share any ideas and maybe do a healthy discussion/ debate on what could be done to improve things even if we might not agree with each other. I think being respectful is important and also willing to look past each others mistakes: ). So this thread is about many things Balance, adding more options for player builds while also giving players a platform of ideas that can improve performance. Ideas that can be discussed about what could be done that could improve the game. in a way players more choices to where they don;t feel like they are put in a corner where they have to play a certain way to succeed but always have more then one choice. I am sorry if I made a bunch of mistakes that made this thread not make sense at first. But I've been editing it and working on it. Playing Eso shouldn't be about current meta but multiple choice and freedom. The reason why I made the five attributes thread was because the system as it currently stands I believe is causing a problem that is making their attempts to balance everything worse of course there is other things like Cp Points, Gear Sets, Foods. That are also big factors in the balance. I don't think anyone should be stuck in playing a certain race in order to advance and do content. It is sad that races only matter for their passives and not for the rich lore surrounding them.