Haashhtaag wrote: »Enemy-of-Coldharbour wrote: »Remove Telvar loss. I can accept getting ganked in PVP, but getting getting ganked and robbed is a whole different story.
The telvars are outdated IMO, no one needs them anymore. It is too late to remove the loss, it won't revive IC.
Alchemy satchels are amazing, what do you mean?
There are multiple ways to get alchemy mats like doing writs or farming nodes or even getting Cirodiil daily rewards. Is IC bringing you more mats per hour? And before answering consider you cannot steal them and if you cannot steal them then there won't be 2x 3x or 4x farming coefficient.
As my answer is to the "Remove Telvar loss" solution. No one will go down there to farm Telvars for alchemy mats...because the return on the mats will be greatly nerfed with the loss of risk. And we are back to our original problem, how do we bring players in IC.
Haashhtaag wrote: »Haashhtaag wrote: »Enemy-of-Coldharbour wrote: »Remove Telvar loss. I can accept getting ganked in PVP, but getting getting ganked and robbed is a whole different story.
The telvars are outdated IMO, no one needs them anymore. It is too late to remove the loss, it won't revive IC.
Alchemy satchels are amazing, what do you mean?
There are multiple ways to get alchemy mats like doing writs or farming nodes or even getting Cirodiil daily rewards. Is IC bringing you more mats per hour? And before answering consider you cannot steal them and if you cannot steal them then there won't be 2x 3x or 4x farming coefficient.
As my answer is to the "Remove Telvar loss" solution. No one will go down there to farm Telvars for alchemy mats...because the return on the mats will be greatly nerfed with the loss of risk. And we are back to our original problem, how do we bring players in IC.
I can spend 30 minutes farming telvar and met more alchemy mats than farming and writs combined
for the sewers:
a full pve version of the zone so i can FINALLY do the story quests and explore at my leisure and not have to deal with silly pvp nonsense.
a teleport to enter the sewers directly so i dont have to traverse through a zone full of silly pvp nonsense.
for cyrodiil:
a full pve version of the zone so i can do delves, anchors, fish, collect, do quests and not have to deal with silly pvp nonsense.
the whiny pvp’ers hate this only because us carebears are easy prey and we wont be in those zones since we will have OUR version for US. and then those whiny pvp’ers would actually have real pvp’ers to give them a true fight.
but then again, thats just gonna ruin pve even more as those whiny pvp kids will just get more things nerfed.
the only solution is to just remove pvp from eso.
problem solved!
Enemy-of-Coldharbour wrote: »Remove Telvar loss. I can accept getting ganked in PVP, but getting ganked and robbed is a whole different story.
1. Make IC part of the base game
2. Add more desirable IC-only items / resources / something
3. Only allow access to the Alliance with the most keeps
Bonus: Add some sort of cool event that is required to be completed in order to crown an emperor (i.e., capture the inner ring in Cyro, then storm IC to literally take the throne)
for the sewers:
a full pve version of the zone so i can FINALLY do the story quests and explore at my leisure and not have to deal with silly pvp nonsense.
a teleport to enter the sewers directly so i dont have to traverse through a zone full of silly pvp nonsense.
for cyrodiil:
a full pve version of the zone so i can do delves, anchors, fish, collect, do quests and not have to deal with silly pvp nonsense.
the whiny pvp’ers hate this only because us carebears are easy prey and we wont be in those zones since we will have OUR version for US. and then those whiny pvp’ers would actually have real pvp’ers to give them a true fight.
but then again, thats just gonna ruin pve even more as those whiny pvp kids will just get more things nerfed.
the only solution is to just remove pvp from eso.
problem solved!