hi there, i want to address a few ideas, about heals in general, i had after playing this game for a while now.
english is not my birth language but i hope you'll understand me well.
as it is now, there is no particular stat that improves healings/shields only. healing efficiency relies on magicka/stamina/spell or weapon damage.
this allows us to do both dmg and heal without specialising ourself in one or the other direction, but it also caused the recent nerf/adjustments of last patches.
my idea is:
-introduce to the game a "healing power" stat.
-this stat will only affect group healing and shields at friendly target
-self part of healing/shield will stay as it is.
i think, self sustain is to much needed in the game both in pvp and pve (vCR / vMA) to be nerfed.
this could take time to be implemented and many sets will have to be adjusted but it could help to make healers more needed and rewarded for their skill as player than ever before.
we can see in Battle Ground heal/dmg stat that only healing done to others are show in the "heal" line, self heals arent, neither are shields of any kind. this means that group healing and self healing are already two different thing in the game's code.
of course such a change will be a nerf for many ppl who used to deal great dmg and help their team to survive like magblades used to do. i think they've been adjusted in the wrong way tbh.
i hope this will also look much more fair to ppl who have dedicated their time to pure healing.
what do you think?