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Veteran Halls of Fabrication - Archcustodian: 1st wave of mobs spawn directly on the boss

Kilnerdyne
Kilnerdyne
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userid: @Kilnerdyne
server: PC / EU
location: Halls of Fabrication, Vvardenfell

When: 3rd boss, Archcustodian, after being stunned by the 1st beam the boss will regain it's shield and continue moving.
Everytime?: I want to say there's a 20% chance it'll happen but it might happen more or less than this.
What happens: Archcustodian gets stunned by the beam once he walks into it. People attack the boss. After 20-30 seconds the boss gets it's shield back & spawns the 2 mobs (either 2x Calefactors or 2x Dissectors or 1 of each) but they are spawning directly on top of the Archcustodian. They are visible, empowered instantly and require the group to skip 2-3 buttons so that they can try to recover.
What is meant to happen: Archcustodian regains it's shield and continues moving, spawning the 2 mobs by the next lightning beam not on top of itself.
Since when has this been happening: Since Morrowind launch.
code65536 wrote: »
The only time I've seen the stuck-in-combat bug in the pre-boss 3 trash is in conjunction with the misspawn of the first add wave.

Specifically, after you pull the first switch, instead of two adds spawning in the alcove after the first stun line, they spawn at the first stun line, which means they spawn next to the boss and instantly empower.

This bug has always been accompanied by us being stuck in combat after killing the trash. And each time we were stuck in combat after the trash, we'd get this spawn bug on the first switch pull. We believe that they are related because sometimes we can see two red dots on our compass, in the direction of where the two adds misspawn.
Late Night Dungeoneers - www.latenighteso.com - EU PC EP
  • Kilnerdyne
    Kilnerdyne
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    Hello? How about a nice line in next patch notes for this sometime before the Sun consumes the Earth?
    Late Night Dungeoneers - www.latenighteso.com - EU PC EP
  • Kilnerdyne
    Kilnerdyne
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    19 Months since Morrowind DLC release. This is still occuring.
    Late Night Dungeoneers - www.latenighteso.com - EU PC EP
  • Kilnerdyne
    Kilnerdyne
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    There are 2 enemies on the compass when the group is stuck in combat. These dots follow you around the 3rd boss arena as if they are in the floor or ceiling.

    Some spectulation from the rumormill as to what is still alive to cause this bug.

    1) The Calefactors/Dissectors which are released by the switch/button are getting hit by AOE through the floor or wall without spawning or being visible.
    2) These are spiders or smaller mobs that have teleported/jumped through the terrain after being agro'd/pulled.
    Late Night Dungeoneers - www.latenighteso.com - EU PC EP
  • Kilnerdyne
    Kilnerdyne
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    This has not been acknowledged, scheduled or actioned.
    Late Night Dungeoneers - www.latenighteso.com - EU PC EP
  • Efaritay
    Efaritay
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    Agreed.
    "Don't tickle the Dragon if you can't take the heat"

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