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NPC Death Ragdoll Physic

anatole1234
anatole1234
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Will we ever see it ? I know it can be very demanding if done on server side but what about the option to have a certain amount of npc ragdoll clientside ? I think this is the only thing I have never liked about the ESO death animation. Let me know if you think it is doable or not ? and if, like me, you'd like that implemented.

Cheers
  • essi2
    essi2
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    ZOS has deemed cloakes 'Too hard/undoable', so I think it is unlikely we will ever see any physics simulation of any kind in ESO.

    Not unless they make a sequel, or port it to a new engine.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

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  • Knootewoot
    Knootewoot
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    Only what worries me if someone wants to loot the corpse and it thumbles of a cliff nobody can loot.

    Would be fun, but should client side and optional. The loot should then come out of bags the NPC drops on death on something.

    I really love ragdoll physics in a game, even when overperforming. Man i always have a laughter when NPC's fly of mountains and bounce of things. I would really love to see this.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Gilvoth
    Gilvoth
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    .
    Edited by Gilvoth on January 23, 2019 5:05PM
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