subtlezeroub17_ESO wrote: »And you people still won't admit that racials are a hindrance to the game...
Tho if you definitely did want to try something new I'd lean towards levelling a new character (I have 14) since you don't want to pay to discover you're worse off.
Yolokin_Swagonborn wrote: »As I have suggested before, Nords should come with a 5 second potion cooldown reduction. Nords should be able to drink more frequently than other races. That would be a unique sustain buff.
Actually the damage reduction passive is kinda weak. If it stacked properly with minor/major protection and CP mitigation it would be much better.
Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Protoavis73 wrote: »I came to ESO completely blank a few months ago and didn't know anything about differences in races and the strength that goes with it. Just thought it was the outside and you could shape your character afterwards (which is somewhat true of course).
So you've guessed it, I choose a Nord Nightblade in the Ebonheart Pact and my main weapon is a bow.
Not the best armour/weapons sets yet, but I have a 5 piece Champion of the Hist and 5 piece Dead-Water set, all purple (trying to get to gold).
I think I couldn't have made a worse choice haha, but I'm mostly playing solo (dungeons) and I'm fine at CP 250 now.
But recently I'm doing more PvE and Battlegrounds and I notice that the choice is now working against me (plus I just have to get more experience).
What would be the best thing to do? Just play with the Nord which I have now, make a new character and slowly level up to 50 (keeping the CP's) or get the adventure pack and change the race? Leaning to the last option, but not sure if it's the best choice.
In all honesty gold armour doesn't do much, gold your weapons and monster set first & if you decide you'll use your armour for a long long time then gold it out.
Unless you're going for end game content no other race will really be better than another, nords have tankyness, redguards have sustain, imperial have tankyness (in the form of healing), argonians have sustain, you just have to build around your strengths.
PvP wise it's all L2P, I've seen people 1vX in the worst possible gear literally all down to skill and awareness. Post in the PvP chat for some suggestions.
Tho if you definitely did want to try something new I'd lean towards levelling a new character (I have 14) since you don't want to pay to discover you're worse off.
Yolokin_Swagonborn wrote: »As I have suggested before, Nords should come with a 5 second potion cooldown reduction. Nords should be able to drink more frequently than other races. That would be a unique sustain buff.
CrimsonGTX wrote: »Yes Nords need a passive buff which shouldn't be hard to implement.Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.
Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.
If a tree falls in the forest, and no one is around, does it make a sound?
ESO_Nightingale wrote: »CrimsonGTX wrote: »Yes Nords need a passive buff which shouldn't be hard to implement.Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.
Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.
Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.
ESO_Nightingale wrote: »CrimsonGTX wrote: »Yes Nords need a passive buff which shouldn't be hard to implement.Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.
Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.
Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.
CrimsonGTX wrote: »ESO_Nightingale wrote: »CrimsonGTX wrote: »Yes Nords need a passive buff which shouldn't be hard to implement.Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.
Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.
Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.
I know they have nordic frost, would u rather them take away the rugged passive for frost damage? Unless ZOS buff frost damage I figured it's no point right now. They possibly could remove the Increases the duration of any consumed drink passive for frost damage also, But they have to give up something to get that buff.
dodgehopper_ESO wrote: »ESO_Nightingale wrote: »CrimsonGTX wrote: »Yes Nords need a passive buff which shouldn't be hard to implement.Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.
Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.
Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.
Apparently first era Nords also had unusual forms of enchantment that no one else understands even today (Stalhrim). They were animistic in some areas and monotheists in others. At any regard I would not recommend Nords get Frost Damage at all. My only suggestion would be to give them 10% stamina and call it good.
As for Imperials I feel like Red Diamond is a short end of the stick. I would much rather they received something that represents their 'lucky' elements or their jack of all trades elements. This could either be +Magic or +Crit. Either would be fine and would make the unreliable Red Diamond be a better Red Diamond. Those of you Nords who think Red Diamond is better than your Health regen bonus are ridiculous. Nordic Health regen is ALWAYS ON. Red Diamond requires that you 1) STrike someone in melee and 2) that 10% of the time it will give you a burst of health, which requires 3) That you have actually health that needs healing. All of these issues conspire to make this passive nigh worthless. If they made Red Diamond more reliable like Adrenaline Rush I suppose that would work although frankly they should call this form of Imperial Colovian and not Imperial, as it does not thematically describe the race as a whole. The alternate 'jack of all trades' version would trade current Red diamond to either be a +Crit Bonus or give them +Mag. Either solution would probably fix the flaws of this race.
Nords are actually designed in a good way right now they are simply being shown up by Argonians or Orcs who outshine them in either tankiness or aggressive warriorness respectively. I consider Nords Tankier than Imperials and Imperials more aggressive than Nords but they're essentially the same. The Frost resist is a little low in my view on Nords as well. Dial that up to the 5k that Bretons get for Spell Resist and I'll be happier. Another alternate choice is to make their Health Regeneration stronger than what it is if the tank-factor is what they're going for. On the whole I really like Nords though. I think the problem the Devs have is with balancing Tank vs. DD and therefore the races built either more tank or more dd are effected by those changes. Other concerns are 'max attribute' vs. 'max regen' in this game.
ESO_Nightingale wrote: »dodgehopper_ESO wrote: »ESO_Nightingale wrote: »CrimsonGTX wrote: »Yes Nords need a passive buff which shouldn't be hard to implement.Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.
Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.
Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.
Apparently first era Nords also had unusual forms of enchantment that no one else understands even today (Stalhrim). They were animistic in some areas and monotheists in others. At any regard I would not recommend Nords get Frost Damage at all. My only suggestion would be to give them 10% stamina and call it good.
As for Imperials I feel like Red Diamond is a short end of the stick. I would much rather they received something that represents their 'lucky' elements or their jack of all trades elements. This could either be +Magic or +Crit. Either would be fine and would make the unreliable Red Diamond be a better Red Diamond. Those of you Nords who think Red Diamond is better than your Health regen bonus are ridiculous. Nordic Health regen is ALWAYS ON. Red Diamond requires that you 1) STrike someone in melee and 2) that 10% of the time it will give you a burst of health, which requires 3) That you have actually health that needs healing. All of these issues conspire to make this passive nigh worthless. If they made Red Diamond more reliable like Adrenaline Rush I suppose that would work although frankly they should call this form of Imperial Colovian and not Imperial, as it does not thematically describe the race as a whole. The alternate 'jack of all trades' version would trade current Red diamond to either be a +Crit Bonus or give them +Mag. Either solution would probably fix the flaws of this race.
Nords are actually designed in a good way right now they are simply being shown up by Argonians or Orcs who outshine them in either tankiness or aggressive warriorness respectively. I consider Nords Tankier than Imperials and Imperials more aggressive than Nords but they're essentially the same. The Frost resist is a little low in my view on Nords as well. Dial that up to the 5k that Bretons get for Spell Resist and I'll be happier. Another alternate choice is to make their Health Regeneration stronger than what it is if the tank-factor is what they're going for. On the whole I really like Nords though. I think the problem the Devs have is with balancing Tank vs. DD and therefore the races built either more tank or more dd are effected by those changes. Other concerns are 'max attribute' vs. 'max regen' in this game.
Ice tanks are a thing in the game and nord is the perfect race for the 7% frost damage because lorewise, it makes logical sence. This being said, it doesnt matter anyway since ice gets ignored a lot.
The 6% damage reduction passive is underrated, because for the most part it's drowned out by CP mitigation. But in fact it's equivalent to about 4K spell & physical resistance. I can definitely feel it as a medium armor player with just under 20K HP in no-CP Cyrodiil & BGs.
ImmortalCX wrote: »The 6% damage reduction passive is underrated, because for the most part it's drowned out by CP mitigation. But in fact it's equivalent to about 4K spell & physical resistance. I can definitely feel it as a medium armor player with just under 20K HP in no-CP Cyrodiil & BGs.
I just have to think that a Nord stamDK or stamblade would be better in pvp than a redguard.
dodgehopper_ESO wrote: »ESO_Nightingale wrote: »dodgehopper_ESO wrote: »ESO_Nightingale wrote: »CrimsonGTX wrote: »Yes Nords need a passive buff which shouldn't be hard to implement.Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.
Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.
Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.
Apparently first era Nords also had unusual forms of enchantment that no one else understands even today (Stalhrim). They were animistic in some areas and monotheists in others. At any regard I would not recommend Nords get Frost Damage at all. My only suggestion would be to give them 10% stamina and call it good.
As for Imperials I feel like Red Diamond is a short end of the stick. I would much rather they received something that represents their 'lucky' elements or their jack of all trades elements. This could either be +Magic or +Crit. Either would be fine and would make the unreliable Red Diamond be a better Red Diamond. Those of you Nords who think Red Diamond is better than your Health regen bonus are ridiculous. Nordic Health regen is ALWAYS ON. Red Diamond requires that you 1) STrike someone in melee and 2) that 10% of the time it will give you a burst of health, which requires 3) That you have actually health that needs healing. All of these issues conspire to make this passive nigh worthless. If they made Red Diamond more reliable like Adrenaline Rush I suppose that would work although frankly they should call this form of Imperial Colovian and not Imperial, as it does not thematically describe the race as a whole. The alternate 'jack of all trades' version would trade current Red diamond to either be a +Crit Bonus or give them +Mag. Either solution would probably fix the flaws of this race.
Nords are actually designed in a good way right now they are simply being shown up by Argonians or Orcs who outshine them in either tankiness or aggressive warriorness respectively. I consider Nords Tankier than Imperials and Imperials more aggressive than Nords but they're essentially the same. The Frost resist is a little low in my view on Nords as well. Dial that up to the 5k that Bretons get for Spell Resist and I'll be happier. Another alternate choice is to make their Health Regeneration stronger than what it is if the tank-factor is what they're going for. On the whole I really like Nords though. I think the problem the Devs have is with balancing Tank vs. DD and therefore the races built either more tank or more dd are effected by those changes. Other concerns are 'max attribute' vs. 'max regen' in this game.
Ice tanks are a thing in the game and nord is the perfect race for the 7% frost damage because lorewise, it makes logical sence. This being said, it doesnt matter anyway since ice gets ignored a lot.
Doing more frost damage has nothing to do with ice tanking. I'd rather see the Nord Frost (and lightning) resist go up to be more traditional.
ESO_Nightingale wrote: »dodgehopper_ESO wrote: »ESO_Nightingale wrote: »dodgehopper_ESO wrote: »ESO_Nightingale wrote: »CrimsonGTX wrote: »Yes Nords need a passive buff which shouldn't be hard to implement.Yes. Nord needs to be increased mag and hp. Since we have imperial having max stam and hp already.
Nords don't really need mag in their kit. Under the stalwart passive they should have something like....Increases Max Health & Stamina by 4, 7, 10% And under the Frost Resist passive it should be something like Increases Health Recovery by 6, 13 & 20% and Cold Resistance. This would put them more closer to their lore strengths.
Imperials should have mag in their kit, something more restoration base like the Resourceful passive that Argonians(they shouldn't have it) have.
Lol nords have frost damage. Look at oblivion. And they respected frost mages in the first era meaning that magic might be weakened but still in their blood.
Apparently first era Nords also had unusual forms of enchantment that no one else understands even today (Stalhrim). They were animistic in some areas and monotheists in others. At any regard I would not recommend Nords get Frost Damage at all. My only suggestion would be to give them 10% stamina and call it good.
As for Imperials I feel like Red Diamond is a short end of the stick. I would much rather they received something that represents their 'lucky' elements or their jack of all trades elements. This could either be +Magic or +Crit. Either would be fine and would make the unreliable Red Diamond be a better Red Diamond. Those of you Nords who think Red Diamond is better than your Health regen bonus are ridiculous. Nordic Health regen is ALWAYS ON. Red Diamond requires that you 1) STrike someone in melee and 2) that 10% of the time it will give you a burst of health, which requires 3) That you have actually health that needs healing. All of these issues conspire to make this passive nigh worthless. If they made Red Diamond more reliable like Adrenaline Rush I suppose that would work although frankly they should call this form of Imperial Colovian and not Imperial, as it does not thematically describe the race as a whole. The alternate 'jack of all trades' version would trade current Red diamond to either be a +Crit Bonus or give them +Mag. Either solution would probably fix the flaws of this race.
Nords are actually designed in a good way right now they are simply being shown up by Argonians or Orcs who outshine them in either tankiness or aggressive warriorness respectively. I consider Nords Tankier than Imperials and Imperials more aggressive than Nords but they're essentially the same. The Frost resist is a little low in my view on Nords as well. Dial that up to the 5k that Bretons get for Spell Resist and I'll be happier. Another alternate choice is to make their Health Regeneration stronger than what it is if the tank-factor is what they're going for. On the whole I really like Nords though. I think the problem the Devs have is with balancing Tank vs. DD and therefore the races built either more tank or more dd are effected by those changes. Other concerns are 'max attribute' vs. 'max regen' in this game.
Ice tanks are a thing in the game and nord is the perfect race for the 7% frost damage because lorewise, it makes logical sence. This being said, it doesnt matter anyway since ice gets ignored a lot.
Doing more frost damage has nothing to do with ice tanking. I'd rather see the Nord Frost (and lightning) resist go up to be more traditional.
Tanks still have to do damage. Look at gripping shards!